pokecrystal/macros
Rangi f5c9958aea Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
2019-03-10 16:39:31 -04:00
..
scripts Rename some call/jump script commands to avoid confusion with jr/jp asm instructions 2019-03-10 16:39:31 -04:00
code.asm Remove extra parentheses 2018-07-08 16:29:46 -04:00
coords.asm 'rept' is not indented 2018-05-06 12:16:57 -04:00
data.asm Use ANIM_GFX constants for battle animations 2018-11-21 22:35:36 +01:00
enum.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
gfx.asm Fix #537: Palettes generated from PNGs use .gbcpal directly. 2018-08-31 21:39:17 -04:00
legacy.asm Rename some call/jump script commands to avoid confusion with jr/jp asm instructions 2019-03-10 16:39:31 -04:00
predef.asm Long lists of db/dw series with struct-defining macros belong in data/ 2018-01-15 14:11:11 -05:00
rst.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
wram.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00