mirror of https://github.com/pret/pokecrystal.git
445 lines
9.1 KiB
NASM
445 lines
9.1 KiB
NASM
object_const_def
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const RADIOTOWER5F_DIRECTOR
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const RADIOTOWER5F_ROCKET
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const RADIOTOWER5F_ROCKET_GIRL
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const RADIOTOWER5F_ROCKER
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const RADIOTOWER5F_POKE_BALL
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RadioTower5F_MapScripts:
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def_scene_scripts
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scene_script .DummyScene0, SCENE_RADIOTOWER5F_FAKE_DIRECTOR
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scene_script .DummyScene1, SCENE_RADIOTOWER5F_ROCKET_BOSS
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scene_script .DummyScene2, SCENE_RADIOTOWER5F_NOOP
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def_callbacks
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.DummyScene0:
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end
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.DummyScene1:
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end
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.DummyScene2:
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end
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FakeDirectorScript:
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turnobject RADIOTOWER5F_DIRECTOR, UP
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showemote EMOTE_SHOCK, RADIOTOWER5F_DIRECTOR, 15
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opentext
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writetext FakeDirectorTextBefore1
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waitbutton
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closetext
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applymovement RADIOTOWER5F_DIRECTOR, FakeDirectorMovement
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playmusic MUSIC_ROCKET_ENCOUNTER
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opentext
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writetext FakeDirectorTextBefore2
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waitbutton
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closetext
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winlosstext FakeDirectorWinText, 0
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setlasttalked RADIOTOWER5F_DIRECTOR
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loadtrainer EXECUTIVEM, EXECUTIVEM_3
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startbattle
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reloadmapafterbattle
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opentext
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writetext FakeDirectorTextAfter
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promptbutton
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verbosegiveitem BASEMENT_KEY
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closetext
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setscene SCENE_RADIOTOWER5F_ROCKET_BOSS
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setevent EVENT_BEAT_ROCKET_EXECUTIVEM_3
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end
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Director:
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faceplayer
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opentext
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checkevent EVENT_CLEARED_RADIO_TOWER
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iftrue .TrueDirector
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writetext FakeDirectorTextAfter
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waitbutton
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closetext
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end
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.TrueDirector:
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writetext RadioTower5FDirectorText
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waitbutton
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closetext
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end
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TrainerExecutivef1:
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trainer EXECUTIVEF, EXECUTIVEF_1, EVENT_BEAT_ROCKET_EXECUTIVEF_1, Executivef1SeenText, Executivef1BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext Executivef1AfterBattleText
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waitbutton
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closetext
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end
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RadioTower5FRocketBossScene:
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applymovement PLAYER, RadioTower5FPlayerTwoStepsLeftMovement
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playmusic MUSIC_ROCKET_ENCOUNTER
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turnobject RADIOTOWER5F_ROCKET, RIGHT
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opentext
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writetext RadioTower5FRocketBossBeforeText
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waitbutton
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closetext
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winlosstext RadioTower5FRocketBossWinText, 0
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setlasttalked RADIOTOWER5F_ROCKET
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loadtrainer EXECUTIVEM, EXECUTIVEM_1
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startbattle
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reloadmapafterbattle
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opentext
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writetext RadioTower5FRocketBossAfterText
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waitbutton
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closetext
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special FadeBlackQuickly
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special ReloadSpritesNoPalettes
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disappear RADIOTOWER5F_ROCKET
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disappear RADIOTOWER5F_ROCKET_GIRL
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pause 15
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special FadeInQuickly
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setevent EVENT_BEAT_ROCKET_EXECUTIVEM_1
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setevent EVENT_CLEARED_RADIO_TOWER
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clearflag ENGINE_ROCKETS_IN_RADIO_TOWER
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setevent EVENT_GOLDENROD_CITY_ROCKET_SCOUT
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setevent EVENT_GOLDENROD_CITY_ROCKET_TAKEOVER
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setevent EVENT_RADIO_TOWER_ROCKET_TAKEOVER
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clearevent EVENT_MAHOGANY_MART_OWNERS
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clearflag ENGINE_ROCKETS_IN_MAHOGANY
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clearevent EVENT_GOLDENROD_CITY_CIVILIANS
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clearevent EVENT_RADIO_TOWER_CIVILIANS_AFTER
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setevent EVENT_BLACKTHORN_CITY_SUPER_NERD_BLOCKS_GYM
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clearevent EVENT_BLACKTHORN_CITY_SUPER_NERD_DOES_NOT_BLOCK_GYM
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special PlayMapMusic
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disappear RADIOTOWER5F_DIRECTOR
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moveobject RADIOTOWER5F_DIRECTOR, 12, 0
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appear RADIOTOWER5F_DIRECTOR
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applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksIn
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turnobject PLAYER, RIGHT
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opentext
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writetext RadioTower5FDirectorThankYouText
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promptbutton
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verbosegiveitem CLEAR_BELL
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writetext RadioTower5FDirectorDescribeClearBellText
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waitbutton
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closetext
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setscene SCENE_RADIOTOWER5F_NOOP
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setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, SCENE_ECRUTEAKTINTOWERENTRANCE_SAGE_BLOCKS
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setevent EVENT_GOT_CLEAR_BELL
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setevent EVENT_TEAM_ROCKET_DISBANDED
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sjump .UselessJump
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.UselessJump:
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applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksOut
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playsound SFX_EXIT_BUILDING
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disappear RADIOTOWER5F_DIRECTOR
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end
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Ben:
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jumptextfaceplayer BenText
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RadioTower5FUltraBall:
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itemball ULTRA_BALL
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RadioTower5FDirectorsOfficeSign:
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jumptext RadioTower5FDirectorsOfficeSignText
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RadioTower5FStudio1Sign:
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jumptext RadioTower5FStudio1SignText
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RadioTower5FBookshelf:
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jumpstd MagazineBookshelfScript
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FakeDirectorMovement:
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step LEFT
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step LEFT
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step LEFT
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step UP
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step UP
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step_end
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RadioTower5FDirectorWalksIn:
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step DOWN
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step DOWN
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step RIGHT
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step RIGHT
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step RIGHT
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step RIGHT
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step DOWN
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step DOWN
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step DOWN
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step LEFT
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step_end
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RadioTower5FDirectorWalksOut:
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step RIGHT
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step UP
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step UP
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step UP
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step UP
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step UP
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step_end
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RadioTower5FPlayerTwoStepsLeftMovement:
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step LEFT
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step LEFT
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step_end
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FakeDirectorTextBefore1:
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text "Y-you! You came to"
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line "rescue me?"
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done
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FakeDirectorTextBefore2:
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text "Is that what you"
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line "were expecting?"
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para "Wrong!"
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line "I'm an imposter!"
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para "I pretended to be"
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line "the real thing to"
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para "prepare for our"
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line "takeover."
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para "Do you want to"
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line "know where we hid"
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cont "the real DIRECTOR?"
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para "Sure, I'll tell"
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line "you. But only if"
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cont "you can beat me!"
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done
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FakeDirectorWinText:
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text "OK, OK. I'll tell"
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line "you where he is."
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done
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FakeDirectorTextAfter:
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text "We stashed the"
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line "real DIRECTOR in"
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para "the UNDERGROUND"
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line "WAREHOUSE."
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para "It's at the far"
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line "end of the UNDER-"
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cont "GROUND."
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para "But I doubt you'll"
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line "get that far."
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done
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Executivef1SeenText:
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text "Remember me from"
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line "the HIDEOUT in"
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cont "MAHOGANY TOWN?"
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para "I lost then, but I"
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line "won't this time."
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done
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Executivef1BeatenText:
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text "This can't be"
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line "happening!"
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para "I fought hard, but"
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line "I still lost…"
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done
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Executivef1AfterBattleText:
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text "<PLAYER>, isn't it?"
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para "A brat like you"
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line "won't appreciate"
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para "the magnificence"
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line "of TEAM ROCKET."
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para "That's too bad."
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line "I really admire"
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cont "your power."
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done
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RadioTower5FRocketBossBeforeText:
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text "Oh? You managed to"
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line "get this far?"
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para "You must be quite"
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line "the trainer."
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para "We intend to take"
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line "over this RADIO"
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para "STATION and an-"
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line "nounce our come-"
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cont "back."
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para "That should bring"
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line "our boss GIOVANNI"
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para "back from his solo"
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line "training."
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para "We are going to"
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line "regain our former"
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cont "glory."
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para "I won't allow you"
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line "to interfere with"
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cont "our plans."
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done
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RadioTower5FRocketBossWinText:
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text "No! Forgive me,"
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line "GIOVANNI!"
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done
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RadioTower5FRocketBossAfterText:
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text "How could this be?"
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para "Our dreams have"
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line "come to naught."
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para "I wasn't up to the"
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line "task after all."
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para "Like GIOVANNI did"
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line "before me, I will"
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para "disband TEAM"
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line "ROCKET here today."
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para "Farewell."
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done
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RadioTower5FDirectorThankYouText:
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text "DIRECTOR: <PLAY_G>,"
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line "thank you!"
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para "Your courageous"
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line "actions have saved"
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para "#MON nation-"
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line "wide."
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para "I know it's not"
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line "much, but please"
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cont "take this."
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done
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RadioTower5FDirectorDescribeClearBellText:
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text "There used to be a"
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line "tower right here"
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cont "in GOLDENROD CITY."
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para "But it was old and"
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line "creaky."
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para "So we replaced it"
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line "with our RADIO"
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cont "TOWER."
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para "We dug up that"
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line "bell during"
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cont "construction."
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para "I heard that all"
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line "sorts of #MON"
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para "lived in GOLDENROD"
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line "in the past."
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para "Perhaps…"
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para "That bell has some"
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line "connection to the"
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para "TIN TOWER in"
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line "ECRUTEAK CITY…"
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para "Ah!"
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para "That reminds me…"
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para "I overheard TEAM"
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line "ROCKET whispering."
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para "Apparently, some-"
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line "thing is going on"
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cont "at the TIN TOWER."
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para "I have no idea"
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line "what is happening,"
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para "but you might look"
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line "into it."
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para "OK, I better go to"
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line "my OFFICE."
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done
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RadioTower5FDirectorText:
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text "DIRECTOR: Hello,"
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line "<PLAY_G>!"
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para "You know, I love"
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line "#MON."
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para "I built this RADIO"
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line "TOWER so I could"
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para "express my love"
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line "of #MON."
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para "It would be nice"
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line "if people enjoyed"
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cont "our programs."
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done
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BenText:
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text "BEN: Do you listen"
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line "to our music?"
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done
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RadioTower5FDirectorsOfficeSignText:
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text "5F DIRECTOR'S"
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line " OFFICE"
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done
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RadioTower5FStudio1SignText:
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text "5F STUDIO 1"
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done
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RadioTower5F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 0, 0, RADIO_TOWER_4F, 1
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warp_event 12, 0, RADIO_TOWER_4F, 3
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def_coord_events
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coord_event 0, 3, SCENE_RADIOTOWER5F_FAKE_DIRECTOR, FakeDirectorScript
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coord_event 16, 5, SCENE_RADIOTOWER5F_ROCKET_BOSS, RadioTower5FRocketBossScene
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def_bg_events
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bg_event 3, 0, BGEVENT_READ, RadioTower5FDirectorsOfficeSign
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bg_event 11, 0, BGEVENT_READ, RadioTower5FStudio1Sign
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bg_event 15, 0, BGEVENT_READ, RadioTower5FStudio1Sign
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bg_event 16, 1, BGEVENT_READ, RadioTower5FBookshelf
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bg_event 17, 1, BGEVENT_READ, RadioTower5FBookshelf
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def_object_events
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object_event 3, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Director, -1
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object_event 13, 5, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
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object_event 17, 2, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerExecutivef1, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
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object_event 13, 5, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Ben, EVENT_RADIO_TOWER_CIVILIANS_AFTER
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object_event 8, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RadioTower5FUltraBall, EVENT_RADIO_TOWER_5F_ULTRA_BALL
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