mirror of https://github.com/pret/pokecrystal.git
182 lines
4.3 KiB
NASM
182 lines
4.3 KiB
NASM
object_const_def
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const GOLDENRODMAGNETTRAINSTATION_OFFICER
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const GOLDENRODMAGNETTRAINSTATION_GENTLEMAN
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GoldenrodMagnetTrainStation_MapScripts:
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def_scene_scripts
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scene_script .DummyScene, SCENE_GOLDENRODMAGNETTRAINSTATION_ARRIVE_FROM_SAFFRON
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def_callbacks
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.DummyScene:
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end
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GoldenrodMagnetTrainStationOfficerScript:
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faceplayer
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opentext
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checkevent EVENT_RESTORED_POWER_TO_KANTO
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iftrue .MagnetTrainToSaffron
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writetext GoldenrodMagnetTrainStationOfficerTheTrainHasntComeInText
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waitbutton
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closetext
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end
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.MagnetTrainToSaffron:
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writetext GoldenrodMagnetTrainStationOfficerAreYouComingAboardText
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yesorno
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iffalse .DecidedNotToRide
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checkitem PASS
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iffalse .PassNotInBag
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writetext GoldenrodMagnetTrainStationOfficerRightThisWayText
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waitbutton
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closetext
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applymovement GOLDENRODMAGNETTRAINSTATION_OFFICER, GoldenrodMagnetTrainStationOfficerApproachTrainDoorMovement
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applymovement PLAYER, GoldenrodMagnetTrainStationPlayerApproachAndEnterTrainMovement
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setval FALSE
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special MagnetTrain
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warpcheck
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newloadmap MAPSETUP_TRAIN
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applymovement PLAYER, .MovementBoardTheTrain
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wait 20
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end
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.MovementBoardTheTrain:
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turn_head DOWN
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step_end
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.PassNotInBag:
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writetext GoldenrodMagnetTrainStationOfficerYouDontHaveARailPassText
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waitbutton
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closetext
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end
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.DecidedNotToRide:
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writetext GoldenrodMagnetTrainStationOfficerHopeToSeeYouAgainText
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waitbutton
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closetext
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end
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Script_ArriveFromSaffron:
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applymovement GOLDENRODMAGNETTRAINSTATION_OFFICER, GoldenrodMagnetTrainStationOfficerApproachTrainDoorMovement
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applymovement PLAYER, GoldenrodMagnetTrainStationPlayerLeaveTrainAndEnterStationMovement
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applymovement GOLDENRODMAGNETTRAINSTATION_OFFICER, GoldenrodMagnetTrainStationOfficerReturnToBoardingGateMovement
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opentext
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writetext GoldenrodMagnetTrainStationOfficerArrivedInGoldenrodText
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waitbutton
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closetext
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end
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GoldenrodMagnetTrainStationGentlemanScript:
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jumptextfaceplayer GoldenrodMagnetTrainStationGentlemanText
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GoldenrodMagnetTrainStationOfficerApproachTrainDoorMovement:
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step UP
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step UP
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step RIGHT
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turn_head LEFT
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step_end
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GoldenrodMagnetTrainStationOfficerReturnToBoardingGateMovement:
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step LEFT
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step DOWN
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step DOWN
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step_end
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GoldenrodMagnetTrainStationPlayerApproachAndEnterTrainMovement:
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step UP
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step UP
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step UP
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step LEFT
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step LEFT
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step LEFT
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step UP
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step UP
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step_end
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GoldenrodMagnetTrainStationPlayerLeaveTrainAndEnterStationMovement:
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step LEFT
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step LEFT
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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turn_head UP
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step_end
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GoldenrodMagnetTrainStationOfficerTheTrainHasntComeInText:
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text "The train hasn't"
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line "come in…"
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para "I know! I'll carry"
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line "the passengers on"
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cont "my back!"
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para "That won't work."
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done
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GoldenrodMagnetTrainStationOfficerAreYouComingAboardText:
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text "We'll soon depart"
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line "for SAFFRON."
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para "Are you coming"
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line "aboard?"
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done
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GoldenrodMagnetTrainStationOfficerRightThisWayText:
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text "May I see your"
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line "rail PASS, please?"
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para "OK. Right this"
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line "way, please."
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done
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GoldenrodMagnetTrainStationOfficerYouDontHaveARailPassText:
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text "Sorry. You don't"
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line "have a rail PASS."
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done
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GoldenrodMagnetTrainStationOfficerHopeToSeeYouAgainText:
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text "We hope to see you"
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line "again!"
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done
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GoldenrodMagnetTrainStationOfficerArrivedInGoldenrodText:
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text "We have arrived in"
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line "GOLDENROD."
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para "We hope to see you"
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line "again."
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done
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GoldenrodMagnetTrainStationGentlemanText:
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text "I'm the PRESIDENT."
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para "My dream was to"
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line "build a train that"
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para "is faster than any"
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line "#MON."
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para "It really brings"
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line "JOHTO much closer"
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cont "to KANTO."
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done
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GoldenrodMagnetTrainStation_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 8, 17, GOLDENROD_CITY, 5
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warp_event 9, 17, GOLDENROD_CITY, 5
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warp_event 6, 5, SAFFRON_MAGNET_TRAIN_STATION, 4
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warp_event 11, 5, SAFFRON_MAGNET_TRAIN_STATION, 3
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def_coord_events
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coord_event 11, 6, SCENE_GOLDENRODMAGNETTRAINSTATION_ARRIVE_FROM_SAFFRON, Script_ArriveFromSaffron
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def_bg_events
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def_object_events
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object_event 9, 9, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodMagnetTrainStationOfficerScript, -1
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object_event 11, 14, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodMagnetTrainStationGentlemanScript, EVENT_GOLDENROD_TRAIN_STATION_GENTLEMAN
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