pokecrystal/data
mid-kid 617ba8be3d width -> weight
This used to be confusing, since the first thing I think when I see
"width, height" is graphics, in this case probably the sprites.
Well, it has nothing to do with that. Weight is mass times gravity or
something, width is a form of distance.
2017-11-20 18:11:53 +01:00
..
base_stats Include front.dimensions file instead of manual pic dimensions 2017-06-24 20:21:30 -04:00
mobile Odds and ends in bank 45 (and more ascii incbins). 2015-02-06 00:19:36 -08:00
pokedex width -> weight 2017-11-20 18:11:53 +01:00
wild Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
base_stats.asm Remove misleading (unreferenced) labels. 2016-01-30 20:53:27 -07:00
battle_tower.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
battle_tower_2.asm Rename several script commands 2015-11-25 10:16:29 -05:00
egg_move_pointers.asm Rename directory stats -> data. 2014-05-31 22:57:00 -07:00
egg_moves.asm Fix section linking 2017-09-23 23:04:10 -04:00
evos_attacks.asm Fix section linking 2017-09-23 23:04:10 -04:00
evos_attacks_pointers.asm Rename directory stats -> data. 2014-05-31 22:57:00 -07:00
map_objects.asm Person action and facing labels, part 2 2016-09-27 10:10:13 -04:00
odd_eggs.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
pokemon_names.asm Rename directory stats -> data. 2014-05-31 22:57:00 -07:00
sprite_engine.asm Revise frame macro to account for flags in sprite anim framesets 2016-05-15 23:05:41 -04:00