mirror of https://github.com/pret/pokecrystal.git
140 lines
2.6 KiB
NASM
140 lines
2.6 KiB
NASM
object_const_def
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const BRUNOSROOM_BRUNO
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BrunosRoom_MapScripts:
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def_scene_scripts
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scene_script .LockDoor ; SCENE_DEFAULT
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scene_script .DummyScene ; SCENE_FINISHED
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def_callbacks
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callback MAPCALLBACK_TILES, .BrunosRoomDoors
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.LockDoor:
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sdefer .BrunosDoorLocksBehindYou
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end
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.DummyScene:
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end
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.BrunosRoomDoors:
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checkevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepEntranceOpen
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changeblock 4, 14, $2a ; wall
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.KeepEntranceOpen:
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checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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iffalse .KeepExitClosed
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changeblock 4, 2, $16 ; open door
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.KeepExitClosed:
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endcallback
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.BrunosDoorLocksBehindYou:
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applymovement PLAYER, BrunosRoom_EnterMovement
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refreshscreen $86
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playsound SFX_STRENGTH
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earthquake 80
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changeblock 4, 14, $2a ; wall
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reloadmappart
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closetext
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setscene SCENE_FINISHED
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setevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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waitsfx
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end
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BrunoScript_Battle:
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faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_BRUNO
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iftrue BrunoScript_AfterBattle
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writetext BrunoScript_BrunoBeforeText
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waitbutton
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closetext
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winlosstext BrunoScript_BrunoBeatenText, 0
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loadtrainer BRUNO, BRUNO1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_BRUNO
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opentext
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writetext BrunoScript_BrunoDefeatText
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waitbutton
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closetext
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playsound SFX_ENTER_DOOR
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changeblock 4, 2, $16 ; open door
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reloadmappart
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closetext
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setevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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waitsfx
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end
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BrunoScript_AfterBattle:
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writetext BrunoScript_BrunoDefeatText
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waitbutton
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closetext
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end
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BrunosRoom_EnterMovement:
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step UP
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step UP
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step UP
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step UP
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step_end
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BrunoScript_BrunoBeforeText:
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text "I am BRUNO of the"
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line "ELITE FOUR."
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para "I always train to"
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line "the extreme be-"
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cont "cause I believe in"
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cont "our potential."
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para "That is how we"
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line "became strong."
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para "Can you withstand"
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line "our power?"
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para "Hm? I see no fear"
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line "in you. You look"
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para "determined. Per-"
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line "fect for battle!"
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para "Ready, <PLAYER>?"
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line "You will bow down"
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para "to our overwhelm-"
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line "ing power!"
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para "Hoo hah!"
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done
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BrunoScript_BrunoBeatenText:
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text "Why? How could we"
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line "lose?"
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done
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BrunoScript_BrunoDefeatText:
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text "Having lost, I"
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line "have no right to"
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cont "say anything…"
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para "Go face your next"
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line "challenge!"
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done
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BrunosRoom_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 4, 17, KOGAS_ROOM, 3
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warp_event 5, 17, KOGAS_ROOM, 4
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warp_event 4, 2, KARENS_ROOM, 1
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warp_event 5, 2, KARENS_ROOM, 2
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def_coord_events
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def_bg_events
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def_object_events
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object_event 5, 7, SPRITE_BRUNO, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, BrunoScript_Battle, -1
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