mirror of https://github.com/pret/pokecrystal.git
790 lines
20 KiB
NASM
790 lines
20 KiB
NASM
object_const_def ; object_event constants
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const TEAMROCKETBASEB1F_ROCKET1
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const TEAMROCKETBASEB1F_ROCKET2
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const TEAMROCKETBASEB1F_SCIENTIST
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const TEAMROCKETBASEB1F_POKE_BALL1
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const TEAMROCKETBASEB1F_POKE_BALL2
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const TEAMROCKETBASEB1F_POKE_BALL3
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TeamRocketBaseB1F_MapScripts:
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db 1 ; scene scripts
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scene_script .DummyScene ; SCENE_DEFAULT
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db 1 ; callbacks
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callback MAPCALLBACK_OBJECTS, .HideSecurityGrunt
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.DummyScene:
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end
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.HideSecurityGrunt:
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disappear TEAMROCKETBASEB1F_ROCKET1
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endcallback
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SecurityCamera1a:
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checkevent EVENT_SECURITY_CAMERA_1
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iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
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checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
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iftrue NoSecurityCamera
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 2
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appear TEAMROCKETBASEB1F_ROCKET1
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turnobject PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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ifequal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 2
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appear TEAMROCKETBASEB1F_ROCKET1
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt2
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ifequal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_1
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end
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SecurityCamera1b:
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checkevent EVENT_SECURITY_CAMERA_1
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iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
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checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
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iftrue NoSecurityCamera
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 3
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appear TEAMROCKETBASEB1F_ROCKET1
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turnobject PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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ifequal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 3
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appear TEAMROCKETBASEB1F_ROCKET1
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt2
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ifequal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_1
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end
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SecurityCamera2a:
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checkevent EVENT_SECURITY_CAMERA_2
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iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
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checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
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iftrue NoSecurityCamera
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 7
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appear TEAMROCKETBASEB1F_ROCKET1
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turnobject PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement2
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scall TrainerCameraGrunt1
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ifequal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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turnobject PLAYER, RIGHT
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moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
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appear TEAMROCKETBASEB1F_ROCKET1
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement3
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scall TrainerCameraGrunt2
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ifequal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_2
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end
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SecurityCamera2b:
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checkevent EVENT_SECURITY_CAMERA_2
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iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
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checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
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iftrue NoSecurityCamera
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 4, 8
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appear TEAMROCKETBASEB1F_ROCKET1
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turnobject PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement4
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scall TrainerCameraGrunt1
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ifequal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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turnobject PLAYER, RIGHT
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moveobject TEAMROCKETBASEB1F_ROCKET1, 12, 5
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appear TEAMROCKETBASEB1F_ROCKET1
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement5
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scall TrainerCameraGrunt2
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ifequal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_2
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end
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SecurityCamera3a:
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checkevent EVENT_SECURITY_CAMERA_3
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iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
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checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
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iftrue NoSecurityCamera
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 6
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appear TEAMROCKETBASEB1F_ROCKET1
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turnobject PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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ifequal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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turnobject PLAYER, RIGHT
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moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
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appear TEAMROCKETBASEB1F_ROCKET1
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement6
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scall TrainerCameraGrunt2
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ifequal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_3
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end
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SecurityCamera3b:
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checkevent EVENT_SECURITY_CAMERA_3
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iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
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checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
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iftrue NoSecurityCamera
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 19, 7
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appear TEAMROCKETBASEB1F_ROCKET1
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turnobject PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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ifequal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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turnobject PLAYER, RIGHT
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moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 12
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appear TEAMROCKETBASEB1F_ROCKET1
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement7
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scall TrainerCameraGrunt2
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ifequal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_3
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end
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SecurityCamera4:
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checkevent EVENT_SECURITY_CAMERA_4
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iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
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checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
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iftrue NoSecurityCamera
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 17, 16
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appear TEAMROCKETBASEB1F_ROCKET1
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turnobject PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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ifequal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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turnobject PLAYER, RIGHT
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moveobject TEAMROCKETBASEB1F_ROCKET1, 25, 11
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appear TEAMROCKETBASEB1F_ROCKET1
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement8
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scall TrainerCameraGrunt2
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ifequal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_4
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end
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SecurityCamera5:
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checkevent EVENT_SECURITY_CAMERA_5
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iftrue NoSecurityCamera
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scall PlaySecurityCameraSounds
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checkevent EVENT_TEAM_ROCKET_BASE_POPULATION
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iftrue NoSecurityCamera
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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moveobject TEAMROCKETBASEB1F_ROCKET1, 3, 16
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appear TEAMROCKETBASEB1F_ROCKET1
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turnobject PLAYER, LEFT
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement1
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scall TrainerCameraGrunt1
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ifequal TRUE, NoSecurityCamera
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scall PlaySecurityCameraSounds
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showemote EMOTE_SHOCK, PLAYER, 15
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playmusic MUSIC_ROCKET_ENCOUNTER
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turnobject PLAYER, RIGHT
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moveobject TEAMROCKETBASEB1F_ROCKET1, 14, 16
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appear TEAMROCKETBASEB1F_ROCKET1
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applymovement TEAMROCKETBASEB1F_ROCKET1, SecurityCameraMovement9
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scall TrainerCameraGrunt2
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ifequal TRUE, NoSecurityCamera
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setevent EVENT_SECURITY_CAMERA_5
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end
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NoSecurityCamera:
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end
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TrainerCameraGrunt1:
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opentext
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writetext CameraGrunt1SeenText
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waitbutton
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closetext
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winlosstext CameraGrunt1BeatenText, 0
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setlasttalked TEAMROCKETBASEB1F_ROCKET1
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loadtrainer GRUNTM, GRUNTM_20
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startbattle
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disappear TEAMROCKETBASEB1F_ROCKET1
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reloadmapafterbattle
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end
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TrainerCameraGrunt2:
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opentext
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writetext CameraGrunt2SeenText
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waitbutton
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closetext
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winlosstext CameraGrunt2BeatenText, 0
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setlasttalked TEAMROCKETBASEB1F_ROCKET1
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loadtrainer GRUNTM, GRUNTM_21
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startbattle
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disappear TEAMROCKETBASEB1F_ROCKET1
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reloadmapafterbattle
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end
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PlaySecurityCameraSounds:
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playsound SFX_LICK
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pause 10
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playsound SFX_LICK
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pause 10
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playsound SFX_LICK
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pause 10
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playsound SFX_LICK
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pause 10
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playsound SFX_LICK
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pause 10
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playsound SFX_LICK
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end
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ExplodingTrap1:
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checkevent EVENT_EXPLODING_TRAP_1
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iftrue NoExplodingTrap
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scall KoffingExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_1
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end
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ExplodingTrap2:
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checkevent EVENT_EXPLODING_TRAP_2
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iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_2
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end
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ExplodingTrap3:
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checkevent EVENT_EXPLODING_TRAP_3
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iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_3
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end
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ExplodingTrap4:
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checkevent EVENT_EXPLODING_TRAP_4
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iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_4
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end
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ExplodingTrap5:
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checkevent EVENT_EXPLODING_TRAP_5
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iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_5
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end
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ExplodingTrap6:
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checkevent EVENT_EXPLODING_TRAP_6
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iftrue NoExplodingTrap
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scall KoffingExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_6
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end
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ExplodingTrap7:
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checkevent EVENT_EXPLODING_TRAP_7
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iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_7
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end
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ExplodingTrap8:
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checkevent EVENT_EXPLODING_TRAP_8
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iftrue NoExplodingTrap
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scall KoffingExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_8
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end
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ExplodingTrap9:
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checkevent EVENT_EXPLODING_TRAP_9
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iftrue NoExplodingTrap
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scall KoffingExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_9
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end
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ExplodingTrap10:
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checkevent EVENT_EXPLODING_TRAP_10
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iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_10
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end
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ExplodingTrap11:
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checkevent EVENT_EXPLODING_TRAP_11
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iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_11
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end
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ExplodingTrap12:
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checkevent EVENT_EXPLODING_TRAP_12
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iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_12
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end
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ExplodingTrap13:
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checkevent EVENT_EXPLODING_TRAP_13
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iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_13
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end
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ExplodingTrap14:
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checkevent EVENT_EXPLODING_TRAP_14
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iftrue NoExplodingTrap
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scall KoffingExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_14
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end
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ExplodingTrap15:
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checkevent EVENT_EXPLODING_TRAP_15
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iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_15
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end
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ExplodingTrap16:
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checkevent EVENT_EXPLODING_TRAP_16
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iftrue NoExplodingTrap
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scall KoffingExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_16
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end
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ExplodingTrap17:
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checkevent EVENT_EXPLODING_TRAP_17
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iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_17
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end
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ExplodingTrap18:
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checkevent EVENT_EXPLODING_TRAP_18
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iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_18
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end
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ExplodingTrap19:
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checkevent EVENT_EXPLODING_TRAP_19
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iftrue NoExplodingTrap
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scall GeodudeExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_19
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end
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ExplodingTrap20:
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checkevent EVENT_EXPLODING_TRAP_20
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iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_20
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end
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ExplodingTrap21:
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checkevent EVENT_EXPLODING_TRAP_21
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iftrue NoExplodingTrap
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scall KoffingExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_21
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end
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ExplodingTrap22:
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checkevent EVENT_EXPLODING_TRAP_22
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iftrue NoExplodingTrap
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scall VoltorbExplodingTrap
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reloadmapafterbattle
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setevent EVENT_EXPLODING_TRAP_22
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end
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VoltorbExplodingTrap:
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special FadeOutPalettes
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cry VOLTORB
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special FadeInPalettes
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setlasttalked -1
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loadvar VAR_BATTLETYPE, BATTLETYPE_TRAP
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loadwildmon VOLTORB, 23
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startbattle
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end
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GeodudeExplodingTrap:
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special FadeOutPalettes
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cry GEODUDE
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special FadeInPalettes
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setlasttalked -1
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loadvar VAR_BATTLETYPE, BATTLETYPE_TRAP
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loadwildmon GEODUDE, 21
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startbattle
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end
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KoffingExplodingTrap:
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special FadeOutPalettes
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cry KOFFING
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special FadeInPalettes
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setlasttalked -1
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loadvar VAR_BATTLETYPE, BATTLETYPE_TRAP
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loadwildmon KOFFING, 21
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startbattle
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end
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NoExplodingTrap:
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end
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TrainerScientistJed:
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trainer SCIENTIST, JED, EVENT_BEAT_SCIENTIST_JED, ScientistJedSeenText, ScientistJedBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext ScientistJedAfterBattleText
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waitbutton
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closetext
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end
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TrainerGruntM16:
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trainer GRUNTM, GRUNTM_16, EVENT_BEAT_ROCKET_GRUNTM_16, GruntM16SeenText, GruntM16BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM16AfterBattleText
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waitbutton
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closetext
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end
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TeamRocketBaseB1FSecurityCamera:
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jumptext TeamRocketBaseB1FSecurityCameraText
|
|
|
|
TeamRocketBaseB1FBookshelf:
|
|
jumpstd TeamRocketOathScript
|
|
|
|
TeamRocketBaseB1FSecretSwitch:
|
|
opentext
|
|
checkevent EVENT_TURNED_OFF_SECURITY_CAMERAS
|
|
iftrue .SecretSwitchOff
|
|
writetext TeamRocketBaseB1FSecretSwitchText
|
|
playsound SFX_TALLY
|
|
waitbutton
|
|
closetext
|
|
setevent EVENT_TURNED_OFF_SECURITY_CAMERAS
|
|
setevent EVENT_SECURITY_CAMERA_1
|
|
setevent EVENT_SECURITY_CAMERA_2
|
|
setevent EVENT_SECURITY_CAMERA_3
|
|
setevent EVENT_SECURITY_CAMERA_4
|
|
setevent EVENT_SECURITY_CAMERA_5
|
|
end
|
|
|
|
.SecretSwitchOff:
|
|
writetext TeamRocketBaseB1FSwitchOffText
|
|
waitbutton
|
|
closetext
|
|
end
|
|
|
|
TeamRocketBaseB1FHyperPotion:
|
|
itemball HYPER_POTION
|
|
|
|
TeamRocketBaseB1FNugget:
|
|
itemball NUGGET
|
|
|
|
TeamRocketBaseB1FGuardSpec:
|
|
itemball GUARD_SPEC
|
|
|
|
TeamRocketBaseB1FHiddenRevive:
|
|
hiddenitem REVIVE, EVENT_TEAM_ROCKET_BASE_B1F_HIDDEN_REVIVE
|
|
|
|
SecurityCameraMovement1:
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
step_end
|
|
|
|
SecurityCameraMovement2:
|
|
big_step UP
|
|
big_step RIGHT
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
turn_head RIGHT
|
|
step_end
|
|
|
|
SecurityCameraMovement3:
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
big_step LEFT
|
|
big_step LEFT
|
|
step_end
|
|
|
|
SecurityCameraMovement4:
|
|
; he jumps over a trap
|
|
jump_step UP
|
|
big_step RIGHT
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
turn_head RIGHT
|
|
step_end
|
|
|
|
SecurityCameraMovement5:
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step UP
|
|
big_step UP
|
|
big_step LEFT
|
|
big_step LEFT
|
|
step_end
|
|
|
|
SecurityCameraMovement6:
|
|
big_step UP
|
|
big_step UP
|
|
big_step RIGHT
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
big_step LEFT
|
|
step_end
|
|
|
|
SecurityCameraMovement7:
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
big_step RIGHT
|
|
big_step UP
|
|
big_step UP
|
|
big_step LEFT
|
|
step_end
|
|
|
|
SecurityCameraMovement8:
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step RIGHT
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step LEFT
|
|
step_end
|
|
|
|
SecurityCameraMovement9:
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step LEFT
|
|
step_end
|
|
|
|
CameraGrunt1SeenText:
|
|
text "Hey!"
|
|
line "Intruder alert!"
|
|
done
|
|
|
|
CameraGrunt1BeatenText:
|
|
text "Dang… I failed…"
|
|
done
|
|
|
|
CameraGrunt2SeenText:
|
|
text "It's my turn!"
|
|
line "There's no escape!"
|
|
done
|
|
|
|
CameraGrunt2BeatenText:
|
|
text "Surveillance cams"
|
|
line "are in the #MON"
|
|
cont "statues."
|
|
|
|
para "We'll keep appear-"
|
|
line "ing until you trip"
|
|
cont "a secret switch."
|
|
done
|
|
|
|
ScientistJedSeenText:
|
|
text "This was once a"
|
|
line "ninja hideout."
|
|
|
|
para "There are traps to"
|
|
line "confound intruders"
|
|
cont "like you."
|
|
done
|
|
|
|
ScientistJedBeatenText:
|
|
text "I get it…"
|
|
done
|
|
|
|
ScientistJedAfterBattleText:
|
|
text "All right. I'll"
|
|
line "divulge a secret"
|
|
cont "about our hideout."
|
|
|
|
para "That thing on the"
|
|
line "floor up ahead is"
|
|
cont "a warp panel."
|
|
|
|
para "If you step on it,"
|
|
line "you'll be warped"
|
|
|
|
para "back to the en-"
|
|
line "trance."
|
|
done
|
|
|
|
GruntM16SeenText:
|
|
text "Heheh. Feeling"
|
|
line "lucky, punk?"
|
|
|
|
para "Go ahead, take"
|
|
line "another step."
|
|
|
|
para "We've got traps"
|
|
line "set in the floor!"
|
|
done
|
|
|
|
GruntM16BeatenText:
|
|
text "Kaboom!"
|
|
done
|
|
|
|
GruntM16AfterBattleText:
|
|
text "I don't even know"
|
|
line "where the traps"
|
|
cont "are planted."
|
|
|
|
para "You'll just have"
|
|
line "to collect your"
|
|
cont "courage and walk."
|
|
done
|
|
|
|
TeamRocketBaseB1FSecurityCameraText:
|
|
text "It's a PERSIAN"
|
|
line "statue…"
|
|
|
|
para "Its eyes are oddly"
|
|
line "shiny."
|
|
done
|
|
|
|
TeamRocketBaseB1FSecretSwitchText:
|
|
text "A secret switch!"
|
|
line "Better press it."
|
|
done
|
|
|
|
TeamRocketBaseB1FSwitchOffText:
|
|
text "The switch is"
|
|
line "turned off."
|
|
done
|
|
|
|
TeamRocketBaseB1F_MapEvents:
|
|
db 0, 0 ; filler
|
|
|
|
db 4 ; warp events
|
|
warp_event 27, 2, MAHOGANY_MART_1F, 3
|
|
warp_event 3, 14, TEAM_ROCKET_BASE_B2F, 1
|
|
warp_event 5, 15, TEAM_ROCKET_BASE_B1F, 4
|
|
warp_event 25, 2, TEAM_ROCKET_BASE_B1F, 3
|
|
|
|
db 30 ; coord events
|
|
; There are five security cameras in the base.
|
|
; Walking in front of one triggers two Rocket Grunts.
|
|
coord_event 24, 2, SCENE_DEFAULT, SecurityCamera1a
|
|
coord_event 24, 3, SCENE_DEFAULT, SecurityCamera1b
|
|
coord_event 6, 2, SCENE_DEFAULT, SecurityCamera2a
|
|
coord_event 6, 3, SCENE_DEFAULT, SecurityCamera2b
|
|
coord_event 24, 6, SCENE_DEFAULT, SecurityCamera3a
|
|
coord_event 24, 7, SCENE_DEFAULT, SecurityCamera3b
|
|
coord_event 22, 16, SCENE_DEFAULT, SecurityCamera4
|
|
coord_event 8, 16, SCENE_DEFAULT, SecurityCamera5
|
|
; There are spots on the floor that trigger a Pokémon battle.
|
|
; Each Pokémon (Voltorb, Koffing, Geodude) knows Selfdestruct.
|
|
coord_event 2, 7, SCENE_DEFAULT, ExplodingTrap1
|
|
coord_event 3, 7, SCENE_DEFAULT, ExplodingTrap2
|
|
coord_event 4, 7, SCENE_DEFAULT, ExplodingTrap3
|
|
coord_event 1, 8, SCENE_DEFAULT, ExplodingTrap4
|
|
coord_event 3, 8, SCENE_DEFAULT, ExplodingTrap5
|
|
coord_event 5, 8, SCENE_DEFAULT, ExplodingTrap6
|
|
coord_event 3, 9, SCENE_DEFAULT, ExplodingTrap7
|
|
coord_event 4, 9, SCENE_DEFAULT, ExplodingTrap8
|
|
coord_event 1, 10, SCENE_DEFAULT, ExplodingTrap9
|
|
coord_event 2, 10, SCENE_DEFAULT, ExplodingTrap10
|
|
coord_event 3, 10, SCENE_DEFAULT, ExplodingTrap11
|
|
coord_event 5, 10, SCENE_DEFAULT, ExplodingTrap12
|
|
coord_event 2, 11, SCENE_DEFAULT, ExplodingTrap13
|
|
coord_event 4, 11, SCENE_DEFAULT, ExplodingTrap14
|
|
coord_event 1, 12, SCENE_DEFAULT, ExplodingTrap15
|
|
coord_event 2, 12, SCENE_DEFAULT, ExplodingTrap16
|
|
coord_event 4, 12, SCENE_DEFAULT, ExplodingTrap17
|
|
coord_event 5, 12, SCENE_DEFAULT, ExplodingTrap18
|
|
coord_event 1, 13, SCENE_DEFAULT, ExplodingTrap19
|
|
coord_event 3, 13, SCENE_DEFAULT, ExplodingTrap20
|
|
coord_event 4, 13, SCENE_DEFAULT, ExplodingTrap21
|
|
coord_event 5, 13, SCENE_DEFAULT, ExplodingTrap22
|
|
|
|
db 9 ; bg events
|
|
bg_event 19, 11, BGEVENT_READ, TeamRocketBaseB1FSecretSwitch
|
|
bg_event 24, 1, BGEVENT_UP, TeamRocketBaseB1FSecurityCamera
|
|
bg_event 6, 1, BGEVENT_UP, TeamRocketBaseB1FSecurityCamera
|
|
bg_event 8, 15, BGEVENT_UP, TeamRocketBaseB1FSecurityCamera
|
|
bg_event 22, 15, BGEVENT_UP, TeamRocketBaseB1FSecurityCamera
|
|
bg_event 24, 5, BGEVENT_UP, TeamRocketBaseB1FSecurityCamera
|
|
bg_event 20, 11, BGEVENT_READ, TeamRocketBaseB1FBookshelf
|
|
bg_event 21, 11, BGEVENT_READ, TeamRocketBaseB1FBookshelf
|
|
bg_event 3, 11, BGEVENT_ITEM, TeamRocketBaseB1FHiddenRevive
|
|
|
|
db 6 ; object events
|
|
object_event 0, 0, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TEAM_ROCKET_BASE_SECURITY_GRUNTS
|
|
object_event 2, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM16, EVENT_TEAM_ROCKET_BASE_POPULATION
|
|
object_event 18, 12, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerScientistJed, EVENT_TEAM_ROCKET_BASE_POPULATION
|
|
object_event 27, 6, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB1FHyperPotion, EVENT_TEAM_ROCKET_BASE_B1F_HYPER_POTION
|
|
object_event 14, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB1FNugget, EVENT_TEAM_ROCKET_BASE_B1F_NUGGET
|
|
object_event 21, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TeamRocketBaseB1FGuardSpec, EVENT_TEAM_ROCKET_BASE_B1F_GUARD_SPEC
|