pokecrystal/battle/objects
Ben10do e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.

This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00
..
data.asm Mobile and more battle anims 2016-05-05 15:07:37 -04:00
engine.asm Split up anim objects into several files 2015-12-24 14:07:33 -05:00
framesets.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
functions.asm Replace ‘jp [hl]’ with ‘jp hl’ 2017-06-09 22:01:10 +01:00
gfx_headers.asm Finish renaming battle anim gfx pointers and files 2016-04-10 17:16:08 -04:00
helpers.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
oam.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00