..
audio_constants.asm
Update audio macros and arguments
2019-09-02 03:41:25 -05:00
battle_anim_constants.asm
Fix issues in review
2019-02-16 19:08:34 +01:00
battle_constants.asm
rgbds supports 'X - 1' instead of 'X + -1'
2020-03-21 14:01:05 -04:00
battle_tower_constants.asm
Rename more script commands for consistency and predictability
2019-03-10 16:00:19 -04:00
collision_constants.asm
Fix some comments and whitespace
2020-02-26 08:41:12 -05:00
credits_constants.asm
const_def N
2018-01-31 11:38:45 -05:00
cry_constants.asm
Fix file permissions
2018-04-01 17:05:10 +02:00
deco_constants.asm
Add suffixes to some constants to avoid ambiguity
2020-03-21 17:59:26 -04:00
engine_flags.asm
Misc fixes
2019-10-21 00:31:50 +02:00
event_flags.asm
Add suffixes to some constants to avoid ambiguity
2020-03-21 17:59:26 -04:00
gfx_constants.asm
Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites
2018-10-27 20:21:00 -04:00
hardware_constants.asm
Fix usage of rIE and rSC constants
2019-05-25 17:59:50 +02:00
icon_constants.asm
Add meaningful aliases for wd265
2018-07-29 00:25:52 -04:00
input_constants.asm
Add constants for time-of-day boundaries
2017-12-11 12:20:01 -05:00
item_constants.asm
Add suffixes to some constants to avoid ambiguity
2020-03-21 17:59:26 -04:00
item_data_constants.asm
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
landmark_constants.asm
Add a `LANDMARK_` prefix to landmark constants
2020-03-15 19:50:39 -04:00
map_constants.asm
Fix comments
2018-05-18 19:36:22 -04:00
map_data_constants.asm
Refactor flypoints to separate const definition from data usage
2020-03-15 14:10:53 -04:00
map_object_constants.asm
Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to OBJECT_LENGTH
2019-11-03 12:26:38 -05:00
map_setup_constants.asm
Make the map setup commands match the actual function names better
2019-11-18 18:21:57 +01:00
mart_constants.asm
Separate Mart constants from item data constants
2018-06-23 22:24:46 -04:00
menu_constants.asm
Create constants for ScrollingMenu item formats
2019-06-09 02:31:24 +02:00
misc_constants.asm
Cosmetic fixes
2018-11-20 21:53:45 +01:00
mobile_constants.asm
More mobile SDK documentation
2019-10-21 00:42:36 +02:00
move_constants.asm
rgbds supports 'X - 1' instead of 'X + -1'
2020-03-21 14:01:05 -04:00
move_effect_constants.asm
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
music_constants.asm
map_header → map_def; map_header_2 → map_data
2018-01-16 23:25:00 -05:00
npc_trade_constants.asm
Correct wTradeFlags length
2018-07-13 17:18:19 -04:00
phone_constants.asm
Identify and eliminate wEngineBuffer1-5
2019-04-08 19:42:55 -04:00
pokemon_constants.asm
rgbds supports 'X - 1' instead of 'X + -1'
2020-03-21 14:01:05 -04:00
pokemon_data_constants.asm
rgbds supports 'X - 1' instead of 'X + -1'
2020-03-21 14:01:05 -04:00
printer_constants.asm
Fix file permissions
2018-04-01 17:05:10 +02:00
radio_constants.asm
Correct comments
2019-03-03 17:13:24 -05:00
scene_constants.asm
SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern)
2018-02-01 15:06:06 -05:00
scgb_constants.asm
PREDEFPAL_4D -> PREDEFPAL_GAMEFREAK_LOGO_OB
2018-09-22 13:40:37 -04:00
script_constants.asm
rgbds supports 'X - 1' instead of 'X + -1'
2020-03-21 14:01:05 -04:00
serial_constants.asm
Fix some constants around wLinkMode
2019-11-18 18:21:57 +01:00
sfx_constants.asm
Clarify naming of SFX_GET_EGG_* pointers
2019-09-23 10:03:19 -07:00
sprite_anim_constants.asm
Update file paths in constants/ and docs/
2018-04-01 17:01:51 +02:00
sprite_constants.asm
fix-various-little-things
2018-05-05 09:19:04 +02:00
sprite_data_constants.asm
const_def N
2018-01-31 11:38:45 -05:00
std_constants.asm
Correct comments
2018-01-25 22:22:25 -05:00
text_constants.asm
Bit 6 of PrintNum left-aligns numbers
2019-11-03 20:17:04 -05:00
tileset_constants.asm
Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE
2019-11-03 12:03:37 -05:00
trainer_constants.asm
Clean up some hex values in map scripts
2018-01-09 18:45:25 -05:00
trainer_data_constants.asm
Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.
2018-01-25 20:34:33 -05:00
type_constants.asm
Add suffixes to some constants to avoid ambiguity
2020-03-21 17:59:26 -04:00
wram_constants.asm
Some more GB Printer documentation
2019-05-11 13:01:59 -04:00