Disassembly of Pokémon Crystal
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yenatch 7b10cb2878 use pip instead of easy_install
easy_install was renamed to easy_install-2.7, as seen in #318

pip is maintained and less likely to be renamed at random
2015-10-22 01:15:07 -04:00
audio Reworked person_event arguments 2015-07-29 18:22:23 -04:00
battle Happiness and Mystery Gift constants 2015-10-12 12:33:24 -04:00
constants Happiness and Mystery Gift constants 2015-10-12 12:33:24 -04:00
data added/renamed constants and labels 2015-09-01 06:26:31 +02:00
engine Revert sPlayerID 2015-10-13 17:40:18 -04:00
event Unicode 2015-10-13 17:50:58 -06:00
extras@3a6ef54a5e Bump extras to fix invocation of gfx.export_2bpp_to_png. 2015-08-29 11:03:09 -07:00
gfx Merge remote-tracking branch 'kanzure/master' into gfx-script 2015-07-20 23:05:28 -07:00
home Replace Functionfb8 with FillBoxWithByte 2015-10-13 12:46:40 -04:00
items Happiness and Mystery Gift constants 2015-10-12 12:33:24 -04:00
lib/mobile Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
macros Unicode 2015-10-13 17:50:58 -06:00
maps Happiness and Mystery Gift constants 2015-10-12 12:33:24 -04:00
menu Remove trailing newlines. 2015-06-23 12:24:51 -06:00
misc Replace Functionfb8 with FillBoxWithByte 2015-10-13 12:46:40 -04:00
predef Fixed a few labeling bugs 2015-07-22 16:58:47 -04:00
text ldtile and dwtile macros added and globally implemented 2015-10-13 12:11:06 -04:00
tilesets Revert sPlayerID 2015-10-13 17:40:18 -04:00
trainers Macro update, roam mon annotations 2015-07-25 19:02:36 -04:00
unknown Get rid of baserom incbins in main.asm. 2015-03-11 18:33:20 -07:00
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INSTALL.md use pip instead of easy_install 2015-10-22 01:15:07 -04:00
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crystal11.asm Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
gbhw.asm Trainer data structure and field move functions 2015-07-18 23:45:39 -04:00
gfx.py Forgot about backsprites. 2015-08-30 19:11:31 -07:00
home.asm Happiness and Mystery Gift constants 2015-10-12 12:33:24 -04:00
hram.asm Annotation of PrintNum arguments in bc, and radio functions 2015-10-10 18:00:12 -04:00
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macros.asm Final descriptive label in tilesets/animations.asm 2015-10-13 14:29:34 -04:00
main.asm Final descriptive label in tilesets/animations.asm 2015-10-13 14:29:34 -04:00
maps.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
maps_crystal.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
pokecrystal.asm forgot the new pokecrystal.asm 2013-11-23 14:49:37 -05:00
roms.md5 make compare 2015-03-11 22:37:36 -07:00
rst.asm Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
sram.asm Revert sPlayerID 2015-10-13 17:40:18 -04:00
wram.asm Final descriptive label in tilesets/animations.asm 2015-10-13 14:29:34 -04:00
wram11.asm Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00

README.md

Pokémon Crystal

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc md5: 9f2922b235a5eeb78d65594e82ef5dde
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc md5: 301899b8087289a6436b0a241fbbb474

To set up the repository, see INSTALL.md.

See also