pokecrystal/engine/games/card_flip.asm

1614 lines
27 KiB
NASM

CARDFLIP_LIGHT_OFF EQU "♂" ; $ef
CARDFLIP_LIGHT_ON EQU "♀" ; $f5
CARDFLIP_DECK_SIZE EQU 4 * 6
DummyGameGFX:
; Graphics for an unused Game Corner
; game were meant to be here.
UnusedCursor_InterpretJoypad_AnimateCursor:
ret
_CardFlip:
ld hl, wOptions
set NO_TEXT_SCROLL, [hl]
call ClearBGPalettes
call ClearTilemap
call ClearSprites
ld de, MUSIC_NONE
call PlayMusic
call DelayFrame
call DisableLCD
call LoadStandardFont
call LoadFontsExtra
ld hl, CardFlipLZ01
ld de, vTiles2 tile $00
call Decompress
ld hl, CardFlipLZ02
ld de, vTiles2 tile $3e
call Decompress
ld hl, CardFlipLZ03
ld de, vTiles0 tile $00
call Decompress
ld hl, CardFlipOffButtonGFX
ld de, vTiles0 tile CARDFLIP_LIGHT_OFF
ld bc, 1 tiles
call CopyBytes
ld hl, CardFlipOnButtonGFX
ld de, vTiles0 tile CARDFLIP_LIGHT_ON
ld bc, 1 tiles
call CopyBytes
call CardFlip_ShiftDigitsUpOnePixel
call CardFlip_InitTilemap
call CardFlip_InitAttrPals
call EnableLCD
call WaitBGMap2
ld a, %11100100
call DmgToCgbBGPals
lb de, %11100100, %11100100
call DmgToCgbObjPals
call DelayFrame
xor a
ld [wJumptableIndex], a
ld a, $2
ld [wCardFlipCursorY], a
ld [wCardFlipCursorX], a
ld de, MUSIC_GAME_CORNER
call PlayMusic
.MasterLoop:
ld a, [wJumptableIndex]
bit 7, a
jr nz, .leavethegame
call .CardFlip
jr .MasterLoop
.leavethegame
call WaitSFX
ld de, SFX_QUIT_SLOTS
call PlaySFX
call WaitSFX
call ClearBGPalettes
ld hl, wOptions
res 4, [hl]
ret
.CardFlip:
jumptable .Jumptable, wJumptableIndex
.Jumptable:
dw .AskPlayWithThree
dw .DeductCoins
dw .ChooseACard
dw .PlaceYourBet
dw .CheckTheCard
dw .TabulateTheResult
dw .PlayAgain
dw .Quit
.Increment:
ld hl, wJumptableIndex
inc [hl]
ret
.AskPlayWithThree:
ld hl, .CardFlipPlayWithThreeCoinsText
call CardFlip_UpdateCoinBalanceDisplay
call YesNoBox
jr c, .SaidNo
call CardFlip_ShuffleDeck
call .Increment
ret
.SaidNo:
ld a, 7
ld [wJumptableIndex], a
ret
.CardFlipPlayWithThreeCoinsText:
text_far _CardFlipPlayWithThreeCoinsText
text_end
.DeductCoins:
ld a, [wCoins]
ld h, a
ld a, [wCoins + 1]
ld l, a
ld a, h
and a
jr nz, .deduct ; You have at least 256 coins.
ld a, l
cp 3
jr nc, .deduct ; You have at least 3 coins.
ld hl, .CardFlipNotEnoughCoinsText
call CardFlip_UpdateCoinBalanceDisplay
ld a, 7
ld [wJumptableIndex], a
ret
.deduct
ld de, -3
add hl, de
ld a, h
ld [wCoins], a
ld a, l
ld [wCoins + 1], a
ld de, SFX_TRANSACTION
call PlaySFX
xor a
ldh [hBGMapMode], a
call CardFlip_PrintCoinBalance
ld a, $1
ldh [hBGMapMode], a
call WaitSFX
call .Increment
ret
.CardFlipNotEnoughCoinsText:
text_far _CardFlipNotEnoughCoinsText
text_end
.ChooseACard:
xor a
ldh [hBGMapMode], a
hlcoord 0, 0
lb bc, 12, 9
call CardFlip_FillGreenBox
hlcoord 9, 0
ld bc, SCREEN_WIDTH
ld a, [wCardFlipNumCardsPlayed]
call AddNTimes
ld [hl], CARDFLIP_LIGHT_ON
ld a, $1
ldh [hBGMapMode], a
ld c, 20
call DelayFrames
hlcoord 2, 0
call PlaceCardFaceDown
ld a, $1
ldh [hBGMapMode], a
ld c, 20
call DelayFrames
hlcoord 2, 6
call PlaceCardFaceDown
call WaitBGMap
ld hl, .CardFlipChooseACardText
call CardFlip_UpdateCoinBalanceDisplay
xor a
ld [wCardFlipWhichCard], a
.loop
call JoyTextDelay
ldh a, [hJoyLast]
and A_BUTTON
jr nz, .next
ld de, SFX_KINESIS
call PlaySFX
call PlaceOAMCardBorder
ld c, 4
call DelayFrames
ld hl, wCardFlipWhichCard
ld a, [hl]
xor $1
ld [hl], a
jr .loop
.next
ld de, SFX_SLOT_MACHINE_START
call PlaySFX
ld a, $3
.loop2
push af
call PlaceOAMCardBorder
ld c, 4
call DelayFrames
call ClearSprites
ld c, 4
call DelayFrames
pop af
dec a
jr nz, .loop2
ld hl, wCardFlipWhichCard
ld a, [hl]
push af
xor $1
ld [hl], a
call GetCoordsOfChosenCard
lb bc, 6, 5
call CardFlip_FillGreenBox
pop af
ld [wCardFlipWhichCard], a
call .Increment
ret
.CardFlipChooseACardText:
text_far _CardFlipChooseACardText
text_end
.PlaceYourBet:
ld hl, .CardFlipPlaceYourBetText
call CardFlip_UpdateCoinBalanceDisplay
.betloop
call JoyTextDelay
ldh a, [hJoyLast]
and A_BUTTON
jr nz, .betdone
call ChooseCard_HandleJoypad
call CardFlip_UpdateCursorOAM
call DelayFrame
jr .betloop
.betdone
call .Increment
ret
.CardFlipPlaceYourBetText:
text_far _CardFlipPlaceYourBetText
text_end
.CheckTheCard:
xor a
ldh [hVBlankCounter], a
call CardFlip_UpdateCursorOAM
call WaitSFX
ld de, SFX_CHOOSE_A_CARD
call PlaySFX
call WaitSFX
ld a, [wCardFlipNumCardsPlayed]
ld e, a
ld d, 0
ld hl, wDeck
add hl, de
add hl, de
ld a, [wCardFlipWhichCard]
ld e, a
add hl, de
ld a, [hl]
ld [wCardFlipFaceUpCard], a
ld e, a
ld hl, wDiscardPile
add hl, de
ld [hl], TRUE
call GetCoordsOfChosenCard
call CardFlip_DisplayCardFaceUp
call WaitBGMap2
call .Increment
ret
.TabulateTheResult:
call CardFlip_CheckWinCondition
call WaitPressAorB_BlinkCursor
call .Increment
ret
.PlayAgain:
call ClearSprites
ld hl, .CardFlipPlayAgainText
call CardFlip_UpdateCoinBalanceDisplay
call YesNoBox
jr nc, .Continue
call .Increment
ret
.Continue:
ld a, [wCardFlipNumCardsPlayed]
inc a
ld [wCardFlipNumCardsPlayed], a
cp 12
jr c, .KeepTheCurrentDeck
call CardFlip_InitTilemap
ld a, $1
ldh [hBGMapMode], a
call CardFlip_ShuffleDeck
ld hl, .CardFlipShuffledText
call PrintText
jr .LoopAround
.KeepTheCurrentDeck:
call CardFlip_BlankDiscardedCardSlot
.LoopAround:
ld a, 1
ld [wJumptableIndex], a
ret
.CardFlipPlayAgainText:
text_far _CardFlipPlayAgainText
text_end
.CardFlipShuffledText:
text_far _CardFlipShuffledText
text_end
.Quit:
ld hl, wJumptableIndex
set 7, [hl]
ret
CardFlip_ShuffleDeck:
ld hl, wDeck
ld bc, CARDFLIP_DECK_SIZE
xor a
call ByteFill
ld de, wDeck
ld c, CARDFLIP_DECK_SIZE - 1
.loop
call Random
and $1f
cp CARDFLIP_DECK_SIZE
jr nc, .loop
ld l, a
ld h, $0
add hl, de
ld a, [hl]
and a
jr nz, .loop
ld [hl], c
dec c
jr nz, .loop
xor a
ld [wCardFlipNumCardsPlayed], a
ld hl, wDiscardPile
ld bc, CARDFLIP_DECK_SIZE
call ByteFill
ret
CollapseCursorPosition:
ld hl, 0
ld bc, 6
ld a, [wCardFlipCursorY]
call AddNTimes
ld b, $0
ld a, [wCardFlipCursorX]
ld c, a
add hl, bc
ret
GetCoordsOfChosenCard:
ld a, [wCardFlipWhichCard]
and a
jr nz, .BottomCard
hlcoord 2, 0
bcpixel 2, 3
jr .done
.BottomCard:
hlcoord 2, 6
bcpixel 8, 3
.done
ret
PlaceCardFaceDown:
xor a
ldh [hBGMapMode], a
ld de, .FaceDownCardTilemap
lb bc, 6, 5
call CardFlip_CopyToBox
ret
.FaceDownCardTilemap:
db $08, $09, $09, $09, $0a
db $0b, $28, $2b, $28, $0c
db $0b, $2c, $2d, $2e, $0c
db $0b, $2f, $30, $31, $0c
db $0b, $32, $33, $34, $0c
db $0d, $0e, $0e, $0e, $0f
CardFlip_DisplayCardFaceUp:
xor a
ldh [hBGMapMode], a
push hl
push hl
; Flip the card face up.
ld de, .FaceUpCardTilemap
lb bc, 6, 5
call CardFlip_CopyToBox
; Get the level and species of the upturned card.
ld a, [wCardFlipFaceUpCard]
ld e, a
ld d, 0
ld hl, .Deck
add hl, de
add hl, de
ld a, [hli]
ld e, a
ld d, [hl]
; Place the level.
pop hl
ld bc, 3 + SCREEN_WIDTH
add hl, bc
ld [hl], e
; Place the Pokepic.
ld bc, SCREEN_HEIGHT
add hl, bc
ld a, d
ld de, SCREEN_WIDTH
ld b, 3
.row
push hl
ld c, 3
.col
ld [hli], a
inc a
dec c
jr nz, .col
pop hl
add hl, de
dec b
jr nz, .row
pop hl
; Pointless CGB check
ldh a, [hCGB]
and a
ret z
; Set the attributes
ld de, wAttrmap - wTilemap
add hl, de
ld a, [wCardFlipFaceUpCard]
and 3
inc a
lb bc, 6, 5
call CardFlip_FillBox
ret
.FaceUpCardTilemap:
db $18, $19, $19, $19, $1a
db $1b, $35, $7f, $7f, $1c
db $0b, $28, $28, $28, $0c
db $0b, $28, $28, $28, $0c
db $0b, $28, $28, $28, $0c
db $1d, $1e, $1e, $1e, $1f
.Deck:
; level, pic anchor (3x3)
db "1", $4e, "1", $57, "1", $69, "1", $60
db "2", $4e, "2", $57, "2", $69, "2", $60
db "3", $4e, "3", $57, "3", $69, "3", $60
db "4", $4e, "4", $57, "4", $69, "4", $60
db "5", $4e, "5", $57, "5", $69, "5", $60
db "6", $4e, "6", $57, "6", $69, "6", $60
CardFlip_UpdateCoinBalanceDisplay:
push hl
hlcoord 0, 12
ld b, 4
ld c, SCREEN_WIDTH - 2
call Textbox
pop hl
call PrintTextboxText
call CardFlip_PrintCoinBalance
ret
CardFlip_PrintCoinBalance:
hlcoord 9, 15
ld b, 1
ld c, 9
call Textbox
hlcoord 10, 16
ld de, .CoinStr
call PlaceString
hlcoord 15, 16
ld de, wCoins
lb bc, PRINTNUM_LEADINGZEROS | 2, 4
call PrintNum
ret
.CoinStr:
db "COIN@"
CardFlip_InitTilemap:
xor a
ldh [hBGMapMode], a
hlcoord 0, 0
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
ld a, $29
call ByteFill
hlcoord 9, 0
ld de, CardFlipTilemap
lb bc, 12, 11
call CardFlip_CopyToBox
hlcoord 0, 12
lb bc, 4, 18
call Textbox
ret
CardFlip_FillGreenBox:
ld a, $29
CardFlip_FillBox:
.row
push bc
push hl
.col
ld [hli], a
dec c
jr nz, .col
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
jr nz, .row
ret
CardFlip_CopyToBox:
.row
push bc
push hl
.col
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .col
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
jr nz, .row
ret
CardFlip_CopyOAM:
ld de, wVirtualOAMSprite00
ld a, [hli]
.loop
push af
ld a, [hli]
add b
ld [de], a ; y
inc de
ld a, [hli]
add c
ld [de], a ; x
inc de
ld a, [hli]
ld [de], a ; tile id
inc de
ld a, [hli]
ld [de], a ; attributes
inc de
pop af
dec a
jr nz, .loop
ret
CardFlip_ShiftDigitsUpOnePixel:
; The top rows of digits 1-9 become the bottom rows of 0-8,
; so this routine relies on the top rows being blank.
ld de, vTiles0 tile "0"
ld hl, vTiles0 tile "0" + 2
ld bc, 10 tiles - 2
call CopyBytes
ld hl, vTiles0 tile "9" + 1 tiles - 2
xor a
ld [hli], a
ld [hl], a
ret
CardFlip_BlankDiscardedCardSlot:
xor a
ldh [hBGMapMode], a
ld a, [wCardFlipFaceUpCard]
ld e, a
ld d, 0
and 3 ; get mon
ld c, a
ld b, 0
ld a, e
and $1c ; get level
srl a
add LOW(.Jumptable)
ld l, a
ld a, 0
adc HIGH(.Jumptable)
ld h, a
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.Jumptable:
dw .Level1
dw .Level2
dw .Level3
dw .Level4
dw .Level5
dw .Level6
.Level1:
ld hl, wDiscardPile + 4
add hl, de
ld a, [hl]
and a
jr nz, .discarded2
hlcoord 13, 3
add hl, bc
add hl, bc
ld [hl], $36
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $37
ret
.discarded2
hlcoord 13, 3
add hl, bc
add hl, bc
ld [hl], $36
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3d
ret
.Level2:
ld hl, wDiscardPile - 4
add hl, de
ld a, [hl]
and a
jr nz, .discarded1
hlcoord 13, 4
add hl, bc
add hl, bc
ld [hl], $3b
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3a
ret
.discarded1
hlcoord 13, 4
add hl, bc
add hl, bc
ld [hl], $3d
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3a
ret
.Level3:
ld hl, wDiscardPile + 4
add hl, de
ld a, [hl]
and a
jr nz, .discarded4
hlcoord 13, 6
add hl, bc
add hl, bc
ld [hl], $36
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $38
ret
.discarded4
hlcoord 13, 6
add hl, bc
add hl, bc
ld [hl], $36
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3d
ret
.Level4:
ld hl, wDiscardPile - 4
add hl, de
ld a, [hl]
and a
jr nz, .discarded3
hlcoord 13, 7
add hl, bc
add hl, bc
ld [hl], $3c
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3a
ret
.discarded3
hlcoord 13, 7
add hl, bc
add hl, bc
ld [hl], $3d
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3a
ret
.Level5:
ld hl, wDiscardPile + 4
add hl, de
ld a, [hl]
and a
jr nz, .discarded6
hlcoord 13, 9
add hl, bc
add hl, bc
ld [hl], $36
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $39
ret
.discarded6
hlcoord 13, 9
add hl, bc
add hl, bc
ld [hl], $36
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3d
ret
.Level6:
ld hl, wDiscardPile - 4
add hl, de
ld a, [hl]
and a
jr nz, .discarded5
hlcoord 13, 10
add hl, bc
add hl, bc
ld [hl], $3c
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3a
ret
.discarded5
hlcoord 13, 10
add hl, bc
add hl, bc
ld [hl], $3d
ld bc, SCREEN_WIDTH
add hl, bc
ld [hl], $3a
ret
CardFlip_CheckWinCondition:
call CollapseCursorPosition
add hl, hl
ld de, .Jumptable
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.Jumptable:
dw .Impossible
dw .Impossible
dw .PikaJiggly
dw .PikaJiggly
dw .PoliOddish
dw .PoliOddish
dw .Impossible
dw .Impossible
dw .Pikachu
dw .Jigglypuff
dw .Poliwag
dw .Oddish
dw .OneTwo
dw .One
dw .PikaOne
dw .JigglyOne
dw .PoliOne
dw .OddOne
dw .OneTwo
dw .Two
dw .PikaTwo
dw .JigglyTwo
dw .PoliTwo
dw .OddTwo
dw .ThreeFour
dw .Three
dw .PikaThree
dw .JigglyThree
dw .PoliThree
dw .OddThree
dw .ThreeFour
dw .Four
dw .PikaFour
dw .JigglyFour
dw .PoliFour
dw .OddFour
dw .FiveSix
dw .Five
dw .PikaFive
dw .JigglyFive
dw .PoliFive
dw .OddFive
dw .FiveSix
dw .Six
dw .PikaSix
dw .JigglySix
dw .PoliSix
dw .OddSix
.Impossible:
jp .Lose
.PikaJiggly:
ld a, [wCardFlipFaceUpCard]
and $2
jp nz, .Lose
jr .WinSix
.PoliOddish:
ld a, [wCardFlipFaceUpCard]
and $2
jr nz, .WinSix
jp .Lose
.WinSix:
ld c, $6
ld de, SFX_2ND_PLACE
jp .Payout
.OneTwo:
ld a, [wCardFlipFaceUpCard]
and $18
jr z, .WinNine
jp .Lose
.ThreeFour:
ld a, [wCardFlipFaceUpCard]
and $18
cp $8
jr z, .WinNine
jp .Lose
.FiveSix:
ld a, [wCardFlipFaceUpCard]
and $18
cp $10
jr z, .WinNine
jp .Lose
.WinNine:
ld c, $9
ld de, SFX_2ND_PLACE
jp .Payout
.Pikachu:
ld a, [wCardFlipFaceUpCard]
and $3
jr z, .WinTwelve
jp .Lose
.Jigglypuff:
ld a, [wCardFlipFaceUpCard]
and $3
cp $1
jr z, .WinTwelve
jp .Lose
.Poliwag:
ld a, [wCardFlipFaceUpCard]
and $3
cp $2
jr z, .WinTwelve
jp .Lose
.Oddish:
ld a, [wCardFlipFaceUpCard]
and $3
cp $3
jr z, .WinTwelve
jp .Lose
.WinTwelve:
ld c, $c
ld de, SFX_2ND_PLACE
jp .Payout
.One:
ld a, [wCardFlipFaceUpCard]
and $1c
jr z, .WinEighteen
jp .Lose
.Two:
ld a, [wCardFlipFaceUpCard]
and $1c
cp $4
jr z, .WinEighteen
jp .Lose
.Three:
ld a, [wCardFlipFaceUpCard]
and $1c
cp $8
jr z, .WinEighteen
jp .Lose
.Four:
ld a, [wCardFlipFaceUpCard]
and $1c
cp $c
jr z, .WinEighteen
jp .Lose
.Five:
ld a, [wCardFlipFaceUpCard]
and $1c
cp $10
jr z, .WinEighteen
jp .Lose
.Six:
ld a, [wCardFlipFaceUpCard]
and $1c
cp $14
jr z, .WinEighteen
jp .Lose
.WinEighteen:
ld c, $12
ld de, SFX_2ND_PLACE
jp .Payout
.PikaOne:
ld e, $0
jr .CheckWin72
.JigglyOne:
ld e, $1
jr .CheckWin72
.PoliOne:
ld e, $2
jr .CheckWin72
.OddOne:
ld e, $3
jr .CheckWin72
.PikaTwo:
ld e, $4
jr .CheckWin72
.JigglyTwo:
ld e, $5
jr .CheckWin72
.PoliTwo:
ld e, $6
jr .CheckWin72
.OddTwo:
ld e, $7
jr .CheckWin72
.PikaThree:
ld e, $8
jr .CheckWin72
.JigglyThree:
ld e, $9
jr .CheckWin72
.PoliThree:
ld e, $a
jr .CheckWin72
.OddThree:
ld e, $b
jr .CheckWin72
.PikaFour:
ld e, $c
jr .CheckWin72
.JigglyFour:
ld e, $d
jr .CheckWin72
.PoliFour:
ld e, $e
jr .CheckWin72
.OddFour:
ld e, $f
jr .CheckWin72
.PikaFive:
ld e, $10
jr .CheckWin72
.JigglyFive:
ld e, $11
jr .CheckWin72
.PoliFive:
ld e, $12
jr .CheckWin72
.OddFive:
ld e, $13
jr .CheckWin72
.PikaSix:
ld e, $14
jr .CheckWin72
.JigglySix:
ld e, $15
jr .CheckWin72
.PoliSix:
ld e, $16
jr .CheckWin72
.OddSix:
ld e, $17
.CheckWin72:
ld a, [wCardFlipFaceUpCard]
cp e
jr nz, .Lose
ld c, 72
ld de, SFX_2ND_PLACE
jr .Payout
.Lose:
ld de, SFX_WRONG
call PlaySFX
ld hl, .CardFlipDarnText
call CardFlip_UpdateCoinBalanceDisplay
call WaitSFX
ret
.Payout:
push bc
push de
ld hl, .CardFlipYeahText
call CardFlip_UpdateCoinBalanceDisplay
pop de
call PlaySFX
call WaitSFX
pop bc
.loop
push bc
call .IsCoinCaseFull
jr c, .full
call .AddCoinPlaySFX
.full
call CardFlip_PrintCoinBalance
ld c, 2
call DelayFrames
pop bc
dec c
jr nz, .loop
ret
.CardFlipYeahText:
text_far _CardFlipYeahText
text_end
.CardFlipDarnText:
text_far _CardFlipDarnText
text_end
.AddCoinPlaySFX:
ld a, [wCoins]
ld h, a
ld a, [wCoins + 1]
ld l, a
inc hl
ld a, h
ld [wCoins], a
ld a, l
ld [wCoins + 1], a
ld de, SFX_PAY_DAY
call PlaySFX
ret
.IsCoinCaseFull:
ld a, [wCoins]
cp HIGH(MAX_COINS)
jr c, .less
jr z, .check_low
jr .more
.check_low
ld a, [wCoins + 1]
cp LOW(MAX_COINS)
jr c, .less
.more
scf
ret
.less
and a
ret
PlaceOAMCardBorder:
call GetCoordsOfChosenCard
ld hl, .SpriteData
call CardFlip_CopyOAM
ret
.SpriteData:
db 18
dbsprite 0, 0, 0, 0, $04, 0
dbsprite 1, 0, 0, 0, $06, 0
dbsprite 2, 0, 0, 0, $06, 0
dbsprite 3, 0, 0, 0, $06, 0
dbsprite 4, 0, 0, 0, $04, 0 | X_FLIP
dbsprite 0, 1, 0, 0, $05, 0
dbsprite 4, 1, 0, 0, $05, 0 | X_FLIP
dbsprite 0, 2, 0, 0, $05, 0
dbsprite 4, 2, 0, 0, $05, 0 | X_FLIP
dbsprite 0, 3, 0, 0, $05, 0
dbsprite 4, 3, 0, 0, $05, 0 | X_FLIP
dbsprite 0, 4, 0, 0, $05, $00
dbsprite 4, 4, 0, 0, $05, 0 | X_FLIP
dbsprite 0, 5, 0, 0, $04, 0 | Y_FLIP
dbsprite 1, 5, 0, 0, $06, 0 | Y_FLIP
dbsprite 2, 5, 0, 0, $06, 0 | Y_FLIP
dbsprite 3, 5, 0, 0, $06, 0 | Y_FLIP
dbsprite 4, 5, 0, 0, $04, 0 | X_FLIP | Y_FLIP
ChooseCard_HandleJoypad:
ld hl, hJoyLast
ld a, [hl]
and D_LEFT
jp nz, .d_left
ld a, [hl]
and D_RIGHT
jp nz, .d_right
ld a, [hl]
and D_UP
jp nz, .d_up
ld a, [hl]
and D_DOWN
jp nz, .d_down
ret
.d_left
ld hl, wCardFlipCursorX
ld a, [wCardFlipCursorY]
and a
jr z, .mon_pair_left
cp $1
jr z, .mon_group_left
ld a, [hl]
and a
ret z
dec [hl]
jp .play_sound
.mon_group_left
ld a, [hl]
cp $3
jr c, .left_to_number_gp
dec [hl]
jp .play_sound
.mon_pair_left
ld a, [hl]
and $e
ld [hl], a
cp $3
jr c, .left_to_number_gp
dec [hl]
dec [hl]
jp .play_sound
.left_to_number_gp
ld a, $2
ld [wCardFlipCursorY], a
ld a, $1
ld [wCardFlipCursorX], a
jp .play_sound
.d_right
ld hl, wCardFlipCursorX
ld a, [wCardFlipCursorY]
and a
jr z, .mon_pair_right
ld a, [hl]
cp $5
ret nc
inc [hl]
jr .play_sound
.mon_pair_right
ld a, [hl]
and $e
ld [hl], a
cp $4
ret nc
inc [hl]
inc [hl]
jr .play_sound
.d_up
ld hl, wCardFlipCursorY
ld a, [wCardFlipCursorX]
and a
jr z, .num_pair_up
cp $1
jr z, .num_gp_up
ld a, [hl]
and a
ret z
dec [hl]
jr .play_sound
.num_gp_up
ld a, [hl]
cp $3
jr c, .up_to_mon_group
dec [hl]
jr .play_sound
.num_pair_up
ld a, [hl]
and $e
ld [hl], a
cp $3
jr c, .up_to_mon_group
dec [hl]
dec [hl]
jr .play_sound
.up_to_mon_group
ld a, $1
ld [wCardFlipCursorY], a
ld a, $2
ld [wCardFlipCursorX], a
jr .play_sound
.d_down
ld hl, wCardFlipCursorY
ld a, [wCardFlipCursorX]
and a
jr z, .num_pair_down
ld hl, wCardFlipCursorY
ld a, [hl]
cp $7
ret nc
inc [hl]
jr .play_sound
.num_pair_down
ld a, [hl]
and $e
ld [hl], a
cp $6
ret nc
inc [hl]
inc [hl]
.play_sound
ld de, SFX_POKEBALLS_PLACED_ON_TABLE
call PlaySFX
ret
CardFlip_UpdateCursorOAM:
call ClearSprites
ldh a, [hCGB]
and a
jr nz, .skip
ldh a, [hVBlankCounter]
and $4
ret nz
.skip
call CollapseCursorPosition
add hl, hl
add hl, hl
ld de, .OAMData
add hl, de
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld a, [hli]
ld h, [hl]
ld l, a
call CardFlip_CopyOAM
ret
.OAMData:
cardflip_cursor: MACRO
if _NARG >= 5
dbpixel \1, \2, \3, \4
dw \5
else
dbpixel \1, \2
dw \3
endc
ENDM
cardflip_cursor 11, 2, .Impossible
cardflip_cursor 12, 2, .Impossible
cardflip_cursor 13, 2, .PokeGroupPair
cardflip_cursor 13, 2, .PokeGroupPair
cardflip_cursor 17, 2, .PokeGroupPair
cardflip_cursor 17, 2, .PokeGroupPair
cardflip_cursor 11, 3, .Impossible
cardflip_cursor 12, 3, .Impossible
cardflip_cursor 13, 3, .PokeGroup
cardflip_cursor 15, 3, .PokeGroup
cardflip_cursor 17, 3, .PokeGroup
cardflip_cursor 19, 3, .PokeGroup
cardflip_cursor 11, 5, .NumGroupPair
cardflip_cursor 12, 5, .NumGroup
cardflip_cursor 13, 5, .SingleTile
cardflip_cursor 15, 5, .SingleTile
cardflip_cursor 17, 5, .SingleTile
cardflip_cursor 19, 5, .SingleTile
cardflip_cursor 11, 5, .NumGroupPair
cardflip_cursor 12, 6, 0, 4, .NumGroup
cardflip_cursor 13, 6, 0, 4, .SingleTile
cardflip_cursor 15, 6, 0, 4, .SingleTile
cardflip_cursor 17, 6, 0, 4, .SingleTile
cardflip_cursor 19, 6, 0, 4, .SingleTile
cardflip_cursor 11, 8, .NumGroupPair
cardflip_cursor 12, 8, .NumGroup
cardflip_cursor 13, 8, .SingleTile
cardflip_cursor 15, 8, .SingleTile
cardflip_cursor 17, 8, .SingleTile
cardflip_cursor 19, 8, .SingleTile
cardflip_cursor 11, 8, .NumGroupPair
cardflip_cursor 12, 9, 0, 4, .NumGroup
cardflip_cursor 13, 9, 0, 4, .SingleTile
cardflip_cursor 15, 9, 0, 4, .SingleTile
cardflip_cursor 17, 9, 0, 4, .SingleTile
cardflip_cursor 19, 9, 0, 4, .SingleTile
cardflip_cursor 11, 11, .NumGroupPair
cardflip_cursor 12, 11, .NumGroup
cardflip_cursor 13, 11, .SingleTile
cardflip_cursor 15, 11, .SingleTile
cardflip_cursor 17, 11, .SingleTile
cardflip_cursor 19, 11, .SingleTile
cardflip_cursor 11, 11, .NumGroupPair
cardflip_cursor 12, 12, 0, 4, .NumGroup
cardflip_cursor 13, 12, 0, 4, .SingleTile
cardflip_cursor 15, 12, 0, 4, .SingleTile
cardflip_cursor 17, 12, 0, 4, .SingleTile
cardflip_cursor 19, 12, 0, 4, .SingleTile
.SingleTile:
db 6
dbsprite -1, 0, 7, 0, $00, 0 | PRIORITY
dbsprite 0, 0, 0, 0, $02, 0 | PRIORITY
dbsprite 1, 0, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 0, 7, 5, $00, 0 | Y_FLIP | PRIORITY
dbsprite 0, 0, 0, 5, $02, 0 | Y_FLIP | PRIORITY
dbsprite 1, 0, 0, 5, $03, 0 | PRIORITY
.PokeGroup:
db 26
dbsprite -1, 0, 7, 0, $00, 0 | PRIORITY
dbsprite 0, 0, 0, 0, $02, 0 | PRIORITY
dbsprite 1, 0, 0, 0, $00, 0 | X_FLIP | PRIORITY
dbsprite -1, 1, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 1, 0, 0, $01, 0 | X_FLIP | PRIORITY
dbsprite -1, 2, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 2, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 3, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 3, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 4, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 4, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 5, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 5, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 6, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 6, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 7, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 7, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 8, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 8, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 9, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 9, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 10, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 10, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 10, 7, 1, $00, 0 | Y_FLIP | PRIORITY
dbsprite 0, 10, 0, 1, $02, 0 | Y_FLIP | PRIORITY
dbsprite 1, 10, 0, 1, $03, 0 | PRIORITY
.NumGroup:
db 20
dbsprite -1, 0, 7, 0, $00, 0 | PRIORITY
dbsprite 0, 0, 0, 0, $02, 0 | PRIORITY
dbsprite 1, 0, 0, 0, $02, 0 | PRIORITY
dbsprite 2, 0, 0, 0, $03, 0 | PRIORITY
dbsprite 3, 0, 0, 0, $02, 0 | PRIORITY
dbsprite 4, 0, 0, 0, $03, 0 | PRIORITY
dbsprite 5, 0, 0, 0, $02, 0 | PRIORITY
dbsprite 6, 0, 0, 0, $03, 0 | PRIORITY
dbsprite 7, 0, 0, 0, $02, 0 | PRIORITY
dbsprite 8, 0, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 0, 7, 5, $00, 0 | Y_FLIP | PRIORITY
dbsprite 0, 0, 0, 5, $02, 0 | Y_FLIP | PRIORITY
dbsprite 1, 0, 0, 5, $02, 0 | Y_FLIP | PRIORITY
dbsprite 2, 0, 0, 5, $03, 0 | PRIORITY
dbsprite 3, 0, 0, 5, $02, 0 | Y_FLIP | PRIORITY
dbsprite 4, 0, 0, 5, $03, 0 | PRIORITY
dbsprite 5, 0, 0, 5, $02, 0 | Y_FLIP | PRIORITY
dbsprite 6, 0, 0, 5, $03, 0 | PRIORITY
dbsprite 7, 0, 0, 5, $02, 0 | Y_FLIP | PRIORITY
dbsprite 8, 0, 0, 5, $03, 0 | PRIORITY
.NumGroupPair:
db 30
dbsprite 0, 0, 0, 0, $00, 0 | PRIORITY
dbsprite 1, 0, 0, 0, $02, 0 | PRIORITY
dbsprite 2, 0, 0, 0, $02, 0 | PRIORITY
dbsprite 3, 0, 0, 0, $03, 0 | PRIORITY
dbsprite 4, 0, 0, 0, $02, 0 | PRIORITY
dbsprite 5, 0, 0, 0, $03, 0 | PRIORITY
dbsprite 6, 0, 0, 0, $02, 0 | PRIORITY
dbsprite 7, 0, 0, 0, $03, 0 | PRIORITY
dbsprite 8, 0, 0, 0, $02, 0 | PRIORITY
dbsprite 9, 0, 0, 0, $03, 0 | PRIORITY
dbsprite 0, 1, 0, 0, $01, 0 | PRIORITY
dbsprite 3, 1, 0, 0, $03, 0 | PRIORITY
dbsprite 5, 1, 0, 0, $03, 0 | PRIORITY
dbsprite 7, 1, 0, 0, $03, 0 | PRIORITY
dbsprite 9, 1, 0, 0, $03, 0 | PRIORITY
dbsprite 0, 2, 0, 0, $01, 0 | PRIORITY
dbsprite 3, 2, 0, 0, $03, 0 | PRIORITY
dbsprite 5, 2, 0, 0, $03, 0 | PRIORITY
dbsprite 7, 2, 0, 0, $03, 0 | PRIORITY
dbsprite 9, 2, 0, 0, $03, 0 | PRIORITY
dbsprite 0, 2, 0, 1, $00, 0 | Y_FLIP | PRIORITY
dbsprite 1, 2, 0, 1, $02, 0 | Y_FLIP | PRIORITY
dbsprite 2, 2, 0, 1, $02, 0 | Y_FLIP | PRIORITY
dbsprite 3, 2, 0, 1, $03, 0 | PRIORITY
dbsprite 4, 2, 0, 1, $03, 0 | PRIORITY
dbsprite 5, 2, 0, 1, $03, 0 | PRIORITY
dbsprite 6, 2, 0, 1, $03, 0 | PRIORITY
dbsprite 7, 2, 0, 1, $03, 0 | PRIORITY
dbsprite 8, 2, 0, 1, $03, 0 | PRIORITY
dbsprite 9, 2, 0, 1, $03, 0 | PRIORITY
.PokeGroupPair:
db 38
dbsprite -1, 0, 7, 0, $00, 0 | PRIORITY
dbsprite 3, 0, 0, 0, $00, 0 | X_FLIP | PRIORITY
dbsprite -1, 1, 7, 0, $01, 0 | PRIORITY
dbsprite 3, 1, 0, 0, $01, 0 | X_FLIP | PRIORITY
dbsprite -1, 2, 7, 0, $01, 0 | PRIORITY
dbsprite 3, 2, 0, 0, $01, 0 | X_FLIP | PRIORITY
dbsprite -1, 3, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 3, 0, 0, $03, 0 | PRIORITY
dbsprite 3, 3, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 4, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 4, 0, 0, $03, 0 | PRIORITY
dbsprite 3, 4, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 5, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 5, 0, 0, $03, 0 | PRIORITY
dbsprite 3, 5, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 6, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 6, 0, 0, $03, 0 | PRIORITY
dbsprite 3, 6, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 7, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 7, 0, 0, $03, 0 | PRIORITY
dbsprite 3, 7, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 8, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 8, 0, 0, $03, 0 | PRIORITY
dbsprite 3, 8, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 9, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 9, 0, 0, $03, 0 | PRIORITY
dbsprite 3, 9, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 10, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 10, 0, 0, $03, 0 | PRIORITY
dbsprite 3, 10, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 11, 7, 0, $01, 0 | PRIORITY
dbsprite 1, 11, 0, 0, $03, 0 | PRIORITY
dbsprite 3, 11, 0, 0, $03, 0 | PRIORITY
dbsprite -1, 11, 7, 1, $00, 0 | Y_FLIP | PRIORITY
dbsprite 0, 11, 0, 1, $02, 0 | Y_FLIP | PRIORITY
dbsprite 1, 11, 0, 1, $03, 0 | Y_FLIP | PRIORITY
dbsprite 2, 11, 0, 1, $02, 0 | Y_FLIP | PRIORITY
dbsprite 3, 11, 0, 1, $03, 0 | X_FLIP | Y_FLIP | PRIORITY
.Impossible:
db 4
dbsprite 0, 0, 0, 0, $00, 0 | PRIORITY
dbsprite 1, 0, 0, 0, $00, 0 | X_FLIP | PRIORITY
dbsprite 0, 1, 0, 0, $00, 0 | Y_FLIP | PRIORITY
dbsprite 1, 1, 0, 0, $00, 0 | X_FLIP | Y_FLIP | PRIORITY
CardFlip_InitAttrPals:
ldh a, [hCGB]
and a
ret z
hlcoord 0, 0, wAttrmap
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
xor a
call ByteFill
hlcoord 12, 1, wAttrmap
lb bc, 2, 2
ld a, $1
call CardFlip_FillBox
hlcoord 14, 1, wAttrmap
lb bc, 2, 2
ld a, $2
call CardFlip_FillBox
hlcoord 16, 1, wAttrmap
lb bc, 2, 2
ld a, $3
call CardFlip_FillBox
hlcoord 18, 1, wAttrmap
lb bc, 2, 2
ld a, $4
call CardFlip_FillBox
hlcoord 9, 0, wAttrmap
lb bc, 12, 1
ld a, $1
call CardFlip_FillBox
ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
ldh [rSVBK], a
ld hl, .palettes
ld de, wBGPals1
ld bc, 9 palettes
call CopyBytes
pop af
ldh [rSVBK], a
ret
.palettes
INCLUDE "gfx/card_flip/card_flip.pal"
CardFlipLZ03:
INCBIN "gfx/card_flip/card_flip_3.2bpp.lz"
CardFlipOffButtonGFX:
INCBIN "gfx/card_flip/off.2bpp"
CardFlipOnButtonGFX:
INCBIN "gfx/card_flip/on.2bpp"
CardFlipLZ01:
INCBIN "gfx/card_flip/card_flip_1.2bpp.lz"
CardFlipLZ02:
INCBIN "gfx/card_flip/card_flip_2.2bpp.lz"
CardFlipTilemap:
INCBIN "gfx/card_flip/card_flip.tilemap"