pokecrystal/gfx/pics/023/frames.asm

24 lines
416 B
NASM

dw .frame1
dw .frame2
dw .frame3
dw .frame4
dw .frame5
.frame1
db $00 ; bitmask
db $19, $1a, $0f, $1b, $1c, $1d, $1e, $1f, $20
.frame2
db $01 ; bitmask
db $0f, $21, $22, $23, $0f, $24, $25, $26, $0f, $27, $28, $29
db $2a
.frame3
db $01 ; bitmask
db $0f, $21, $22, $23, $0f, $24, $25, $2b, $0f, $27, $28, $29
db $2a
.frame4
db $02 ; bitmask
db $2c, $2d
.frame5
db $02 ; bitmask
db $2e, $2d
; 0xd465c