pokecrystal/home
pfero 7c9a156133 Fix WATERTILE/WALLTILE constants
WATRTILE was wrongly defined as 15, and WALLTILE as 1. Those had to be
flipped around.
This has allowed for us to replace inmediate values with these constants
in several places to improve readability.

WATRTILE was renamed to WATERTILE in the name of readability.
2017-10-28 18:08:24 -04:00
..
audio.asm Fix PlaySFX priority comment 2016-05-28 15:43:41 -04:00
battle.asm Reverse the LastEnemyCounterMove and LastPlayerCounterMove labels 2017-01-08 01:26:48 +01:00
copy.asm Port homecall macro 2016-05-27 10:41:59 -04:00
copy2.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
cry.asm Battle anims 2015-12-23 17:10:50 -05:00
decompress.asm Fix indentation in many places 2016-06-07 08:13:08 -04:00
delay.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
double_speed.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
fade.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
farcall.asm Replace ‘jp [hl]’ with ‘jp hl’ 2017-06-09 22:01:10 +01:00
flag.asm BattleCommand labels copied from macros 2015-11-06 14:45:10 -05:00
game_time.asm All functions in main.asm have non-generic names 2016-05-08 14:11:24 -04:00
handshake.asm Port homecall macro 2016-05-27 10:41:59 -04:00
init.asm Comment on bug in ClearWRAM 2016-05-19 08:11:44 -04:00
item.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
joypad.asm All functions in main.asm have non-generic names 2016-05-08 14:11:24 -04:00
lcd.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
map.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
map_objects.asm Fix WATERTILE/WALLTILE constants 2017-10-28 18:08:24 -04:00
math.asm Port homecall macro 2016-05-27 10:41:59 -04:00
menu.asm Replace ‘jp [hl]’ with ‘jp hl’ 2017-06-09 22:01:10 +01:00
mobile.asm Mobile and more battle anims 2016-05-05 15:07:37 -04:00
movement.asm Unify directional movement macros 2016-05-14 13:46:14 -04:00
palettes.asm Port homecall macro 2016-05-27 10:41:59 -04:00
pokedex_flags.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
predef.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
random.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
rtc.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
serial.asm SPRITE_ANIM_FRAME_IDX constants 2016-05-15 22:00:17 -04:00
sine.asm Port homecall macro 2016-05-27 10:41:59 -04:00
sram.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
string.asm All functions in main.asm have non-generic names 2016-05-08 14:11:24 -04:00
text.asm Replace ‘jp [hl]’ with ‘jp hl’ 2017-06-09 22:01:10 +01:00
tilemap.asm Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
time.asm SPRITE_ANIM_FRAME_IDX constants 2016-05-15 22:00:17 -04:00
vblank.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
video.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
window.asm Name all functions in event/ 2016-05-10 12:59:34 -04:00