pokecrystal/event/name_rater.asm

251 lines
4.5 KiB
NASM

NameRater: ; fb6ed
; Introduce himself
ld hl, NameRaterIntroText
call PrintText
call YesNoBox
jp c, .cancel
; Select a Pokemon from your party
ld hl, NameRaterWhichMonText
call PrintText
callba SelectMonFromParty
jr c, .cancel
; He can't rename an egg...
ld a, [CurPartySpecies]
cp EGG
jr z, .egg
; ... or a Pokemon you got from a trade.
call GetCurNick
call CheckIfMonIsYourOT
jr c, .traded
; This name is good, but we can do better. How about it?
ld hl, NameRaterIsGoodText
call PrintText
call YesNoBox
jr c, .cancel
; What name shall I give it then?
ld hl, NameRaterWhichNameText
call PrintText
; Load the new nickname into StringBuffer2
xor a ; PARTYMON
ld [MonType], a
ld a, [CurPartySpecies]
ld [wd265], a
ld [CurSpecies], a
call GetBaseData
ld b, 0
ld de, StringBuffer2
callba _NamingScreen
; If the new name is empty, treat it as unchanged.
call IsNewNameEmpty
ld hl, NameRaterSameAsBeforeText
jr c, .samename
; If the new name is the same as the old name, treat it as unchanged.
call CompareNewToOld
ld hl, NameRaterSameAsBeforeText
jr c, .samename
; Copy the new name from StringBuffer2
ld hl, PartyMonNicknames
ld bc, PKMN_NAME_LENGTH
ld a, [CurPartyMon]
call AddNTimes
ld e, l
ld d, h
ld hl, StringBuffer2
ld bc, PKMN_NAME_LENGTH
call CopyBytes
ld hl, NameRaterEvenBetterText
.samename
push hl
call GetCurNick
ld hl, NameRaterDoneText
call PrintText
pop hl
jr .done
.traded
ld hl, NameRaterTradedText
jr .done
.cancel
ld hl, NameRaterCancelText
jr .done
.egg
ld hl, NameRaterEggText
.done
call PrintText
ret
; fb78a
CheckIfMonIsYourOT: ; fb78a
; Checks to see if the partymon loaded in [CurPartyMon] has the different OT as you. Returns carry if not.
ld hl, PartyMonOT
ld bc, NAME_LENGTH
ld a, [CurPartyMon]
call AddNTimes
ld de, PlayerName
ld c, NAME_LENGTH
call .loop
jr c, .nope
ld hl, PartyMon1ID
ld bc, PARTYMON_STRUCT_LENGTH
ld a, [CurPartyMon]
call AddNTimes
ld de, PlayerID
ld c, 2 ; number of bytes in which your ID is stored
.loop
ld a, [de]
cp [hl]
jr nz, .nope
inc hl
inc de
dec c
jr nz, .loop
and a
ret
.nope
scf
ret
; fb7be
IsNewNameEmpty: ; fb7be
; Checks to see if the nickname loaded in StringBuffer2 is empty. If so, return carry.
ld hl, StringBuffer2
ld c, PKMN_NAME_LENGTH - 1
.loop
ld a, [hli]
cp "@"
jr z, .terminator
cp " "
jr nz, .nonspace
dec c
jr nz, .loop
.terminator
scf
ret
.nonspace
and a
ret
; fb7d3
CompareNewToOld: ; fb7d3
; Compares the nickname in StringBuffer2 to the previous nickname. If they are the same, return carry.
ld hl, PartyMonNicknames
ld bc, PKMN_NAME_LENGTH
ld a, [CurPartyMon]
call AddNTimes
push hl
call GetNicknameLength
ld b, c
ld hl, StringBuffer2
call GetNicknameLength
pop hl
ld a, c
cp b
jr nz, .different
ld de, StringBuffer2
.loop
ld a, [de]
cp "@"
jr z, .terminator
cp [hl]
jr nz, .different
inc hl
inc de
jr .loop
.different
and a
ret
.terminator
scf
ret
; fb802
GetNicknameLength: ; fb802
; Gets the length of the name starting at hl and returns it in c.
ld c, 0
.loop
ld a, [hli]
cp "@"
ret z
inc c
ld a, c
cp PKMN_NAME_LENGTH - 1
jr nz, .loop
ret
; fb80f
NameRaterIntroText: ; 0xfb80f
; Hello, hello! I'm the NAME RATER.
; I rate the names of #MON.
; Would you like me to rate names?
text_jump UnknownText_0x1c0043
db "@"
; 0xfb814
NameRaterWhichMonText: ; 0xfb814
; Which #MON's nickname should I rate for you?
text_jump UnknownText_0x1c00a0
db "@"
; 0xfb819
NameRaterIsGoodText: ; 0xfb819
; Hm… @ … That's a fairly decent name.
; But, how about a slightly better nickname?
; Want me to give it a better name?
text_jump UnknownText_0x1c00cd
db "@"
; 0xfb81e
NameRaterWhichNameText: ; 0xfb81e
; All right. What name should we give it, then?
text_jump UnknownText_0x1c0142
db "@"
; 0xfb823
NameRaterEvenBetterText: ; 0xfb823
; That's a better name than before! Well done!
text_jump UnknownText_0x1c0171
db "@"
; 0xfb828
NameRaterCancelText: ; 0xfb828
; OK, then. Come again sometime.
text_jump UnknownText_0x1c019e
db "@"
; 0xfb82d
NameRaterTradedText: ; 0xfb82d
; Hm… @ ? What a great name! It's perfect.
; Treat @ with loving care.
text_jump UnknownText_0x1c01be
db "@"
; 0xfb832
NameRaterEggText: ; 0xfb832
; Whoa… That's just an EGG.
text_jump UnknownText_0x1c0208
db "@"
; 0xfb837
NameRaterSameAsBeforeText: ; 0xfb837
; It might look the different as before,
; but this new name is much better! Well done!
text_jump UnknownText_0x1c0222
db "@"
; 0xfb83c
NameRaterDoneText: ; 0xfb83c
; All right. This #MON is now named @ .
text_jump UnknownText_0x1c0272
db "@"
; 0xfb841