pokecrystal/maps/KurtsHouse.asm

708 lines
14 KiB
NASM

const_value set 2
const KURTSHOUSE_KURT1
const KURTSHOUSE_TWIN1
const KURTSHOUSE_SLOWPOKE
const KURTSHOUSE_KURT2
const KURTSHOUSE_TWIN2
KurtsHouse_MapScripts:
.SceneScripts:
db 0
.MapCallbacks:
db 1
callback MAPCALLBACK_OBJECTS, .KurtCallback
.KurtCallback:
checkevent EVENT_CLEARED_SLOWPOKE_WELL
iffalse .Done
checkevent EVENT_FOREST_IS_RESTLESS
iftrue .Done
checkflag ENGINE_KURT_MAKING_BALLS
iftrue .MakingBalls
disappear KURTSHOUSE_KURT2
appear KURTSHOUSE_KURT1
disappear KURTSHOUSE_TWIN2
appear KURTSHOUSE_TWIN1
return
.MakingBalls:
disappear KURTSHOUSE_KURT1
appear KURTSHOUSE_KURT2
disappear KURTSHOUSE_TWIN1
appear KURTSHOUSE_TWIN2
.Done:
return
KurtScript_0x18e178:
faceplayer
opentext
checkevent EVENT_KURT_GAVE_YOU_LURE_BALL
iftrue .GotLureBall
checkevent EVENT_CLEARED_SLOWPOKE_WELL
iftrue .ClearedSlowpokeWell
writetext UnknownText_0x18e473
waitbutton
closetext
special Special_FadeOutMusic
setevent EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET
checkcode VAR_FACING
if_equal UP, .RunAround
spriteface PLAYER, DOWN
playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e466
playsound SFX_EXIT_BUILDING
disappear KURTSHOUSE_KURT1
waitsfx
special RestartMapMusic
end
.RunAround:
spriteface PLAYER, DOWN
playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c
playsound SFX_EXIT_BUILDING
disappear KURTSHOUSE_KURT1
waitsfx
special RestartMapMusic
end
.ClearedSlowpokeWell:
writetext UnknownText_0x18e615
buttonsound
verbosegiveitem LURE_BALL
iffalse .NoRoomForBall
setevent EVENT_KURT_GAVE_YOU_LURE_BALL
.GotLureBall:
checkevent EVENT_GAVE_KURT_APRICORNS
iftrue .WaitForApricorns
checkevent EVENT_GAVE_KURT_RED_APRICORN
iftrue .GiveLevelBall
checkevent EVENT_GAVE_KURT_BLU_APRICORN
iftrue .GiveLureBall
checkevent EVENT_GAVE_KURT_YLW_APRICORN
iftrue .GiveMoonBall
checkevent EVENT_GAVE_KURT_GRN_APRICORN
iftrue .GiveFriendBall
checkevent EVENT_GAVE_KURT_WHT_APRICORN
iftrue .GiveFastBall
checkevent EVENT_GAVE_KURT_BLK_APRICORN
iftrue .GiveHeavyBall
checkevent EVENT_GAVE_KURT_PNK_APRICORN
iftrue .GiveLoveBall
checkevent EVENT_CAN_GIVE_GS_BALL_TO_KURT
iftrue .CanGiveGSBallToKurt
.NoGSBall:
checkevent EVENT_RECEIVED_BALLS_FROM_KURT
iftrue .CheckApricorns
checkevent EVENT_DRAGON_SHRINE_QUESTION_2
iftrue .CheckApricorns
writetext UnknownText_0x18e6c9
waitbutton
.CheckApricorns:
checkitem RED_APRICORN
iftrue .AskApricorn
checkitem BLU_APRICORN
iftrue .AskApricorn
checkitem YLW_APRICORN
iftrue .AskApricorn
checkitem GRN_APRICORN
iftrue .AskApricorn
checkitem WHT_APRICORN
iftrue .AskApricorn
checkitem BLK_APRICORN
iftrue .AskApricorn
checkitem PNK_APRICORN
iftrue .AskApricorn
checkevent EVENT_RECEIVED_BALLS_FROM_KURT
iftrue .ThatTurnedOutGreat
checkevent EVENT_DRAGON_SHRINE_QUESTION_2
iftrue .IMakeBallsFromApricorns
closetext
end
.IMakeBallsFromApricorns:
writetext UnknownText_0x18e6c9
waitbutton
closetext
end
.AskApricorn:
writetext UnknownText_0x18e736
buttonsound
setevent EVENT_DRAGON_SHRINE_QUESTION_2
special Special_SelectApricornForKurt
if_equal FALSE, .Cancel
if_equal BLU_APRICORN, .Blu
if_equal YLW_APRICORN, .Ylw
if_equal GRN_APRICORN, .Grn
if_equal WHT_APRICORN, .Wht
if_equal BLK_APRICORN, .Blk
if_equal PNK_APRICORN, .Pnk
; .Red
setevent EVENT_GAVE_KURT_RED_APRICORN
jump .GaveKurtApricorns
.Blu:
setevent EVENT_GAVE_KURT_BLU_APRICORN
jump .GaveKurtApricorns
.Ylw:
setevent EVENT_GAVE_KURT_YLW_APRICORN
jump .GaveKurtApricorns
.Grn:
setevent EVENT_GAVE_KURT_GRN_APRICORN
jump .GaveKurtApricorns
.Wht:
setevent EVENT_GAVE_KURT_WHT_APRICORN
jump .GaveKurtApricorns
.Blk:
setevent EVENT_GAVE_KURT_BLK_APRICORN
jump .GaveKurtApricorns
.Pnk:
setevent EVENT_GAVE_KURT_PNK_APRICORN
jump .GaveKurtApricorns
.GaveKurtApricorns:
setevent EVENT_GAVE_KURT_APRICORNS
setflag ENGINE_KURT_MAKING_BALLS
.WaitForApricorns:
writetext UnknownText_0x18e779
waitbutton
closetext
end
.Cancel:
writetext UnknownText_0x18e7bc
waitbutton
closetext
end
._ThatTurnedOutGreat:
setevent EVENT_RECEIVED_BALLS_FROM_KURT
.ThatTurnedOutGreat:
writetext UnknownText_0x18e82a
waitbutton
.NoRoomForBall:
closetext
end
.GiveLevelBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
buttonsound
verbosegiveitem2 LEVEL_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_RED_APRICORN
jump ._ThatTurnedOutGreat
.GiveLureBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
buttonsound
verbosegiveitem2 LURE_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_BLU_APRICORN
jump ._ThatTurnedOutGreat
.GiveMoonBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
buttonsound
verbosegiveitem2 MOON_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_YLW_APRICORN
jump ._ThatTurnedOutGreat
.GiveFriendBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
buttonsound
verbosegiveitem2 FRIEND_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_GRN_APRICORN
jump ._ThatTurnedOutGreat
.GiveFastBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
buttonsound
verbosegiveitem2 FAST_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_WHT_APRICORN
jump ._ThatTurnedOutGreat
.GiveHeavyBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
buttonsound
verbosegiveitem2 HEAVY_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_BLK_APRICORN
jump ._ThatTurnedOutGreat
.GiveLoveBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
buttonsound
verbosegiveitem2 LOVE_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
clearevent EVENT_GAVE_KURT_PNK_APRICORN
jump ._ThatTurnedOutGreat
.CanGiveGSBallToKurt:
checkevent EVENT_GAVE_GS_BALL_TO_KURT
iftrue .GaveGSBallToKurt
checkitem GS_BALL
iffalse .NoGSBall
writetext UnknownText_0x18e8ab
waitbutton
closetext
setevent EVENT_GAVE_GS_BALL_TO_KURT
takeitem GS_BALL
setflag ENGINE_KURT_MAKING_BALLS
end
.GaveGSBallToKurt:
checkflag ENGINE_KURT_MAKING_BALLS
iffalse .NotMakingBalls
writetext UnknownText_0x18e934
waitbutton
writetext UnknownText_0x18e949
waitbutton
closetext
end
.NotMakingBalls:
writetext UnknownText_0x18e95c
waitbutton
closetext
setevent EVENT_FOREST_IS_RESTLESS
clearevent EVENT_CAN_GIVE_GS_BALL_TO_KURT
clearevent EVENT_GAVE_GS_BALL_TO_KURT
special Special_FadeOutMusic
pause 20
showemote EMOTE_SHOCK, KURTSHOUSE_KURT1, 30
checkcode VAR_FACING
if_equal UP, .GSBallRunAround
spriteface PLAYER, DOWN
playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e466
jump .KurtHasLeftTheBuilding
.GSBallRunAround:
spriteface PLAYER, DOWN
playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c
.KurtHasLeftTheBuilding:
playsound SFX_EXIT_BUILDING
disappear KURTSHOUSE_KURT1
clearevent EVENT_AZALEA_TOWN_KURT
waitsfx
special RestartMapMusic
setmapscene AZALEA_TOWN, 2
end
KurtScript_0x18e3bd:
faceplayer
opentext
checkevent EVENT_GAVE_GS_BALL_TO_KURT
iftrue KurtScript_ImCheckingItNow
KurtMakingBallsScript:
checkevent EVENT_BUGGING_KURT_TOO_MUCH
iffalse Script_FirstTimeBuggingKurt
writetext UnknownText_0x18e7d8
waitbutton
closetext
spriteface KURTSHOUSE_KURT2, UP
end
Script_FirstTimeBuggingKurt:
writetext UnknownText_0x18e863
waitbutton
closetext
spriteface KURTSHOUSE_KURT2, UP
setevent EVENT_BUGGING_KURT_TOO_MUCH
end
KurtScript_ImCheckingItNow:
writetext UnknownText_0x18e934
waitbutton
spriteface KURTSHOUSE_KURT2, UP
writetext UnknownText_0x18e949
waitbutton
closetext
end
KurtsGranddaughter1:
faceplayer
checkevent EVENT_GAVE_KURT_APRICORNS
iftrue KurtsGranddaughter2Subscript
checkevent EVENT_RECEIVED_BALLS_FROM_KURT
iftrue KurtsGranddaughterFunScript
checkevent EVENT_FOREST_IS_RESTLESS
iftrue .Lonely
checkevent EVENT_FAST_SHIP_FIRST_TIME
iftrue .Dad
checkevent EVENT_CLEARED_SLOWPOKE_WELL
iftrue .SlowpokeBack
checkevent EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET
iftrue .Lonely
opentext
writetext KurtsGranddaughterSlowpokeGoneText
waitbutton
closetext
end
.SlowpokeBack:
opentext
writetext KurtsGranddaughterSlowpokeBackText
waitbutton
closetext
end
.Lonely:
opentext
writetext KurtsGranddaughterLonelyText
waitbutton
closetext
end
.Dad:
opentext
writetext KurtsGranddaughterDadText
waitbutton
closetext
end
KurtsGranddaughter2:
faceplayer
KurtsGranddaughter2Subscript:
opentext
checkevent EVENT_GAVE_GS_BALL_TO_KURT
iftrue .GSBall
writetext KurtsGranddaughterHelpText
waitbutton
closetext
spriteface KURTSHOUSE_TWIN2, RIGHT
end
.GSBall:
writetext KurtsGranddaughterGSBallText
waitbutton
closetext
spriteface KURTSHOUSE_TWIN2, RIGHT
end
KurtsGranddaughterFunScript:
opentext
writetext KurtsGranddaughterFunText
waitbutton
closetext
end
KurtsHouseSlowpoke:
faceplayer
opentext
writetext KurtsHouseSlowpokeText
cry SLOWPOKE
waitbutton
closetext
end
KurtsHouseOakPhoto:
jumptext KurtsHouseOakPhotoText
KurtsHouseCelebiStatue:
jumptext KurtsHouseCelebiStatueText
KurtsHouseBookshelf:
jumpstd difficultbookshelf
KurtsHouseRadio:
jumpstd radio2
MovementData_0x18e466:
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
step_end
MovementData_0x18e46c:
big_step RIGHT
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
step_end
UnknownText_0x18e473:
text "Hm? Who are you?"
para "<PLAYER>, eh? You"
line "want me to make"
cont "some BALLS?"
para "Sorry, but that'll"
line "have to wait."
para "Do you know TEAM"
line "ROCKET? Ah, don't"
para "worry. I'll tell"
line "you anyhow."
para "TEAM ROCKET's an"
line "evil gang that"
para "uses #MON for"
line "their dirty work."
para "They're supposed"
line "to have disbanded"
cont "three years ago."
para "Anyway, they're at"
line "the WELL, cutting"
para "off SLOWPOKETAILS"
line "for sale!"
para "So I'm going to"
line "go give them a"
cont "lesson in pain!"
para "Hang on, SLOWPOKE!"
line "Old KURT is on his"
cont "way!"
done
UnknownText_0x18e615:
text "KURT: Hi, <PLAYER>!"
para "You handled your-"
line "self like a real"
cont "hero at the WELL."
para "I like your style!"
para "I would be honored"
line "to make BALLS for"
para "a trainer like"
line "you."
para "This is all I have"
line "now, but take it."
done
UnknownText_0x18e6c9:
text "KURT: I make BALLS"
line "from APRICORNS."
para "Collect them from"
line "trees and bring"
cont "'em to me."
para "I'll make BALLS"
line "out of them."
done
UnknownText_0x18e736:
text "KURT: You have an"
line "APRICORN for me?"
para "Fine! I'll turn it"
line "into a BALL."
done
UnknownText_0x18e779:
text "KURT: It'll take a"
line "day to make you a"
para "BALL. Come back"
line "for it later."
done
UnknownText_0x18e7bc:
text "KURT: Oh…"
line "That's a letdown."
done
UnknownText_0x18e7d8:
text "KURT: I'm working!"
line "Don't bother me!"
done
UnknownText_0x18e7fb:
text "KURT: Ah, <PLAYER>!"
line "I just finished"
cont "your BALL. Here!"
done
UnknownText_0x18e82a:
text "KURT: That turned"
line "out great."
para "Try catching"
line "#MON with it."
done
UnknownText_0x18e863:
text "KURT: Now that my"
line "granddaughter is"
para "helping me, I can"
line "work much faster."
done
UnknownText_0x18e8ab:
text "Wh-what is that?"
para "I've never seen"
line "one before."
para "It looks a lot"
line "like a # BALL,"
para "but it appears to"
line "be something else."
para "Let me check it"
line "for you."
done
UnknownText_0x18e934:
text "I'm checking it"
line "now."
done
UnknownText_0x18e949:
text "Ah-ha! I see!"
line "So…"
done
UnknownText_0x18e95c:
text "<PLAYER>!"
para "This BALL started"
line "to shake while I"
cont "was checking it."
para "There must be"
line "something to this!"
done
KurtsGranddaughterSlowpokeGoneText:
text "The SLOWPOKE are"
line "gone… Were they"
para "taken away by bad"
line "people?"
done
KurtsGranddaughterLonelyText:
text "Grandpa's gone…"
line "I'm so lonely…"
done
KurtsGranddaughterSlowpokeBackText:
text "The SLOWPOKE my"
line "dad gave me came"
para "back! Its TAIL is"
line "growing back too!"
done
KurtsGranddaughterDadText:
text "Dad works at SILPH"
line "where he studies"
cont "# BALLS."
para "I have to stay"
line "home with Grandpa"
cont "and SLOWPOKE."
done
KurtsGranddaughterHelpText:
text "I get to help"
line "Grandpa now!"
para "We'll make good"
line "BALLS for you, so"
cont "please wait!"
done
KurtsGranddaughterFunText:
text "It's fun to make"
line "BALLS!"
done
KurtsGranddaughterGSBallText:
text "Grandpa's checking"
line "a BALL right now."
para "So I'm waiting"
line "till he's done."
done
KurtsHouseSlowpokeText:
text "SLOWPOKE: …"
line "Yawn?"
done
KurtsHouseOakPhotoText:
text "…A young PROF."
line "OAK?"
done
KurtsHouseCelebiStatueText:
text "It's a statue of"
line "the forest's pro-"
cont "tector."
done
KurtsHouse_MapEvents:
; filler
db 0, 0
.Warps:
db 2
warp_def 3, 7, 4, AZALEA_TOWN
warp_def 4, 7, 4, AZALEA_TOWN
.CoordEvents:
db 0
.BGEvents:
db 7
bg_event 6, 1, BGEVENT_READ, KurtsHouseRadio
bg_event 8, 0, BGEVENT_READ, KurtsHouseOakPhoto
bg_event 9, 0, BGEVENT_READ, KurtsHouseOakPhoto
bg_event 5, 1, BGEVENT_READ, KurtsHouseBookshelf
bg_event 2, 1, BGEVENT_READ, KurtsHouseBookshelf
bg_event 3, 1, BGEVENT_READ, KurtsHouseBookshelf
bg_event 4, 1, BGEVENT_READ, KurtsHouseCelebiStatue
.ObjectEvents:
db 5
object_event 3, 2, SPRITE_KURT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtScript_0x18e178, EVENT_KURTS_HOUSE_KURT_1
object_event 5, 3, SPRITE_TWIN, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtsGranddaughter1, EVENT_KURTS_HOUSE_GRANDDAUGHTER_1
object_event 6, 3, SPRITE_SLOWPOKE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtsHouseSlowpoke, EVENT_KURTS_HOUSE_SLOWPOKE
object_event 14, 3, SPRITE_KURT, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtScript_0x18e3bd, EVENT_KURTS_HOUSE_KURT_2
object_event 11, 4, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtsGranddaughter2, EVENT_KURTS_HOUSE_GRANDDAUGHTER_2