mirror of https://github.com/pret/pokecrystal.git
152 lines
2.5 KiB
NASM
152 lines
2.5 KiB
NASM
const_value set 2
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const BRUNOSROOM_BRUNO
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BrunosRoom_MapScriptHeader:
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.MapTriggers:
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db 2
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; triggers
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dw .Trigger0, 0
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dw .Trigger1, 0
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.MapCallbacks:
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db 1
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; callbacks
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dbw MAPCALLBACK_TILES, .BrunosRoomDoors
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.Trigger0:
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priorityjump .BrunosDoorLocksBehindYou
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end
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.Trigger1:
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end
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.BrunosRoomDoors:
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checkevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepDoorClosed
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changeblock $4, $e, $2a
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.KeepDoorClosed:
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checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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iffalse .OpenDoor
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changeblock $4, $2, $16
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.OpenDoor:
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return
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.BrunosDoorLocksBehindYou:
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applymovement PLAYER, MovementData_0x1809f9
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refreshscreen $86
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playsound SFX_STRENGTH
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earthquake 80
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changeblock $4, $e, $2a
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reloadmappart
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closetext
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dotrigger $1
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setevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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waitsfx
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end
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BrunoScript_Battle:
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faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_BRUNO
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iftrue UnknownScript_0x1809f3
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writetext BrunoScript_BrunoBeforeText
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waitbutton
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closetext
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winlosstext BrunoScript_BrunoBeatenText, 0
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loadtrainer BRUNO, 1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_BRUNO
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opentext
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writetext BrunoScript_BrunoDefeatText
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waitbutton
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closetext
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playsound SFX_ENTER_DOOR
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changeblock $4, $2, $16
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reloadmappart
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closetext
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setevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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waitsfx
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end
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UnknownScript_0x1809f3:
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writetext BrunoScript_BrunoDefeatText
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waitbutton
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closetext
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end
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MovementData_0x1809f9:
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step UP
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step UP
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step UP
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step UP
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step_end
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BrunoScript_BrunoBeforeText:
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text "I am BRUNO of the"
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line "ELITE FOUR."
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para "I always train to"
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line "the extreme be-"
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cont "cause I believe in"
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cont "our potential."
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para "That is how we"
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line "became strong."
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para "Can you withstand"
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line "our power?"
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para "Hm? I see no fear"
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line "in you. You look"
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para "determined. Per-"
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line "fect for battle!"
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para "Ready, <PLAYER>?"
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line "You will bow down"
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para "to our overwhelm-"
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line "ing power!"
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para "Hoo hah!"
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done
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BrunoScript_BrunoBeatenText:
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text "Why? How could we"
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line "lose?"
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done
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BrunoScript_BrunoDefeatText:
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text "Having lost, I"
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line "have no right to"
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cont "say anything…"
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para "Go face your next"
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line "challenge!"
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done
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BrunosRoom_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 4
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warp_def $11, $4, 3, KOGAS_ROOM
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warp_def $11, $5, 4, KOGAS_ROOM
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warp_def $2, $4, 1, KARENS_ROOM
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warp_def $2, $5, 2, KARENS_ROOM
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.XYTriggers:
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db 0
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.Signposts:
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db 0
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.PersonEvents:
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db 1
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person_event SPRITE_BRUNO, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, BrunoScript_Battle, -1
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