mirror of https://github.com/pret/pokecrystal.git
87 lines
1.4 KiB
NASM
87 lines
1.4 KiB
NASM
MobileBattleRoom_MapScriptHeader:
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.SceneScripts:
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db 2
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scene_script .InitializeMobileBattleRoom
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scene_script .DummyScene
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.MapCallbacks:
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db 0
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.InitializeMobileBattleRoom:
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priorityjump .InitializeAndPreparePokecenter2F
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end
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.DummyScene:
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end
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.InitializeAndPreparePokecenter2F:
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setscene $1
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setmapscene POKECENTER_2F, $5
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end
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MapMobileBattleRoomSignpost0Script:
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refreshscreen $0
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special Function1037c2
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if_equal $1, .one
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special Function1037eb
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iffalse .false
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if_equal $1, .one_
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if_equal $2, .two_
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jump .false
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.one_
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writetext MobileBattleRoom_HealText
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pause 20
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closetext
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special FadeOutPalettes
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playmusic MUSIC_HEAL
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special LoadMapPalettes
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pause 60
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special FadeInPalettes
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special RestartMapMusic
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refreshscreen $0
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.two_
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special TrainerRankings_Healings
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special HealParty
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special Function10383c
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iftrue .false
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.one
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special Function10387b
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writetext MobileBattleRoom_EstablishingCommsText
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waitbutton
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reloadmappart
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special Function101225
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.false
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closetext
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end
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MobileBattleRoom_EstablishingCommsText:
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text "Establishing"
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line "communications…"
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done
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MobileBattleRoom_HealText:
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text "Your #MON will"
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line "be fully healed"
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cont "before battle."
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done
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MobileBattleRoom_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def 4, 7, 6, POKECENTER_2F
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warp_def 5, 7, 6, POKECENTER_2F
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.CoordEvents:
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db 0
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.BGEvents:
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db 1
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bg_event 4, 2, BGEVENT_UP, MapMobileBattleRoomSignpost0Script
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.ObjectEvents:
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db 0
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