pokecrystal/engine/routines/placewaitingtext.asm

25 lines
301 B
NASM

PlaceWaitingText:: ; 4000
hlcoord 3, 10
ld b, 1
ld c, 11
ld a, [wBattleMode]
and a
jr z, .notinbattle
call TextBox
jr .proceed
.notinbattle
predef Predef_LinkTextbox
.proceed
hlcoord 4, 11
ld de, .Waiting
call PlaceString
ld c, 50
jp DelayFrames
.Waiting: ; 4025
db "Waiting...!@"