pokecrystal/gfx/pics/128/frames.asm

20 lines
450 B
NASM

dw .frame1
dw .frame2
dw .frame3
dw .frame4
.frame1
db $00 ; bitmask
db $31, $32, $33, $34, $35, $36, $37, $38, $39, $3a, $3b, $3c
.frame2
db $01 ; bitmask
db $3d, $3e, $3f, $40, $41, $42, $43, $44, $05, $45, $46, $47
db $48, $49, $4a, $4b, $4c, $4d, $4e, $4f, $50, $51, $52
.frame3
db $02 ; bitmask
db $40, $41, $42, $43, $45, $46, $47, $48, $49, $4a, $4b, $4c
db $4d, $4e, $4f, $50, $51, $52
.frame4
db $03 ; bitmask
db $53
; 0xd5d08