pokecrystal/data/common_text/common_text_1.asm

1849 lines
26 KiB
NASM

_FruitBearingTreeText::
text "It's a fruit-"
line "bearing tree."
done
_HeyItsFruitText::
text "Hey! It's"
line "@"
text_from_ram wStringBuffer3
text "!"
done
_ObtainedFruitText::
text "Obtained"
line "@"
text_from_ram wStringBuffer3
text "!"
done
_FruitPackIsFullText::
text "But the PACK is"
line "full…"
done
_NothingHereText::
text "There's nothing"
line "here…"
done
UnknownText_0x1bc06b::
text "Which APRICORN"
line "should I use?"
done
UnknownText_0x1bc089::
text "How many should I"
line "make?"
done
UnknownText_0x1bc0a2::
text_from_ram wStringBuffer1
text_start
line "recovered @"
deciram wd1f3, 2, 3
text "HP!"
done
UnknownText_0x1bc0bb::
text_from_ram wStringBuffer1
text "'s"
line "cured of poison."
done
UnknownText_0x1bc0d2::
text_from_ram wStringBuffer1
text "'s"
line "rid of paralysis."
done
UnknownText_0x1bc0ea::
text_from_ram wStringBuffer1
text "'s"
line "burn was healed."
done
UnknownText_0x1bc101::
text_from_ram wStringBuffer1
text_start
line "was defrosted."
done
UnknownText_0x1bc115::
text_from_ram wStringBuffer1
text_start
line "woke up."
done
UnknownText_0x1bc123::
text_from_ram wStringBuffer1
text "'s"
line "health returned."
done
UnknownText_0x1bc13a::
text_from_ram wStringBuffer1
text_start
line "is revitalized."
done
UnknownText_0x1bc14f::
text_from_ram wStringBuffer1
text " grew to"
line "level @"
deciram wCurPartyLevel, 1, 3
text "!@"
sound_dex_fanfare_50_79
text_waitbutton
db "@@"
UnknownText_0x1bc16e::
text_from_ram wStringBuffer1
text " came"
line "to its senses."
done
UnknownText_0x1bc187::
text "Please enter any"
line "four-digit number."
done
UnknownText_0x1bc1ac::
text "Enter the same"
line "number to confirm."
done
UnknownText_0x1bc1cf::
text "That's not the"
line "same number."
done
UnknownText_0x1bc1eb::
text "Your PASSCODE has"
line "been set."
para "Enter this number"
line "next time to open"
cont "the CARD FOLDER."
para ""
done
UnknownText_0x1bc23e::
text "0000 is invalid!"
para ""
done
UnknownText_0x1bc251::
text "Enter the CARD"
next "FOLDER PASSCODE."
done
UnknownText_0x1bc272::
text "Incorrect"
line "PASSCODE!"
para ""
done
UnknownText_0x1bc288::
text "CARD FOLDER open.@@"
UnknownText_0x1bc29c::
text "<……><……><……><……><……><……>"
line "<……><……><……><……><……><……>"
para "Zzz… Hm? Wha…?"
line "You woke me up!"
para "Will you check the"
line "clock for me?"
prompt
UnknownText_0x1bc2eb::
text "What time is it?"
done
UnknownText_0x1bc2fd::
text "What?@@"
UnknownText_0x1bc305::
text "?"
done
UnknownText_0x1bc308::
text "How many minutes?"
done
UnknownText_0x1bc31b::
text "Whoa!@@"
UnknownText_0x1bc323::
text "?"
done
UnknownText_0x1bc326::
text "!"
line "I overslept!"
done
UnknownText_0x1bc336::
text "!"
line "Yikes! I over-"
cont "slept!"
done
UnknownText_0x1bc34f::
text "!"
line "No wonder it's so"
cont "dark!"
done
UnknownText_0x1bc369::
text "What day is it?"
done
UnknownText_0x1bc37a::
text ", is it?"
done
UnknownText_0x1bc384::
text "There is nothing"
line "connected."
done
UnknownText_0x1bc3a1::
text "Check cell phone"
line "adapter."
done
UnknownText_0x1bc3bc::
text "Check CDMA"
line "adapter."
done
UnknownText_0x1bc3d1::
text "Check DOCOMO PHS"
line "adapter."
done
UnknownText_0x1bc3ec::
text "Check DDI PHS"
line "adapter."
done
UnknownText_0x1bc404::
text "Check unlimited"
line "battle mobile"
cont "adapter."
done
UnknownText_0x1bc42c::
text "The password is:"
line ""
done
UnknownText_0x1bc43f::
text "Is this OK?"
done
UnknownText_0x1bc44c::
text "Enter the"
line "ID no."
done
UnknownText_0x1bc45e::
text "Enter the"
line "amount."
done
UnknownText_0x1bc471::
text "There's nothing to"
line "choose."
prompt
UnknownText_0x1bc48c::
text "Which side do you"
line "want to put it on?"
done
UnknownText_0x1bc4b2::
text "Which side do you"
line "want to put away?"
done
UnknownText_0x1bc4d7::
text "Put away the"
line "@"
text_from_ram wStringBuffer3
text "."
prompt
UnknownText_0x1bc4ec::
text "There's nothing to"
line "put away."
prompt
UnknownText_0x1bc509::
text "Set up the"
line "@"
text_from_ram wStringBuffer3
text "."
prompt
UnknownText_0x1bc51c::
text "Put away the"
line "@"
text_from_ram wStringBuffer3
text_start
para "and set up the"
line "@"
text_from_ram wStringBuffer4
text "."
prompt
UnknownText_0x1bc546::
text "That's already set"
line "up."
prompt
UnknownText_0x1bc55d::
text "It's the TOWN MAP."
done
UnknownText_0x1bc570::
text "It's a poster of a"
line "cute PIKACHU."
done
UnknownText_0x1bc591::
text "It's a poster of a"
line "cute CLEFAIRY."
done
UnknownText_0x1bc5b3::
text "It's a poster of a"
line "cute JIGGLYPUFF."
done
UnknownText_0x1bc5d7::
text "It's an adorable"
line "@"
text_from_ram wStringBuffer3
text "."
done
UnknownText_0x1bc5ef::
text "A giant doll! It's"
line "fluffy and cuddly."
done
UnknownText_0x1bc615::
text "Hi, <PLAYER>!"
line "How are you?"
prompt
UnknownText_0x1bc62a::
text "I found a useful"
line "item shopping, so"
prompt
UnknownText_0x1bc64e::
text "I bought it with"
line "your money. Sorry!"
prompt
UnknownText_0x1bc673::
text "It's in your PC."
line "You'll like it!"
done
UnknownText_0x1bc693::
text "While shopping"
line "today, I saw this"
cont "adorable doll, so"
prompt
UnknownText_0x1bc6c7::
text "It's in your room."
line "You'll love it!"
done
UnknownText_0x1bc6e9::
text_from_ram wPlayerTrademonSpeciesName
text " was"
line "sent to @"
text_from_ram wOTTrademonSenderName
text "."
done
UnknownText_0x1bc701::
text_start
done
UnknownText_0x1bc703::
text_from_ram wOTTrademonSenderName
text " bids"
line "farewell to"
done
UnknownText_0x1bc719::
text_from_ram wOTTrademonSpeciesName
text "."
done
UnknownText_0x1bc71f::
text "Take good care of"
line "@"
text_from_ram wOTTrademonSpeciesName
text "."
done
UnknownText_0x1bc739::
text "For @"
text_from_ram wPlayerTrademonSenderName
text "'s"
line "@"
text_from_ram wPlayerTrademonSpeciesName
text ","
done
UnknownText_0x1bc74c::
text_from_ram wOTTrademonSenderName
text " sends"
line "@"
text_from_ram wOTTrademonSpeciesName
text "."
done
UnknownText_0x1bc75e::
text_from_ram wOTTrademonSenderName
text " will"
line "trade @"
text_from_ram wOTTrademonSpeciesName
db "@@"
UnknownText_0x1bc774::
text "for @"
text_from_ram wPlayerTrademonSenderName
text "'s"
line "@"
text_from_ram wPlayerTrademonSpeciesName
text "."
done
UnknownText_0x1bc787::
text_from_ram wPlayerTrademonSenderName
text " will"
line "trade @"
text_from_ram wPlayerTrademonSpeciesName
db "@@"
UnknownText_0x1bc79d::
text "for @"
text_from_ram wOTTrademonSenderName
text "'s"
line "@"
text_from_ram wOTTrademonSpeciesName
text "."
done
UnknownText_0x1bc7b0::
text_from_ram wPlayerTrademonSenderName
text "'s"
line "@"
text_from_ram wPlayerTrademonSpeciesName
text " trade…"
done
UnknownText_0x1bc7c3::
text "Take good care of"
line "@"
text_from_ram wOTTrademonSpeciesName
text "."
done
UnknownText_0x1bc7dd::
text_from_ram wPlayerTrademonSenderName
text "'s"
line "@"
text_from_ram wPlayerTrademonSpeciesName
text " trade…"
done
UnknownText_0x1bc7f0::
text "Take good care of"
line "@"
text_from_ram wOTTrademonSpeciesName
text "."
done
UnknownText_0x1bc80a::
text_from_ram wOTTrademonSpeciesName
text " came"
line "back!"
done
; Oak's Pokémon Talk
_OPT_IntroText1::
text_start
line "MARY: PROF.OAK'S"
done
_OPT_IntroText2::
text_start
line "#MON TALK!"
done
_OPT_IntroText3::
text_start
line "With me, MARY!"
done
_OPT_OakText1::
text_start
line "OAK: @"
text_from_ram wMonOrItemNameBuffer
db "@@"
_OPT_OakText2::
text_start
line "may be seen around"
done
_OPT_OakText3::
text_start
line "@"
text_from_ram wStringBuffer1
text "."
done
_OPT_MaryText1::
text_start
line "MARY: @"
text_from_ram wStringBuffer1
text "'s"
done
OPT_SweetAdorably::
text_start
line "sweet and adorably"
done
OPT_WigglySlickly::
text_start
line "wiggly and slickly"
done
OPT_AptlyNamed::
text_start
line "aptly named and"
done
OPT_UndeniablyKindOf::
text_start
line "undeniably kind of"
done
OPT_Unbearably::
text_start
line "so, so unbearably"
done
OPT_WowImpressively::
text_start
line "wow, impressively"
done
OPT_AlmostPoisonously::
text_start
line "almost poisonously"
done
OPT_Sensually::
text_start
line "ooh, so sensually"
done
OPT_Mischievously::
text_start
line "so mischievously"
done
OPT_Topically::
text_start
line "so very topically"
done
OPT_Addictively::
text_start
line "sure addictively"
done
OPT_LooksInWater::
text_start
line "looks in water is"
done
OPT_EvolutionMustBe::
text_start
line "evolution must be"
done
OPT_Provocatively::
text_start
line "provocatively"
done
OPT_FlippedOut::
text_start
line "so flipped out and"
done
OPT_HeartMeltingly::
text_start
line "heart-meltingly"
done
OPT_Cute::
text_start
line "cute."
done
OPT_Weird::
text_start
line "weird."
done
OPT_Pleasant::
text_start
line "pleasant."
done
OPT_BoldSortOf::
text_start
line "bold, sort of."
done
OPT_Frightening::
text_start
line "frightening."
done
OPT_SuaveDebonair::
text_start
line "suave & debonair!"
done
OPT_Powerful::
text_start
line "powerful."
done
OPT_Exciting::
text_start
line "exciting."
done
OPT_Groovy::
text_start
line "groovy!"
done
OPT_Inspiring::
text_start
line "inspiring."
done
OPT_Friendly::
text_start
line "friendly."
done
OPT_HotHotHot::
text_start
line "hot, hot, hot!"
done
OPT_Stimulating::
text_start
line "stimulating."
done
OPT_Guarded::
text_start
line "guarded."
done
OPT_Lovely::
text_start
line "lovely."
done
OPT_Speedy::
text_start
line "speedy."
done
_OPT_PokemonChannelText::
text "#MON"
done
_PokedexShowText::
text_start
line "@"
text_from_ram wStringBuffer1
db "@@"
; Pokémon Music Channel / Pokémusic
_BenIntroText1::
text_start
line "BEN: #MON MUSIC"
done
_BenIntroText2::
text_start
line "CHANNEL!"
done
_BenIntroText3::
text_start
line "It's me, DJ BEN!"
done
_FernIntroText1::
text_start
line "FERN: #MUSIC!"
done
_FernIntroText2::
text_start
line "With DJ FERN!"
done
_BenFernText1::
text_start
line "Today's @"
current_day
text ","
done
_BenFernText2A::
text_start
line "so let us jam to"
done
_BenFernText2B::
text_start
line "so chill out to"
done
_BenFernText3A::
text_start
line "#MON March!"
done
_BenFernText3B::
text_start
line "#MON Lullaby!"
done
; Lucky Channel
_LC_Text1::
text_start
line "REED: Yeehaw! How"
done
_LC_Text2::
text_start
line "y'all doin' now?"
done
_LC_Text3::
text_start
line "Whether you're up"
done
_LC_Text4::
text_start
line "or way down low,"
done
_LC_Text5::
text_start
line "don't you miss the"
done
_LC_Text6::
text_start
line "LUCKY NUMBER SHOW!"
done
_LC_Text7::
text_start
line "This week's Lucky"
done
_LC_Text8::
text_start
line "Number is @"
interpret_data
text_from_ram wStringBuffer1
text "!"
done
_LC_Text9::
text_start
line "I'll repeat that!"
done
_LC_Text10::
text_start
line "Match it and go to"
done
_LC_Text11::
text_start
line "the RADIO TOWER!"
done
_LC_DragText1::
text_start
line "…Repeating myself"
done
_LC_DragText2::
text_start
line "gets to be a drag…"
done
; Places and People
_PnP_Text1::
text_start
line "PLACES AND PEOPLE!"
done
_PnP_Text2::
text_start
line "Brought to you by"
done
_PnP_Text3::
text_start
line "me, DJ LILY!"
done
_PnP_Text4::
text_start
line "@"
text_from_ram wStringBuffer2
text " @"
text_from_ram wStringBuffer1
db "@@"
_PnP_cute::
text_start
line "is cute."
done
_PnP_lazy::
text_start
line "is sort of lazy."
done
_PnP_happy::
text_start
line "is always happy."
done
_PnP_noisy::
text_start
line "is quite noisy."
done
_PnP_precocious::
text_start
line "is precocious."
done
_PnP_bold::
text_start
line "is somewhat bold."
done
_PnP_picky::
text_start
line "is too picky!"
done
_PnP_sortofok::
text_start
line "is sort of OK."
done
_PnP_soso::
text_start
line "is just so-so."
done
_PnP_great::
text_start
line "is actually great."
done
_PnP_mytype::
text_start
line "is just my type."
done
_PnP_cool::
text_start
line "is so cool, no?"
done
_PnP_inspiring::
text_start
line "is inspiring!"
done
_PnP_weird::
text_start
line "is kind of weird."
done
_PnP_rightforme::
text_start
line "is right for me?"
done
_PnP_odd::
text_start
line "is definitely odd!"
done
_PnP_Text5::
text_start
line "@"
text_from_ram wStringBuffer1
db "@@"
_RocketRadioText1::
text_start
line "… …Ahem, we are"
done
_RocketRadioText2::
text_start
line "TEAM ROCKET!"
done
_RocketRadioText3::
text_start
line "After three years"
done
_RocketRadioText4::
text_start
line "of preparation, we"
done
_RocketRadioText5::
text_start
line "have risen again"
done
_RocketRadioText6::
text_start
line "from the ashes!"
done
_RocketRadioText7::
text_start
line "GIOVANNI! @"
interpret_data
text "Can you"
done
_RocketRadioText8::
text_start
line "hear?@"
interpret_data
text " We did it!"
done
_RocketRadioText9::
text_start
line "@"
interpret_data
text "Where is our boss?"
done
_RocketRadioText10::
text_start
line "@"
interpret_data
text "Is he listening?"
done
_BuenaRadioText1::
text_start
line "BUENA: BUENA here!"
done
_BuenaRadioText2::
text_start
line "Today's password!"
done
_BuenaRadioText3::
text_start
line "Let me think… It's"
done
_BuenaRadioText4::
text_start
line "@"
text_from_ram wStringBuffer1
text "!"
done
_BuenaRadioText5::
text_start
line "Don't forget it!"
done
_BuenaRadioText6::
text_start
line "I'm in GOLDENROD's"
done
_BuenaRadioText7::
text_start
line "RADIO TOWER!"
done
_BuenaRadioMidnightText1::
text_start
line "BUENA: Oh my…"
done
_BuenaRadioMidnightText2::
text_start
line "It's midnight! I"
done
_BuenaRadioMidnightText3::
text_start
line "have to shut down!"
done
_BuenaRadioMidnightText4::
text_start
line "Thanks for tuning"
done
_BuenaRadioMidnightText5::
text_start
line "in to the end! But"
done
_BuenaRadioMidnightText6::
text_start
line "don't stay up too"
done
_BuenaRadioMidnightText7::
text_start
line "late! Presented to"
done
_BuenaRadioMidnightText8::
text_start
line "you by DJ BUENA!"
done
_BuenaRadioMidnightText9::
text "I'm outta here!"
done
_BuenaRadioMidnightText10::
text "…"
done
_BuenaOffTheAirText::
text_start
line ""
done
Text_EnemyWithdrew::
text "<ENEMY>"
line "withdrew"
cont "@"
text_from_ram wEnemyMonNick
text "!"
prompt
Text_EnemyUsedOn::
text "<ENEMY>"
line "used @"
text_from_ram wMonOrItemNameBuffer
text_start
cont "on @"
text_from_ram wEnemyMonNick
text "!"
prompt
Text_ThatCantBeUsedRightNow::
text "That can't be used"
line "right now."
prompt
Text_ThatItemCantBePutInThePack::
text "That item can't be"
line "put in the PACK."
done
Text_TheItemWasPutInThePack::
text "The @"
text_from_ram wStringBuffer1
text_start
line "was put in the"
cont "PACK."
done
Text_RemainingTime::
text "Remaining Time"
done
Text_YourPkmnsHPWasHealed::
text "Your #MON's HP"
line "was healed."
prompt
Text_Warping::
text "Warping…"
done
UnknownText_0x1bd05e::
text "Which number"
line "should be changed?"
done
UnknownText_0x1bd07f::
text "Will you play with"
line "@"
text_from_ram wStringBuffer2
text "?"
done
UnknownText_0x1bd09a::
text "You need two #-"
line "MON for breeding."
prompt
Text_BreedingIsNotPossible::
text "Breeding is not"
line "possible."
prompt
UnknownText_0x1bd0d8::
text "The compatibility"
line "is @"
deciram wd265, 1, 3
text "."
cont "Should they breed?"
done
UnknownText_0x1bd109::
text "There is no EGG."
line ""
prompt
UnknownText_0x1bd11c::
text "It's going to"
line "hatch!"
prompt
UnknownText_0x1bd131::
text "Test event"
line "@"
deciram wStringBuffer2, 1, 2
text "?"
done
UnknownText_0x1bd145::
text "Start!"
done
UnknownText_0x1bd14d::
text "End!"
done
UnknownText_0x1bd153::
text "For a boy!"
done
UnknownText_0x1bd15f::
text "For a girl!"
done
UnknownText_0x1bd16c::
text "This doesn't"
line "concern a boy!"
done
UnknownText_0x1bd188::
text "The BOX is full!"
done
UnknownText_0x1bd19a::
text "A new CARD arrived"
line "from @"
text_from_ram wStringBuffer2
text "."
done
UnknownText_0x1bd1ba::
text "Put this CARD in"
line "the CARD FOLDER?"
done
UnknownText_0x1bd1dd::
text_from_ram wStringBuffer2
text "'s CARD was"
line "listed as no.@"
deciram wStringBuffer1, 1, 2
text "."
prompt
UnknownText_0x1bd201::
text "Starting link."
done
UnknownText_0x1bd211::
text "Link terminated."
done
UnknownText_0x1bd223::
text "Closing link."
done
UnknownText_0x1bd232::
text "Clear the time"
line "limit?"
done
UnknownText_0x1bd249::
text "The time limit was"
line "cleared."
done
UnknownText_0x1bd266::
text "Pick which packet"
line "as an error?"
done
UnknownText_0x1bd286::
text "Trading @"
text_from_ram wStringBuffer2
text_start
line "for @"
text_from_ram wStringBuffer1
text "…"
done
UnknownText_0x1bd2a0::
text "Obtained the"
line "VOLTORBBADGE!"
done
UnknownText_0x1bd2bc::
text "Which floor?"
done
UnknownText_0x1bd2ca::
text "ANNOUNCER: BEEEP!"
para "Time's up!"
done
UnknownText_0x1bd2e7::
text "ANNOUNCER: The"
line "Contest is over!"
done
UnknownText_0x1bd308::
text "REPEL's effect"
line "wore off."
done
UnknownText_0x1bd321::
text "<PLAYER> found"
line "@"
text_from_ram wStringBuffer3
text "!"
done
UnknownText_0x1bd331::
text "But <PLAYER> has"
line "no space left…"
done
UnknownText_0x1bd34b::
text "I just saw some"
line "rare @"
text_from_ram wStringBuffer1
text " in"
cont "@"
text_from_ram wStringBuffer2
text "."
para "I'll call you if I"
line "see another rare"
cont "#MON, OK?"
prompt
UnknownText_0x1bd39e::
text "SAVING RECORD…"
line "DON'T TURN OFF!"
done
UnknownText_0x1bd3be::
text_from_ram wPlayerName
text " received"
line "@"
text_from_ram wStringBuffer1
text "!@"
sound_item
text_waitbutton
db "@@"
UnknownText_0x1bd3d7::
text "You have no coins."
prompt
UnknownText_0x1bd3eb::
text "You don't have a"
line "COIN CASE."
prompt
UnknownText_0x1bd407::
text "OK, connect the"
line "Game Link Cable."
prompt
UnknownText_0x1bd429::
text "<PLAYER> traded"
line "@"
text_from_ram wMonOrItemNameBuffer
text " for"
cont "@"
text_from_ram wStringBuffer2
text ".@@"
UnknownText_0x1bd445::
sound_dex_fanfare_80_109
interpret_data
db "@@"
UnknownText_0x1bd449::
text "I collect #MON."
line "Do you have"
cont "@"
text_from_ram wStringBuffer1
text "?"
para "Want to trade it"
line "for my @"
text_from_ram wStringBuffer2
text "?"
done
UnknownText_0x1bd48c::
text "You don't want to"
line "trade? Aww…"
done
UnknownText_0x1bd4aa::
text "Huh? That's not"
line "@"
text_from_ram wStringBuffer1
text ". "
cont "What a letdown…"
done
UnknownText_0x1bd4d2::
text "Yay! I got myself"
line "@"
text_from_ram wStringBuffer1
text "!"
cont "Thanks!"
done
UnknownText_0x1bd4f4::
text "Hi, how's my old"
line "@"
text_from_ram wStringBuffer2
text " doing?"
done
UnknownText_0x1bd512::
text "Hi, I'm looking"
line "for this #MON."
para "If you have"
line "@"
text_from_ram wStringBuffer1
text ", would"
para "you trade it for"
line "my @"
text_from_ram wStringBuffer2
text "?"
done
UnknownText_0x1bd565::
text "You don't have"
line "one either?"
para "Gee, that's really"
line "disappointing…"
done
UnknownText_0x1bd5a1::
text "You don't have"
line "@"
text_from_ram wStringBuffer1
text "? That's"
cont "too bad, then."
done
UnknownText_0x1bd5cc::
text "Great! Thank you!"
para "I finally got"
line "@"
text_from_ram wStringBuffer1
text "."
done
UnknownText_0x1bd5f4::
text "Hi! The @"
text_from_ram wMonOrItemNameBuffer
text_start
line "you traded me is"
cont "doing great!"
done
UnknownText_0x1bd621::
text_from_ram wMonOrItemNameBuffer
text "'s cute,"
line "but I don't have"
para "it. Do you have"
line "@"
text_from_ram wStringBuffer1
text "?"
para "Want to trade it"
line "for my @"
text_from_ram wStringBuffer2
text "?"
done
UnknownText_0x1bd673::
text "You don't want to"
line "trade? Oh, darn…"
done
UnknownText_0x1bd696::
text "That's not"
line "@"
text_from_ram wStringBuffer1
text "."
para "Please trade with"
line "me if you get one."
done
UnknownText_0x1bd6cd::
text "Wow! Thank you!"
line "I always wanted"
cont "@"
text_from_ram wMonOrItemNameBuffer
text "!"
done
UnknownText_0x1bd6f5::
text "How is that"
line "@"
text_from_ram wStringBuffer2
text " I"
cont "traded you doing?"
para "Your @"
text_from_ram wMonOrItemNameBuffer
text "'s"
line "so cute!"
done
UnknownText_0x1bd731::
text "Uh? What happened?"
done
UnknownText_0x1bd745::
text "Trading is so odd…"
para "I still have a lot"
line "to learn about it."
done
UnknownText_0x1bd77f::
text "Wow, that's a cute"
line "#MON."
para "Where did you get"
line "it?"
para "…"
para "So, you're leaving"
line "on an adventure…"
para "OK!"
line "I'll help too."
para "But what can I do"
line "for you?"
para "I know! I'll save"
line "money for you."
para "On a long journey,"
line "money's important."
para "Do you want me to"
line "save your money?"
done
UnknownText_0x1bd868::
text "OK, I'll take care"
line "of your money."
para "<……><……><……>"
prompt
UnknownText_0x1bd88e::
text "Be careful."
para "#MON are your"
line "friends. You need"
cont "to work as a team."
para "Now, go on!"
done
UnknownText_0x1bd8da::
text "Hi! Welcome home!"
line "You're trying very"
cont "hard, I see."
para "I've kept your"
line "room tidy."
para "Or is this about"
line "your money?"
done
UnknownText_0x1bd942::
text "What do you want"
line "to do?"
done
UnknownText_0x1bd95b::
text "How much do you"
line "want to save?"
done
UnknownText_0x1bd97a::
text "How much do you"
line "want to take?"
done
UnknownText_0x1bd999::
text "Do you want to"
line "save some money?"
done
UnknownText_0x1bd9ba::
text "You haven't saved"
line "that much."
prompt
UnknownText_0x1bd9d7::
text "You can't take"
line "that much."
prompt
UnknownText_0x1bd9f1::
text "You don't have"
line "that much."
prompt
UnknownText_0x1bda0b::
text "You can't save"
line "that much."
prompt
UnknownText_0x1bda25::
text "OK, I'll save your"
line "money. Trust me!"
para "<PLAYER>, stick"
line "with it!"
done
UnknownText_0x1bda5b::
text "Your money's safe"
line "here! Get going!"
done
UnknownText_0x1bda7e::
text "<PLAYER>, don't"
line "give up!"
done
UnknownText_0x1bda90::
text "Just do what"
line "you can."
done
UnknownText_0x1bdaa7::
text_start
done
UnknownText_0x1bdaa9::
text "I'm the DAY-CARE"
line "MAN. Want me to"
cont "raise a #MON?"
done
UnknownText_0x1bdad8::
text "I'm the DAY-CARE"
line "MAN. Do you know"
cont "about EGGS?"
para "I was raising"
line "#MON with my"
cont "wife, you see."
para "We were shocked to"
line "find an EGG!"
para "How incredible is"
line "that?"
para "So, want me to"
line "raise a #MON?"
done
UnknownText_0x1bdb85::
text "I'm the DAY-CARE"
line "LADY."
para "Should I raise a"
line "#MON for you?"
done
UnknownText_0x1bdbbb::
text "I'm the DAY-CARE"
line "LADY. Do you know"
cont "about EGGS?"
para "My husband and I"
line "were raising some"
cont "#MON, you see."
para "We were shocked to"
line "find an EGG!"
para "How incredible"
line "could that be?"
para "Should I raise a"
line "#MON for you?"
done
UnknownText_0x1bdc79::
text "What should I"
line "raise for you?"
prompt
UnknownText_0x1bdc97::
text "Oh? But you have"
line "just one #MON."
prompt
UnknownText_0x1bdcb8::
text "Sorry, but I can't"
line "accept an EGG."
prompt
UnknownText_0x1bdcda::
text "Remove MAIL before"
line "you come see me."
prompt
UnknownText_0x1bdcff::
text "If you give me"
line "that, what will"
cont "you battle with?"
prompt
UnknownText_0x1bdd30::
text "OK. I'll raise"
line "your @"
text_from_ram wStringBuffer1
text "."
prompt
UnknownText_0x1bdd4b::
text "Come back for it"
line "later."
done
UnknownText_0x1bdd64::
text "Are we geniuses or"
line "what? Want to see"
cont "your @"
text_from_ram wStringBuffer1
text "?"
done
UnknownText_0x1bdd96::
text "Your @"
text_from_ram wStringBuffer1
text_start
line "has grown a lot."
para "By level, it's"
line "grown by @"
deciram wStringBuffer2 + 1, 1, 3
text "."
para "If you want your"
line "#MON back, it"
cont "will cost ¥@"
deciram wStringBuffer2 + 2, 3, 4
text "."
done
UnknownText_0x1bde04::
text "Perfect! Here's"
line "your #MON."
prompt
UnknownText_0x1bde1f::
text "<PLAYER> got back"
line "@"
text_from_ram wStringBuffer1
text "."
prompt
UnknownText_0x1bde32::
text "Huh? Back already?"
line "Your @"
text_from_ram wStringBuffer1
text_start
para "needs a little"
line "more time with us."
para "If you want your"
line "#MON back, it"
cont "will cost ¥100."
done
UnknownText_0x1bdea2::
text "You have no room"
line "for it."
prompt
UnknownText_0x1bdebc::
text "You don't have"
line "enough money."
prompt
UnknownText_0x1bded9::
text "Oh, fine then."
prompt
UnknownText_0x1bdee9::
text "Come again."
done
UnknownText_0x1bdef6::
text "Not yet…"
done
UnknownText_0x1bdf00::
text "Ah, it's you!"
para "We were raising"
line "your #MON, and"
para "my goodness, were"
line "we surprised!"
para "Your #MON had"
line "an EGG!"
para "We don't know how"
line "it got there, but"
para "your #MON had"
line "it. You want it?"
done
UnknownText_0x1bdfa5::
text "<PLAYER> received"
line "the EGG!"
done
UnknownText_0x1bdfba::
text "Take good care of"
line "it."
done
UnknownText_0x1bdfd1::
text "Well then, I'll"
line "keep it. Thanks!"
done
UnknownText_0x1bdff2::
text "You have no room"
line "in your party."
cont "Come back later."
done
UnknownText_0x1be024::
text "Which #MON"
line "should I photo-"
cont "graph?"
prompt
UnknownText_0x1be047::
text "All righty. Hold"
line "still for a bit."
prompt
UnknownText_0x1be06a::
text "Presto! All done."
line "Come again, OK?"
done