mirror of https://github.com/pret/pokecrystal.git
412 lines
12 KiB
NASM
412 lines
12 KiB
NASM
; Legacy support for old pokecrystal.
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; Allows porting scripts with as few edits as possible.
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; Legacy support not in this file can be found by looking for the keyword: "LEGACY"
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; macros/farcall.asm
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DEF callba EQUS "farcall"
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DEF callab EQUS "callfar"
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; macros/gfx.asm
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MACRO dsprite
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dbsprite \3, \1, \4, \2, \5, \6
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ENDM
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; macros/data.asm
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MACRO dbbw
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db \1, \2
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dw \3
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ENDM
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MACRO dbww
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db \1
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dw \2, \3
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ENDM
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MACRO dbwww
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db \1
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dw \2, \3, \4
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ENDM
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; macros/scripts/audio.asm
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DEF __ EQU 0
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DEF CC EQU 13
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MACRO musicheader
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channel_count \1
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channel \2, \3
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ENDM
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MACRO sound
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note \1, \2
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db \3
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dw \4
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ENDM
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MACRO noise
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note \1, \2
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db \3
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db \4
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ENDM
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MACRO notetype
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if _NARG >= 2
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note_type \1, \2 >> 4, \2 & $0f
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else
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note_type \1
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endc
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ENDM
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MACRO pitchoffset
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transpose \1, \2 - 1
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ENDM
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DEF dutycycle EQUS "duty_cycle"
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MACRO intensity
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volume_envelope \1 >> 4, \1 & $0f
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ENDM
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MACRO soundinput
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pitch_sweep \1 >> 4, \1 & $0f
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ENDM
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DEF unknownmusic0xde EQUS "sound_duty"
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MACRO sound_duty
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db duty_cycle_pattern_cmd
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if _NARG == 4
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db \1 | (\2 << 2) | (\3 << 4) | (\4 << 6)
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else
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db \1
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endc
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ENDM
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DEF togglesfx EQUS "toggle_sfx"
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MACRO slidepitchto
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pitch_slide \1, (8 - \2), \3
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ENDM
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DEF togglenoise EQUS "toggle_noise"
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MACRO panning
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force_stereo_panning ((\1 >> 4) & 1), (\1 & 1)
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ENDM
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DEF tone EQUS "pitch_offset"
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DEF restartchannel EQUS "restart_channel"
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DEF newsong EQUS "new_song"
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DEF sfxpriorityon EQUS "sfx_priority_on"
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DEF sfxpriorityoff EQUS "sfx_priority_off"
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MACRO stereopanning
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stereo_panning ((\1 >> 4) & 1), (\1 & 1)
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ENDM
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DEF sfxtogglenoise EQUS "sfx_toggle_noise"
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DEF setcondition EQUS "set_condition"
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DEF jumpif EQUS "sound_jump_if"
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DEF jumpchannel EQUS "sound_jump"
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DEF loopchannel EQUS "sound_loop"
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DEF callchannel EQUS "sound_call"
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DEF endchannel EQUS "sound_ret"
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; macros/scripts/events.asm
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DEF checkmorn EQUS "checktime MORN"
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DEF checkday EQUS "checktime DAY"
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DEF checknite EQUS "checktime NITE"
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DEF jump EQUS "sjump"
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DEF farjump EQUS "farsjump"
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DEF priorityjump EQUS "sdefer"
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DEF prioritysjump EQUS "sdefer"
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DEF ptcall EQUS "memcall"
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DEF ptjump EQUS "memjump"
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DEF ptpriorityjump EQUS "stopandsjump"
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DEF ptcallasm EQUS "memcallasm"
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DEF if_equal EQUS "ifequal"
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DEF if_not_equal EQUS "ifnotequal"
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DEF if_greater_than EQUS "ifgreater"
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DEF if_less_than EQUS "ifless"
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DEF end_all EQUS "endall"
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DEF return EQUS "endcallback"
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DEF reloadandreturn EQUS "reloadend"
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DEF checkmaptriggers EQUS "checkmapscene"
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DEF domaptrigger EQUS "setmapscene"
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DEF checktriggers EQUS "checkscene"
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DEF dotrigger EQUS "setscene"
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DEF faceperson EQUS "faceobject"
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DEF moveperson EQUS "moveobject"
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DEF writepersonxy EQUS "writeobjectxy"
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DEF spriteface EQUS "turnobject"
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DEF objectface EQUS "turnobject"
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DEF applymovement2 EQUS "applymovementlasttalked"
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DEF writebyte EQUS "setval"
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DEF addvar EQUS "addval"
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DEF copybytetovar EQUS "readmem"
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DEF copyvartobyte EQUS "writemem"
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DEF checkcode EQUS "readvar"
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DEF writevarcode EQUS "writevar"
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DEF writecode EQUS "loadvar"
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DEF MEM_BUFFER_0 EQUS "STRING_BUFFER_3"
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DEF MEM_BUFFER_1 EQUS "STRING_BUFFER_4"
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DEF MEM_BUFFER_2 EQUS "STRING_BUFFER_5"
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DEF vartomem EQUS "getnum"
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DEF mapnametotext EQUS "getcurlandmarkname"
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DEF readcoins EQUS "getcoins"
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MACRO pokenamemem
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getmonname \2, \1
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ENDM
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MACRO itemtotext
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getitemname \2, \1
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ENDM
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MACRO landmarktotext
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getlandmarkname \2, \1
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ENDM
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MACRO trainertotext
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gettrainername \3, \1, \2
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ENDM
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MACRO trainerclassname
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gettrainerclassname \2, \1
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ENDM
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MACRO name
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getname \3, \1, \2
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ENDM
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MACRO stringtotext
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getstring \2, \1
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ENDM
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MACRO readmoney
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getmoney \2, \1
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ENDM
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DEF RAM2MEM EQUS "getnum"
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DEF loadfont EQUS "opentext"
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DEF loadmenudata EQUS "loadmenu"
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DEF loadmenuheader EQUS "loadmenu"
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DEF writebackup EQUS "closewindow"
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DEF interpretmenu EQUS "_2dmenu"
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DEF interpretmenu2 EQUS "verticalmenu"
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DEF buttonsound EQUS "promptbutton"
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DEF battlecheck EQUS "randomwildmon"
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DEF loadtrainerdata EQUS "loadtemptrainer"
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DEF loadpokedata EQUS "loadwildmon"
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DEF returnafterbattle EQUS "reloadmapafterbattle"
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DEF trainerstatus EQUS "trainerflagaction"
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DEF talkaftercancel EQUS "endifjustbattled"
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DEF talkaftercheck EQUS "checkjustbattled"
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DEF playrammusic EQUS "encountermusic"
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DEF reloadmapmusic EQUS "dontrestartmapmusic"
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DEF resetfuncs EQUS "endall"
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DEF storetext EQUS "battletowertext"
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DEF displaylocation EQUS "landmarktotext"
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DEF givepokeitem EQUS "givepokemail"
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DEF checkpokeitem EQUS "checkpokemail"
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DEF passtoengine EQUS "autoinput"
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DEF verbosegiveitem2 EQUS "verbosegiveitemvar"
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DEF loadbytec2cf EQUS "writeunusedbyte"
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DEF writeunusedbytebuffer EQUS "writeunusedbyte"
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; macros/scripts/maps.asm
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MACRO mapconst
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map_const \1, \3, \2
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ENDM
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DEF maptrigger EQUS "scene_script"
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MACRO warp_def
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warp_event \2, \1, \4, \3
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ENDM
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MACRO xy_trigger
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coord_event \3, \2, \1, \5
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ENDM
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MACRO signpost
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bg_event \2, \1, \3, \4
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ENDM
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MACRO person_event
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object_event \3, \2, \1, \4, \5, \6, \7, \8, \9, \<10>, \<11>, \<12>, \<13>
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ENDM
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DEF PERSONTYPE_SCRIPT EQUS "OBJECTTYPE_SCRIPT"
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DEF PERSONTYPE_ITEMBALL EQUS "OBJECTTYPE_ITEMBALL"
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DEF PERSONTYPE_TRAINER EQUS "OBJECTTYPE_TRAINER"
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DEF SCENE_DEFAULT EQU 0
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DEF SCENE_FINISHED EQU 1
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; macros/scripts/movement.asm
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DEF show_person EQUS "show_object"
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DEF hide_person EQUS "hide_object"
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DEF remove_person EQUS "remove_object"
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DEF turn_head_down EQUS "turn_head DOWN"
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DEF turn_head_up EQUS "turn_head UP"
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DEF turn_head_left EQUS "turn_head LEFT"
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DEF turn_head_right EQUS "turn_head RIGHT"
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DEF turn_step_down EQUS "turn_step DOWN"
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DEF turn_step_up EQUS "turn_step UP"
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DEF turn_step_left EQUS "turn_step LEFT"
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DEF turn_step_right EQUS "turn_step RIGHT"
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DEF slow_step_down EQUS "slow_step DOWN"
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DEF slow_step_up EQUS "slow_step UP"
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DEF slow_step_left EQUS "slow_step LEFT"
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DEF slow_step_right EQUS "slow_step RIGHT"
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DEF step_down EQUS "step DOWN"
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DEF step_up EQUS "step UP"
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DEF step_left EQUS "step LEFT"
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DEF step_right EQUS "step RIGHT"
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DEF big_step_down EQUS "big_step DOWN"
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DEF big_step_up EQUS "big_step UP"
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DEF big_step_left EQUS "big_step LEFT"
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DEF big_step_right EQUS "big_step RIGHT"
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DEF slow_slide_step_down EQUS "slow_slide_step DOWN"
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DEF slow_slide_step_up EQUS "slow_slide_step UP"
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DEF slow_slide_step_left EQUS "slow_slide_step LEFT"
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DEF slow_slide_step_right EQUS "slow_slide_step RIGHT"
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DEF slide_step_down EQUS "slide_step DOWN"
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DEF slide_step_up EQUS "slide_step UP"
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DEF slide_step_left EQUS "slide_step LEFT"
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DEF slide_step_right EQUS "slide_step RIGHT"
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DEF fast_slide_step_down EQUS "fast_slide_step DOWN"
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DEF fast_slide_step_up EQUS "fast_slide_step UP"
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DEF fast_slide_step_left EQUS "fast_slide_step LEFT"
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DEF fast_slide_step_right EQUS "fast_slide_step RIGHT"
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DEF turn_away_down EQUS "turn_away DOWN"
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DEF turn_away_up EQUS "turn_away UP"
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DEF turn_away_left EQUS "turn_away LEFT"
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DEF turn_away_right EQUS "turn_away RIGHT"
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DEF turn_in_down EQUS "turn_in DOWN"
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DEF turn_in_up EQUS "turn_in UP"
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DEF turn_in_left EQUS "turn_in LEFT"
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DEF turn_in_right EQUS "turn_in RIGHT"
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DEF turn_waterfall_down EQUS "turn_waterfall DOWN"
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DEF turn_waterfall_up EQUS "turn_waterfall UP"
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DEF turn_waterfall_left EQUS "turn_waterfall LEFT"
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DEF turn_waterfall_right EQUS "turn_waterfall RIGHT"
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DEF slow_jump_step_down EQUS "slow_jump_step DOWN"
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DEF slow_jump_step_up EQUS "slow_jump_step UP"
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DEF slow_jump_step_left EQUS "slow_jump_step LEFT"
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DEF slow_jump_step_right EQUS "slow_jump_step RIGHT"
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DEF jump_step_down EQUS "jump_step DOWN"
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DEF jump_step_up EQUS "jump_step UP"
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DEF jump_step_left EQUS "jump_step LEFT"
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DEF jump_step_right EQUS "jump_step RIGHT"
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DEF fast_jump_step_down EQUS "fast_jump_step DOWN"
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DEF fast_jump_step_up EQUS "fast_jump_step UP"
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DEF fast_jump_step_left EQUS "fast_jump_step LEFT"
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DEF fast_jump_step_right EQUS "fast_jump_step RIGHT"
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DEF step_sleep_1 EQUS "step_sleep 1"
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DEF step_sleep_2 EQUS "step_sleep 2"
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DEF step_sleep_3 EQUS "step_sleep 3"
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DEF step_sleep_4 EQUS "step_sleep 4"
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DEF step_sleep_5 EQUS "step_sleep 5"
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DEF step_sleep_6 EQUS "step_sleep 6"
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DEF step_sleep_7 EQUS "step_sleep 7"
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DEF step_sleep_8 EQUS "step_sleep 8"
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; macros/scripts/text.asm
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DEF text_from_ram EQUS "text_ram"
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DEF start_asm EQUS "text_asm"
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DEF deciram EQUS "text_decimal"
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DEF interpret_data EQUS "text_pause"
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DEF limited_interpret_data EQUS "text_dots"
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DEF link_wait_button EQUS "text_waitbutton"
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DEF text_linkwaitbutton EQUS "text_waitbutton"
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DEF text_linkpromptbutton EQUS "text_waitbutton"
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DEF current_day EQUS "text_today"
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DEF text_jump EQUS "text_far"
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; macros/scripts/battle_anims.asm
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DEF anim_enemyfeetobj EQUS "anim_battlergfx_2row"
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DEF anim_playerheadobj EQUS "anim_battlergfx_1row"
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DEF anim_clearsprites EQUS "anim_keepsprites"
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; macros/scripts/oam_anims.asm
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DEF dorestart EQUS "oamrestart"
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DEF dowait EQUS "oamwait"
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DEF delanim EQUS "oamdel"
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; engine/events/std_scripts.asm
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DEF pokecenternurse EQUS "PokecenterNurseScript"
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DEF difficultbookshelf EQUS "DifficultBookshelfScript"
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DEF picturebookshelf EQUS "PictureBookshelfScript"
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DEF magazinebookshelf EQUS "MagazineBookshelfScript"
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DEF teamrocketoath EQUS "TeamRocketOathScript"
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DEF incenseburner EQUS "IncenseBurnerScript"
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DEF merchandiseshelf EQUS "MerchandiseShelfScript"
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DEF townmap EQUS "TownMapScript"
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DEF window EQUS "WindowScript"
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DEF tv EQUS "TVScript"
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DEF homepage EQUS "HomepageScript"
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DEF radio1 EQUS "Radio1Script"
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DEF radio2 EQUS "Radio2Script"
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DEF trashcan EQUS "TrashCanScript"
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DEF strengthboulder EQUS "StrengthBoulderScript"
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DEF smashrock EQUS "SmashRockScript"
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DEF pokecentersign EQUS "PokecenterSignScript"
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DEF martsign EQUS "MartSignScript"
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DEF goldenrodrockets EQUS "GoldenrodRocketsScript"
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DEF radiotowerrockets EQUS "RadioTowerRocketsScript"
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DEF elevatorbutton EQUS "ElevatorButtonScript"
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DEF daytotext EQUS "DayToTextScript"
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DEF bugcontestresultswarp EQUS "BugContestResultsWarpScript"
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DEF bugcontestresults EQUS "BugContestResultsScript"
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DEF initializeevents EQUS "InitializeEventsScript"
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DEF asknumber1m EQUS "AskNumber1MScript"
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DEF asknumber2m EQUS "AskNumber2MScript"
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DEF registerednumberm EQUS "RegisteredNumberMScript"
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DEF numberacceptedm EQUS "NumberAcceptedMScript"
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DEF numberdeclinedm EQUS "NumberDeclinedMScript"
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DEF phonefullm EQUS "PhoneFullMScript"
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DEF rematchm EQUS "RematchMScript"
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DEF giftm EQUS "GiftMScript"
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DEF packfullm EQUS "PackFullMScript"
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DEF rematchgiftm EQUS "RematchGiftMScript"
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DEF asknumber1f EQUS "AskNumber1FScript"
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DEF asknumber2f EQUS "AskNumber2FScript"
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DEF registerednumberf EQUS "RegisteredNumberFScript"
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DEF numberacceptedf EQUS "NumberAcceptedFScript"
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DEF numberdeclinedf EQUS "NumberDeclinedFScript"
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DEF phonefullf EQUS "PhoneFullFScript"
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DEF rematchf EQUS "RematchFScript"
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DEF giftf EQUS "GiftFScript"
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DEF packfullf EQUS "PackFullFScript"
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DEF rematchgiftf EQUS "RematchGiftFScript"
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DEF gymstatue1 EQUS "GymStatue1Script"
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DEF gymstatue2 EQUS "GymStatue2Script"
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DEF receiveitem EQUS "ReceiveItemScript"
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DEF receivetogepiegg EQUS "ReceiveTogepiEggScript"
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DEF pcscript EQUS "PCScript"
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DEF gamecornercoinvendor EQUS "GameCornerCoinVendorScript"
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DEF happinesschecknpc EQUS "HappinessCheckScript"
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; constants/charmap.asm
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charmap "%", "<BSP>"
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charmap "¯", "<WBR>"
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; constants/sprite_constants.asm
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DEF SPRITE_BUENA EQUS "SPRITE_BEAUTY"
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DEF PAL_NPC_SILVER EQUS "PAL_NPC_EMOTE"
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DEF PAL_OW_SILVER EQUS "PAL_OW_EMOTE"
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