mirror of https://github.com/pret/pokecrystal.git
89 lines
1.4 KiB
NASM
89 lines
1.4 KiB
NASM
MobileBattleRoom_MapScriptHeader:
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.MapTriggers:
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db 2
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; triggers
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dw .Trigger1, $0000
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dw .Trigger2, $0000
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.MapCallbacks:
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db 0
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.Trigger1:
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priorityjump MobileBattleRoom_Initialize
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end
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.Trigger2:
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end
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MobileBattleRoom_Initialize:
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dotrigger $1
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domaptrigger POKECENTER_2F, $5
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end
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MapMobileBattleRoomSignpost0Script:
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refreshscreen $0
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special Function1037c2
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if_equal $1, .one
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special Function1037eb
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iffalse .false
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if_equal $1, .one_
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if_equal $2, .two_
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jump .false
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.one_:
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writetext MobileBattleRoom_HealText
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pause 20
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loadmovesprites
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special FadeBlackBGMap
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playmusic MUSIC_HEAL
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special LoadMapPalettes
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pause 60
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special FadeInBGMap
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special RestartMapMusic
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refreshscreen $0
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.two_:
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special Mobile_HealParty
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special HealParty
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special Function10383c
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iftrue .false
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.one:
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special Function10387b
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writetext MobileBattleRoom_EstablishingCommsText
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closetext
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reloadmappart
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special Function101225
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.false:
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loadmovesprites
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end
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MobileBattleRoom_EstablishingCommsText:
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text "Establishing"
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line "communications…"
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done
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MobileBattleRoom_HealText:
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text "Your #MON will"
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line "be fully healed"
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cont "before battle."
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done
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MobileBattleRoom_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def $7, $4, 6, POKECENTER_2F
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warp_def $7, $5, 6, POKECENTER_2F
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.XYTriggers:
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db 0
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.Signposts:
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db 1
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signpost 2, 4, SIGNPOST_UP, MapMobileBattleRoomSignpost0Script
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.PersonEvents:
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db 0
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