mirror of https://github.com/pret/pokecrystal.git
150 lines
2.5 KiB
NASM
150 lines
2.5 KiB
NASM
CinnabarIsland_MapScriptHeader:
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.MapTriggers:
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db 0
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.MapCallbacks:
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db 1
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; callbacks
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dbw 5, .FlyPoint
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.FlyPoint
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setflag ENGINE_FLYPOINT_CINNABAR
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return
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CinnabarIslandBlue:
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faceplayer
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loadfont
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writetext CinnabarIslandBlueText
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closetext
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loadmovesprites
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playsound SFX_WARP_TO
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applymovement $2, CinnabarIslandBlueTeleport
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disappear $2
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clearevent EVENT_VIRIDIAN_GYM_BLUE
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end
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CinnabarIslandGymSign:
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jumptext CinnabarIslandGymSignText
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CinnabarIslandSign:
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jumptext CinnabarIslandSignText
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CinnabarIslandPokeCenterSign:
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jumpstd pokecentersign
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MapCinnabarIslandSignpostItem3:
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dwb EVENT_CINNABAR_ISLAND_HIDDEN_RARE_CANDY, RARE_CANDY
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CinnabarIslandBlueTeleport:
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teleport_from
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step_end
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CinnabarIslandBlueText:
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text "Who are you?"
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para "Well, it's plain"
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line "to see that you're"
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cont "a trainer…"
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para "My name's BLUE."
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para "I was once the"
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line "CHAMPION, although"
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para "it was for only a"
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line "short time…"
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para "That meddling RED"
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line "did me in…"
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para "Anyway, what do"
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line "you want? You want"
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para "to challenge me or"
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line "something?"
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para "…I hate to say"
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line "it, but I'm not in"
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para "the mood for a"
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line "battle now."
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para "Take a good look"
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line "around you…"
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para "A volcano erupts,"
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line "and just like"
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para "that, a whole town"
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line "disappears."
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para "We can go on win-"
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line "ning and losing in"
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para "#MON. But if"
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line "nature so much as"
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para "twitches, we can"
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line "lose in a second."
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para "…"
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para "That's the way it"
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line "is…"
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para "But, anyway, I'm"
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line "still a trainer."
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para "If I see a strong"
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line "opponent, it makes"
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cont "me want to battle."
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para "If you want to"
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line "battle me, come to"
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cont "the VIRIDIAN GYM."
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para "I'll take you on"
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line "then."
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done
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CinnabarIslandGymSignText:
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text "There's a notice"
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line "here…"
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para "CINNABAR GYM has"
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line "relocated to SEA-"
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cont "FOAM ISLANDS."
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para "BLAINE"
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done
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CinnabarIslandSignText:
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text "CINNABAR ISLAND"
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para "The Fiery Town of"
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line "Burning Desire"
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done
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CinnabarIsland_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 1
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warp_def $b, $b, 1, CINNABAR_POKECENTER_1F
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.XYTriggers:
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db 0
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.Signposts:
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db 4
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signpost 11, 12, SIGNPOST_READ, CinnabarIslandPokeCenterSign
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signpost 11, 9, SIGNPOST_READ, CinnabarIslandGymSign
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signpost 7, 7, SIGNPOST_READ, CinnabarIslandSign
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signpost 1, 9, SIGNPOST_ITEM, MapCinnabarIslandSignpostItem3
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.PersonEvents:
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db 1
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person_event SPRITE_BLUE, 10, 13, $3, 0, 0, -1, -1, 0, 0, 0, CinnabarIslandBlue, EVENT_BLUE_IN_CINNABAR
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