pokecrystal/data
Remy Oukaour a3beba1e64 Use Japanese charmap definitions in strings 2018-01-18 20:49:17 -05:00
..
battle More charmap and home/text.asm documentation for JP chars 2018-01-18 18:34:20 -05:00
battle_anims Label more ANIM_OBJ_* constants 2018-01-12 13:47:04 -05:00
battle_tower Constant swap explains this Battle Tower bug 2018-01-10 02:55:44 -05:00
common_text Use Japanese charmap definitions in strings 2018-01-18 20:49:17 -05:00
decorations Group item and deco data more 2018-01-11 01:54:49 -05:00
items Move code out of data/ 2018-01-12 03:15:58 -05:00
maps Only graphics data goes in gfx/ 2018-01-18 11:16:24 -05:00
mobile Odds and ends in bank 45 (and more ascii incbins). 2015-02-06 00:19:36 -08:00
moves Label more ANIM_OBJ_* constants 2018-01-12 13:47:04 -05:00
phone More charmap and home/text.asm documentation for JP chars 2018-01-18 18:34:20 -05:00
pokemon Egg palette works like other Pokémon 2018-01-12 15:06:25 -05:00
radio Move radio channel data into data/ 2018-01-10 11:30:12 -05:00
sprite_anims Group unused data 2018-01-15 00:44:40 -05:00
sprites Group some mutually edited files in data/sprites/ 2018-01-10 18:10:01 -05:00
tilesets Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
trainers Arrays end with -1, not $ff 2018-01-10 22:53:42 -05:00
types More constants and data tables 2018-01-11 01:45:27 -05:00
unused Move code out of data/ 2018-01-16 18:07:06 -05:00
wild Wild data entries are 2 bytes wide 2018-01-17 12:45:16 -05:00
bug_contest_flags.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
bug_contest_winners.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
collision_permissions.asm Define constants for collision types 2017-12-12 16:15:58 -05:00
collision_stdscripts.asm Define constants for collision types 2017-12-12 16:15:58 -05:00
credits_script.asm Copy pokered's organization some more, with further constant and data files 2017-12-15 17:22:52 -05:00
credits_strings.asm Copy pokered's organization some more, with further constant and data files 2017-12-15 17:22:52 -05:00
default_options.asm Scrub WRAM addresses from comments & use WRAM1_Begin where appropriate. 2018-01-03 00:19:54 -05:00
elevator_floors.asm More constants and data tables 2018-01-11 01:45:27 -05:00
engine_flags.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
field_move_blocks.asm Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
growth_rates.asm Move pic animation documentation to docs/ 2017-12-11 23:44:29 -05:00
happiness_changes.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
icon_pointers.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
mail_input_chars.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
name_input_chars.asm Move more data tables into data/ files. 2017-12-11 15:20:32 -05:00
npc_trades.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
odd_eggs.asm endm -> ENDM 2017-12-28 22:31:16 +01:00
party_menu_qualities.asm Move party menu qualities to data/ 2018-01-11 02:54:07 -05:00
player_names.asm map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
predef_pointers.asm Remove Predef_ prefix from routines listed in PredefPointers 2018-01-16 14:39:28 -05:00
sgb_ctrl_packets.asm Only graphics data goes in gfx/ 2018-01-18 11:16:24 -05:00
special_pointers.asm Comments 2018-01-15 14:39:53 -05:00
std_text.asm More charmap and home/text.asm documentation for JP chars 2018-01-18 18:34:20 -05:00
text_buffers.asm Move some more main.asm routines into individual files 2017-12-16 19:00:50 -05:00
tilesets.asm Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
unown_walls.asm Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #452) 2018-01-14 23:43:51 -05:00
unown_words.asm endm -> ENDM 2017-12-28 22:31:16 +01:00