pokecrystal/maps/Route28FamousSpeechHouse.asm

96 lines
1.7 KiB
NASM

const_value set 2
const ROUTE28FAMOUSSPEECHHOUSE_COOLTRAINER_F
const ROUTE28FAMOUSSPEECHHOUSE_MOLTRES
Route28FamousSpeechHouse_MapScriptHeader:
.MapTriggers:
db 1
; triggers
dw .Trigger, 0
.MapCallbacks:
db 0
.Trigger
end
Celebrity:
faceplayer
opentext
checkevent EVENT_GOT_TM47_STEEL_WING
iftrue .AlreadyGotItem
writetext CelebrityText1
buttonsound
verbosegiveitem TM_STEEL_WING
iffalse .Done
setevent EVENT_GOT_TM47_STEEL_WING
.Done
closetext
end
.AlreadyGotItem
writetext CelebrityText2
waitbutton
closetext
end
CelebritysFearow:
opentext
writetext CelebritysFearowText
cry FEAROW
waitbutton
closetext
end
CelebrityHouseBookshelf:
jumpstd magazinebookshelf
CelebrityText1:
text "Oh, dear."
line "You've found me."
para "Please don't tell"
line "anyone about me."
para "I'll give you this"
line "for keeping my"
cont "secret. Please?"
done
CelebrityText2:
text "It's tough being a"
line "top celebrity."
para "Everywhere I go,"
line "people chase me."
para "I just want to be"
line "left alone…"
done
CelebritysFearowText:
text "FEAROW: Feero!"
done
Route28FamousSpeechHouse_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 1, ROUTE_28
warp_def $7, $3, 1, ROUTE_28
.XYTriggers:
db 0
.Signposts:
db 2
signpost 1, 0, SIGNPOST_READ, CelebrityHouseBookshelf
signpost 1, 1, SIGNPOST_READ, CelebrityHouseBookshelf
.PersonEvents:
db 2
person_event SPRITE_COOLTRAINER_F, 3, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, Celebrity, -1
person_event SPRITE_MOLTRES, 5, 6, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, CelebritysFearow, -1