mirror of https://github.com/pret/pokecrystal.git
448 lines
9.0 KiB
NASM
448 lines
9.0 KiB
NASM
const_value set 2
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const ECRUTEAKGYM_MORTY
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const ECRUTEAKGYM_SAGE1
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const ECRUTEAKGYM_SAGE2
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const ECRUTEAKGYM_GRANNY1
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const ECRUTEAKGYM_GRANNY2
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const ECRUTEAKGYM_GYM_GUY
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const ECRUTEAKGYM_GRAMPS
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EcruteakGym_MapScriptHeader:
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.MapTriggers:
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db 2
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; triggers
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dw UnknownScript_0x99d53, 0
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dw UnknownScript_0x99d57, 0
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.MapCallbacks:
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db 0
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UnknownScript_0x99d53:
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priorityjump UnknownScript_0x99dc6
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end
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UnknownScript_0x99d57:
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end
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MortyScript_0x99d58:
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faceplayer
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opentext
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checkevent EVENT_BEAT_MORTY
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iftrue .FightDone
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writetext UnknownText_0x99e65
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waitbutton
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closetext
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winlosstext UnknownText_0x9a00a, 0
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loadtrainer MORTY, 1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_MORTY
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opentext
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writetext UnknownText_0x9a043
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playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_FOGBADGE
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checkcode VAR_BADGES
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scall EcruteakGymTriggerRockets
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domaptrigger ECRUTEAK_HOUSE, $1
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setevent EVENT_RANG_CLEAR_BELL_1
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setevent EVENT_RANG_CLEAR_BELL_2
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.FightDone:
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checkevent EVENT_GOT_TM30_SHADOW_BALL
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iftrue UnknownScript_0x99db1
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setevent EVENT_BEAT_SAGE_JEFFREY
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setevent EVENT_BEAT_SAGE_PING
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setevent EVENT_BEAT_MEDIUM_MARTHA
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setevent EVENT_BEAT_MEDIUM_GRACE
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writetext UnknownText_0x9a059
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buttonsound
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verbosegiveitem TM_SHADOW_BALL
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iffalse UnknownScript_0x99db5
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setevent EVENT_GOT_TM30_SHADOW_BALL
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writetext UnknownText_0x9a0ec
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waitbutton
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closetext
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end
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UnknownScript_0x99db1:
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writetext UnknownText_0x9a145
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waitbutton
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UnknownScript_0x99db5:
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closetext
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end
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EcruteakGymTriggerRockets:
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if_equal 7, .RadioTowerRockets
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if_equal 6, .GoldenrodRockets
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end
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.GoldenrodRockets:
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jumpstd goldenrodrockets
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.RadioTowerRockets:
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jumpstd radiotowerrockets
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UnknownScript_0x99dc6:
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applymovement PLAYER, MovementData_0x99e5d
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applymovement ECRUTEAKGYM_GRAMPS, MovementData_0x99e63
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opentext
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writetext UnknownText_0x9a49c
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waitbutton
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closetext
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follow PLAYER, ECRUTEAKGYM_GRAMPS
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applymovement PLAYER, MovementData_0x99e5f
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stopfollow
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special FadeOutPalettes
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playsound SFX_ENTER_DOOR
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waitsfx
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warp ECRUTEAK_CITY, $6, $1b
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end
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TrainerSageJeffrey:
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trainer EVENT_BEAT_SAGE_JEFFREY, SAGE, JEFFREY, SageJeffreySeenText, SageJeffreyBeatenText, 0, SageJeffreyScript
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SageJeffreyScript:
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end_if_just_battled
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opentext
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writetext UnknownText_0x9a263
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waitbutton
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closetext
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end
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TrainerSagePing:
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trainer EVENT_BEAT_SAGE_PING, SAGE, PING, SagePingSeenText, SagePingBeatenText, 0, SagePingScript
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SagePingScript:
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end_if_just_battled
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opentext
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writetext UnknownText_0x9a2b7
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waitbutton
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closetext
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end
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TrainerMediumMartha:
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trainer EVENT_BEAT_MEDIUM_MARTHA, MEDIUM, MARTHA, MediumMarthaSeenText, MediumMarthaBeatenText, 0, MediumMarthaScript
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MediumMarthaScript:
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end_if_just_battled
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opentext
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writetext UnknownText_0x9a318
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waitbutton
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closetext
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end
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TrainerMediumGrace:
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trainer EVENT_BEAT_MEDIUM_GRACE, MEDIUM, GRACE, MediumGraceSeenText, MediumGraceBeatenText, 0, MediumGraceScript
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MediumGraceScript:
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end_if_just_battled
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opentext
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writetext UnknownText_0x9a38a
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waitbutton
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closetext
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end
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EcruteakGymGuyScript:
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faceplayer
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opentext
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checkevent EVENT_BEAT_MORTY
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iftrue .EcruteakGymGuyWinScript
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writetext EcruteakGymGuyText
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waitbutton
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closetext
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end
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.EcruteakGymGuyWinScript:
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writetext EcruteakGymGuyWinText
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waitbutton
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closetext
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end
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EcruteakGymStatue:
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checkflag ENGINE_FOGBADGE
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext MORTY, 1, $1
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jumpstd gymstatue2
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MovementData_0x99e5d:
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step UP
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step_end
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MovementData_0x99e5f:
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fix_facing
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slow_step DOWN
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remove_fixed_facing
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step_end
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MovementData_0x99e63:
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slow_step DOWN
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step_end
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UnknownText_0x99e65:
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text "Good of you to"
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line "have come."
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para "Here in ECRUTEAK,"
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line "#MON have been"
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cont "revered."
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para "It's said that a"
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line "rainbow-colored"
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para "#MON will come"
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line "down to appear"
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para "before a truly"
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line "powerful trainer."
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para "I believed that"
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line "tale, so I have"
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para "secretly trained"
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line "here all my life."
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para "As a result, I can"
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line "now see what"
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cont "others cannot."
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para "Just a bit more…"
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para "With a little"
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line "more, I could see"
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para "a future in which"
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line "I meet the #MON"
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cont "of rainbow colors."
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para "You're going to"
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line "help me reach that"
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cont "level!"
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done
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UnknownText_0x9a00a:
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text "I'm not good"
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line "enough yet…"
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para "All right. This"
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line "BADGE is yours."
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done
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UnknownText_0x9a043:
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text "<PLAYER> received"
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line "FOGBADGE."
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done
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UnknownText_0x9a059:
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text "By having FOG-"
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line "BADGE, #MON up"
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para "to L50 will obey"
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line "you."
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para "Also, #MON that"
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line "know SURF will be"
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para "able to use that"
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line "move anytime."
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para "I want you to have"
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line "this too."
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done
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UnknownText_0x9a0ec:
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text "It's SHADOW BALL."
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line "It causes damage"
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para "and may reduce"
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line "SPCL.DEF."
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para "Use it if it"
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line "appeals to you."
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done
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UnknownText_0x9a145:
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text "I see…"
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para "Your journey has"
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line "taken you to far-"
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cont "away places."
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para "And you have wit-"
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line "nessed much more"
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cont "than I."
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para "I envy you for"
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line "that…"
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done
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SageJeffreySeenText:
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text "I spent the spring"
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line "with my #MON."
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para "Then summer, fall"
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line "and winter…"
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para "Then spring came"
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line "again. We have"
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para "lived together"
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line "for a long time."
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done
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SageJeffreyBeatenText:
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text "Wins and losses, I"
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line "experienced both."
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done
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UnknownText_0x9a263:
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text "Where did #MON"
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line "come from?"
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done
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SagePingSeenText:
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text "Can you inflict"
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line "any damage on our"
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cont "#MON?"
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done
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SagePingBeatenText:
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text "Ah! Well done!"
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done
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UnknownText_0x9a2b7:
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text "We use only ghost-"
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line "type #MON."
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para "No normal-type"
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line "attack can harm"
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cont "them!"
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done
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MediumMarthaSeenText:
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text "I shall win!"
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done
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MediumMarthaBeatenText:
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text "I, I, I lost!"
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done
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UnknownText_0x9a318:
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text "The one who wants"
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line "to win most--will!"
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done
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MediumGraceSeenText:
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text "Stumped by our in-"
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line "visible floor?"
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para "Defeat me if you"
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line "want a hint!"
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done
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MediumGraceBeatenText:
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text "Wha-what?"
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done
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UnknownText_0x9a38a:
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text "Fine. I shall tell"
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line "you the secret of"
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para "the invisible"
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line "floor."
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para "The path is right"
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line "before our eyes!"
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done
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EcruteakGymGuyText:
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text "The trainers here"
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line "have secret mo-"
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cont "tives."
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para "If you win, they"
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line "may tell you some"
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para "deep secrets about"
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line "ECRUTEAK."
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done
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EcruteakGymGuyWinText:
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text "Whew, <PLAYER>."
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line "You did great!"
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para "I was cowering in"
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line "the corner out of"
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cont "pure terror!"
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done
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UnknownText_0x9a49c:
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text "MORTY, the GYM"
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line "LEADER, is absent."
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para "Sorry, but you'll"
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line "have to leave."
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para "Hohohoho."
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done
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EcruteakGym_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 33
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warp_def $11, $4, 10, ECRUTEAK_CITY
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warp_def $11, $5, 10, ECRUTEAK_CITY
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warp_def $e, $4, 4, ECRUTEAK_GYM
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warp_def $4, $2, 3, ECRUTEAK_GYM
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warp_def $4, $3, 3, ECRUTEAK_GYM
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warp_def $4, $4, 3, ECRUTEAK_GYM
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warp_def $5, $4, 3, ECRUTEAK_GYM
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warp_def $7, $6, 3, ECRUTEAK_GYM
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warp_def $4, $7, 3, ECRUTEAK_GYM
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warp_def $6, $2, 3, ECRUTEAK_GYM
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warp_def $6, $3, 3, ECRUTEAK_GYM
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warp_def $6, $4, 3, ECRUTEAK_GYM
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warp_def $6, $5, 3, ECRUTEAK_GYM
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warp_def $6, $7, 3, ECRUTEAK_GYM
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warp_def $7, $7, 3, ECRUTEAK_GYM
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warp_def $8, $4, 3, ECRUTEAK_GYM
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warp_def $8, $5, 3, ECRUTEAK_GYM
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warp_def $8, $6, 3, ECRUTEAK_GYM
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warp_def $8, $7, 3, ECRUTEAK_GYM
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warp_def $8, $2, 3, ECRUTEAK_GYM
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warp_def $9, $2, 3, ECRUTEAK_GYM
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warp_def $a, $2, 3, ECRUTEAK_GYM
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warp_def $b, $2, 3, ECRUTEAK_GYM
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warp_def $a, $4, 3, ECRUTEAK_GYM
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warp_def $a, $5, 3, ECRUTEAK_GYM
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warp_def $c, $2, 3, ECRUTEAK_GYM
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warp_def $c, $3, 3, ECRUTEAK_GYM
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warp_def $c, $4, 3, ECRUTEAK_GYM
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warp_def $c, $5, 3, ECRUTEAK_GYM
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warp_def $a, $7, 3, ECRUTEAK_GYM
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warp_def $b, $7, 3, ECRUTEAK_GYM
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warp_def $c, $7, 3, ECRUTEAK_GYM
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warp_def $d, $7, 3, ECRUTEAK_GYM
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.XYTriggers:
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db 0
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.Signposts:
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db 2
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signpost 15, 3, SIGNPOST_READ, EcruteakGymStatue
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signpost 15, 6, SIGNPOST_READ, EcruteakGymStatue
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.PersonEvents:
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db 7
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person_event SPRITE_MORTY, 1, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, MortyScript_0x99d58, -1
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person_event SPRITE_SAGE, 7, 2, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 1, TrainerSageJeffrey, -1
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person_event SPRITE_SAGE, 13, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 3, TrainerSagePing, -1
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person_event SPRITE_GRANNY, 5, 7, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_TRAINER, 1, TrainerMediumMartha, -1
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person_event SPRITE_GRANNY, 9, 7, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_TRAINER, 1, TrainerMediumGrace, -1
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person_event SPRITE_GYM_GUY, 15, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, EcruteakGymGuyScript, -1
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person_event SPRITE_GRAMPS, 14, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_GYM_GRAMPS
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