pokecrystal/constants
Rangi 81306889e3 Merge branch 'master' of https://github.com/pret/pokecrystal 2018-04-04 23:56:40 -04:00
..
audio_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
battle_anim_constants.asm const_def N 2018-01-31 11:38:45 -05:00
battle_constants.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-03 19:42:56 -05:00
battle_tower_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
collision_constants.asm Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
credits_constants.asm const_def N 2018-01-31 11:38:45 -05:00
cry_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
deco_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
engine_flags.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
event_flags.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-03 19:42:56 -05:00
gfx_constants.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2018-04-04 23:56:40 -04:00
hardware_constants.asm Break up engine/events_3.asm 2018-01-11 23:50:44 -05:00
icon_constants.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
input_constants.asm Add constants for time-of-day boundaries 2017-12-11 12:20:01 -05:00
item_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
item_data_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
landmark_constants.asm Disambiguate some uses of wcf64/5/6 2018-01-11 15:36:11 -05:00
map_constants.asm Pokecom Center Admin Room -> Office 2018-02-25 22:19:17 -05:00
map_data_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
map_object_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
map_setup_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
menu_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
misc_constants.asm HOF_MASTER_COUNT EQU 200 2018-03-04 00:27:22 -05:00
mobile_constants.asm Move some misc/ files into meaningful directories 2017-12-15 12:53:33 -05:00
move_constants.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
move_effect_constants.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
music_constants.asm map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
npc_trade_constants.asm NPC trade constants don't all just start with TRADE_ 2018-01-31 21:16:57 -05:00
phone_constants.asm data/phone_text → data/phone/text 2018-01-09 19:51:30 -05:00
pokemon_constants.asm use "x + -1" not "x +- 1" 2018-02-02 22:55:38 -05:00
pokemon_data_constants.asm "HUMANSHAPE, aka Humanshape" 2018-02-25 22:38:09 -05:00
printer_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
radio_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
scene_constants.asm SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern) 2018-02-01 15:06:06 -05:00
scgb_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
script_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
serial_constants.asm Resolve #471 (although link code still needs more cleanup, like its WRAM labels) 2018-01-19 14:49:43 -05:00
sfx_constants.asm wiggle → wobble 2018-01-19 00:16:08 -05:00
sprite_anim_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
sprite_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
sprite_data_constants.asm const_def N 2018-01-31 11:38:45 -05:00
std_constants.asm Correct comments 2018-01-25 22:22:25 -05:00
text_constants.asm Update docs and comments to reflect renames 2018-04-04 23:44:24 +02:00
tileset_constants.asm const_def N 2018-01-31 11:38:45 -05:00
trainer_constants.asm Clean up some hex values in map scripts 2018-01-09 18:45:25 -05:00
trainer_data_constants.asm Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable. 2018-01-25 20:34:33 -05:00
type_constants.asm Move type data to data/types/ 2018-01-22 16:23:34 -05:00
wram_constants.asm ENGINE_BUG_CONTEST_ON -> ENGINE_MAIN_MENU_MOBILE_CHOICES (resolves #490) 2018-02-25 22:23:20 -05:00