mirror of https://github.com/pret/pokecrystal.git
67 lines
1.4 KiB
NASM
67 lines
1.4 KiB
NASM
const_value set 2
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const BATTLETOWERELEVATOR_RECEPTIONIST
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BattleTowerElevator_MapScriptHeader:
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.MapTriggers:
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db 2
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; triggers
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maptrigger .Trigger0
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maptrigger .Trigger1
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.MapCallbacks:
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db 0
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.Trigger0:
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priorityjump .RideElevator
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dotrigger $1
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.Trigger1:
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end
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.RideElevator:
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follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER
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applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorReceptionistWalksIn
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applymovement PLAYER, MovementData_BattleTowerElevatorPlayerWalksIn
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writebyte BATTLETOWERACTION_0A
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special BattleTowerAction
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playsound SFX_ELEVATOR
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earthquake 60
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waitsfx
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follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER
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applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorExitElevator
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stopfollow
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warpsound
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disappear BATTLETOWERELEVATOR_RECEPTIONIST
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applymovement PLAYER, MovementData_BattleTowerElevatorExitElevator
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warpcheck
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end
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MovementData_BattleTowerElevatorReceptionistWalksIn:
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step RIGHT
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turn_head DOWN
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step_end
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MovementData_BattleTowerElevatorPlayerWalksIn:
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turn_head DOWN
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step_end
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BattleTowerElevator_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def $3, $1, 1, BATTLE_TOWER_HALLWAY
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warp_def $3, $2, 1, BATTLE_TOWER_HALLWAY
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.XYTriggers:
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db 0
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.Signposts:
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db 0
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.PersonEvents:
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db 1
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person_event SPRITE_RECEPTIONIST, 2, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, MovementData_BattleTowerElevatorReceptionistWalksIn, -1
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