pokecrystal/maps/OlivineLighthouse6F.asm

281 lines
5.4 KiB
NASM

const_value set 2
const OLIVINELIGHTHOUSE6F_JASMINE
const OLIVINELIGHTHOUSE6F_MONSTER
const OLIVINELIGHTHOUSE6F_POKE_BALL
OlivineLighthouse6F_MapScripts:
.SceneScripts:
db 0
.MapCallbacks:
db 0
JasmineScript_0x60b91:
faceplayer
opentext
checkitem SECRETPOTION
iftrue UnknownScript_0x60bab
checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
iftrue UnknownScript_0x60ba5
writetext UnknownText_0x60c81
buttonsound
setevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
UnknownScript_0x60ba5:
writetext UnknownText_0x60d64
waitbutton
closetext
end
UnknownScript_0x60bab:
writetext UnknownText_0x60d99
yesorno
iffalse UnknownScript_0x60c25
writetext UnknownText_0x60dc3
buttonsound
takeitem SECRETPOTION
writetext UnknownText_0x60dea
waitbutton
closetext
spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
pause 15
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
opentext
playmusic MUSIC_HEAL
writetext UnknownText_0x60e44
pause 60
buttonsound
closetext
special RestartMapMusic
cry AMPHAROS
special Special_FadeOutPalettes
pause 10
special Special_FadeInPalettes
opentext
writetext UnknownText_0x60f3d
waitbutton
closetext
spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
pause 10
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
pause 10
spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
pause 10
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
pause 10
faceplayer
opentext
writetext UnknownText_0x60e6c
waitbutton
closetext
setevent EVENT_JASMINE_RETURNED_TO_GYM
clearevent EVENT_OLIVINE_GYM_JASMINE
checkcode VAR_FACING
if_equal DOWN, UnknownScript_0x60c17
if_equal RIGHT, UnknownScript_0x60c1e
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
UnknownScript_0x60c17:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
UnknownScript_0x60c1e:
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79
disappear OLIVINELIGHTHOUSE6F_JASMINE
end
UnknownScript_0x60c25:
writetext UnknownText_0x60edf
waitbutton
closetext
spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
pause 15
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
opentext
writetext UnknownText_0x60ef1
waitbutton
closetext
end
UnknownScript_0x60c39:
end
MonsterScript_0x60c3a:
faceplayer
opentext
checkevent EVENT_JASMINE_RETURNED_TO_GYM
iftrue UnknownScript_0x60c51
writetext UnknownText_0x60f03
writebyte AMPHAROS
special Special_PlaySlowCry
buttonsound
writetext UnknownText_0x60f19
waitbutton
closetext
end
UnknownScript_0x60c51:
writetext UnknownText_0x60f3d
cry AMPHAROS
waitbutton
closetext
special Special_FadeOutPalettes
special Special_FadeInPalettes
special Special_FadeOutPalettes
special Special_FadeInPalettes
end
OlivineLighthouse6FSuperPotion:
itemball SUPER_POTION
MovementData_0x60c68:
slow_step UP
slow_step UP
slow_step RIGHT
slow_step UP
slow_step UP
step_sleep 8
step_sleep 8
step_end
MovementData_0x60c70:
slow_step DOWN
slow_step RIGHT
slow_step RIGHT
slow_step RIGHT
slow_step UP
slow_step RIGHT
slow_step RIGHT
slow_step RIGHT
step_end
MovementData_0x60c79:
slow_step UP
slow_step UP
slow_step RIGHT
slow_step UP
slow_step UP
slow_step UP
step_sleep 8
step_end
UnknownText_0x60c81:
text "JASMINE: … This"
line "#MON always"
para "kept the sea lit"
line "at night."
para "…But it suddenly"
line "got sick… It's"
cont "gasping for air…"
para "…I understand"
line "that there is a"
para "wonderful PHARMACY"
line "in CIANWOOD…"
para "But that's across"
line "the sea…"
para "And I can't leave"
line "AMPHY unattended…"
done
UnknownText_0x60d64:
text "…May I ask you to"
line "get some medicine"
cont "for me? Please?"
done
UnknownText_0x60d99:
text "JASMINE: …Will"
line "that medicine cure"
cont "AMPHY?"
done
UnknownText_0x60dc3:
text "<PLAYER> handed the"
line "SECRETPOTION to"
cont "JASMINE."
done
UnknownText_0x60dea:
text "JASMINE: …Um,"
line "please don't be"
cont "offended…"
para "…AMPHY will not"
line "take anything from"
cont "anyone but me…"
done
UnknownText_0x60e44:
text "JASMINE: …"
para "AMPHY, how are you"
line "feeling?"
done
UnknownText_0x60e6c:
text "JASMINE: …Oh, I'm"
line "so relieved…"
para "This is just so"
line "wonderful…"
para "Thank you so very,"
line "very much."
para "…I will return to"
line "the GYM…"
done
UnknownText_0x60edf:
text "JASMINE: …I see…"
done
UnknownText_0x60ef1:
text "…AMPHY, hang on!"
done
UnknownText_0x60f03:
text "AMPHY: …"
line "…Pa… paloo…"
done
UnknownText_0x60f19:
text "Its breathing is"
line "terribly labored…"
done
UnknownText_0x60f3d:
text "AMPHY: Palu!"
line "Palulu!"
done
OlivineLighthouse6F_MapEvents:
; filler
db 0, 0
.Warps:
db 3
warp_def 9, 15, 1, OLIVINE_LIGHTHOUSE_5F
warp_def 16, 5, 6, OLIVINE_LIGHTHOUSE_5F
warp_def 17, 5, 7, OLIVINE_LIGHTHOUSE_5F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 3
object_event 8, 8, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, JasmineScript_0x60b91, EVENT_OLIVINE_LIGHTHOUSE_JASMINE
object_event 9, 8, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, MonsterScript_0x60c3a, -1
object_event 3, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse6FSuperPotion, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION