mirror of https://github.com/pret/pokecrystal.git
215 lines
9.0 KiB
NASM
215 lines
9.0 KiB
NASM
; SFX indexes (see audio/sfx_pointers.asm)
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const_def
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const SFX_DEX_FANFARE_50_79 ; 00
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const SFX_ITEM ; 01
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const SFX_CAUGHT_MON ; 02
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const SFX_POKEBALLS_PLACED_ON_TABLE ; 03
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const SFX_POTION ; 04
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const SFX_FULL_HEAL ; 05
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const SFX_MENU ; 06
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const SFX_READ_TEXT ; 07
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const SFX_READ_TEXT_2 ; 08
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const SFX_DEX_FANFARE_20_49 ; 09
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const SFX_DEX_FANFARE_80_109 ; 0a
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const SFX_POISON ; 0b
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const SFX_GOT_SAFARI_BALLS ; 0c
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const SFX_BOOT_PC ; 0d
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const SFX_SHUT_DOWN_PC ; 0e
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const SFX_CHOOSE_PC_OPTION ; 0f
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const SFX_ESCAPE_ROPE ; 10
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const SFX_PUSH_BUTTON ; 11
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const SFX_SECOND_PART_OF_ITEMFINDER ; 12
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const SFX_WARP_TO ; 13
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const SFX_WARP_FROM ; 14
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const SFX_CHANGE_DEX_MODE ; 15
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const SFX_JUMP_OVER_LEDGE ; 16
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const SFX_GRASS_RUSTLE ; 17
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const SFX_FLY ; 18
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const SFX_WRONG ; 19
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const SFX_SQUEAK ; 1a
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const SFX_STRENGTH ; 1b
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const SFX_BOAT ; 1c
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const SFX_WALL_OPEN ; 1d
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const SFX_PLACE_PUZZLE_PIECE_DOWN ; 1e
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const SFX_ENTER_DOOR ; 1f
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const SFX_SWITCH_POKEMON ; 20
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const SFX_TALLY ; 21
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const SFX_TRANSACTION ; 22
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const SFX_EXIT_BUILDING ; 23
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const SFX_BUMP ; 24
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const SFX_SAVE ; 25
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const SFX_POKEFLUTE ; 26
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const SFX_ELEVATOR_END ; 27
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const SFX_THROW_BALL ; 28
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const SFX_BALL_POOF ; 29
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const SFX_FAINT ; 2a
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const SFX_RUN ; 2b
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const SFX_SLOT_MACHINE_START ; 2c
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const SFX_FANFARE ; 2d
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const SFX_PECK ; 2e
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const SFX_KINESIS ; 2f
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const SFX_LICK ; 30
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const SFX_POUND ; 31
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const SFX_MOVE_PUZZLE_PIECE ; 32
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const SFX_COMET_PUNCH ; 33
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const SFX_MEGA_PUNCH ; 34
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const SFX_SCRATCH ; 35
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const SFX_VICEGRIP ; 36
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const SFX_RAZOR_WIND ; 37
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const SFX_CUT ; 38
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const SFX_WING_ATTACK ; 39
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const SFX_WHIRLWIND ; 3a
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const SFX_BIND ; 3b
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const SFX_VINE_WHIP ; 3c
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const SFX_DOUBLE_KICK ; 3d
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const SFX_MEGA_KICK ; 3e
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const SFX_HEADBUTT ; 3f
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const SFX_HORN_ATTACK ; 40
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const SFX_TACKLE ; 41
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const SFX_POISON_STING ; 42
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const SFX_POWDER ; 43
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const SFX_DOUBLESLAP ; 44
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const SFX_BITE ; 45
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const SFX_JUMP_KICK ; 46
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const SFX_STOMP ; 47
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const SFX_TAIL_WHIP ; 48
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const SFX_KARATE_CHOP ; 49
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const SFX_SUBMISSION ; 4a
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const SFX_WATER_GUN ; 4b
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const SFX_SWORDS_DANCE ; 4c
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const SFX_THUNDER ; 4d
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const SFX_SUPERSONIC ; 4e
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const SFX_LEER ; 4f
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const SFX_EMBER ; 50
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const SFX_BUBBLEBEAM ; 51
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const SFX_HYDRO_PUMP ; 52
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const SFX_SURF ; 53
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const SFX_PSYBEAM ; 54
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const SFX_CHARGE ; 55
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const SFX_THUNDERSHOCK ; 56
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const SFX_PSYCHIC ; 57
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const SFX_SCREECH ; 58
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const SFX_BONE_CLUB ; 59
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const SFX_SHARPEN ; 5a
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const SFX_EGG_BOMB ; 5b
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const SFX_SING ; 5c
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const SFX_HYPER_BEAM ; 5d
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const SFX_SHINE ; 5e
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const SFX_UNKNOWN_5F ; 5f
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const SFX_UNKNOWN_60 ; 60
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const SFX_UNKNOWN_61 ; 61
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const SFX_SWITCH_POCKETS ; 62
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const SFX_UNKNOWN_63 ; 63
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const SFX_BURN ; 64
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const SFX_TITLE_SCREEN_ENTRANCE ; 65
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const SFX_UNKNOWN_66 ; 66
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const SFX_GET_COIN_FROM_SLOTS ; 67
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const SFX_PAY_DAY ; 68
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const SFX_METRONOME ; 69
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const SFX_CALL ; 6a
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const SFX_HANG_UP ; 6b
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const SFX_NO_SIGNAL ; 6c
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const SFX_SANDSTORM ; 6d
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const SFX_ELEVATOR ; 6e
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const SFX_PROTECT ; 6f
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const SFX_SKETCH ; 70
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const SFX_RAIN_DANCE ; 71
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const SFX_AEROBLAST ; 72
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const SFX_SPARK ; 73
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const SFX_CURSE ; 74
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const SFX_RAGE ; 75
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const SFX_THIEF ; 76
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const SFX_THIEF_2 ; 77
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const SFX_SPIDER_WEB ; 78
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const SFX_MIND_READER ; 79
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const SFX_NIGHTMARE ; 7a
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const SFX_SNORE ; 7b
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const SFX_SWEET_KISS ; 7c
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const SFX_SWEET_KISS_2 ; 7d
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const SFX_BELLY_DRUM ; 7e
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const SFX_TOXIC ; 7f
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const SFX_SLUDGE_BOMB ; 80
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const SFX_FORESIGHT ; 81
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const SFX_SPITE ; 82
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const SFX_OUTRAGE ; 83
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const SFX_PERISH_SONG ; 84
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const SFX_GIGA_DRAIN ; 85
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const SFX_ATTRACT ; 86
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const SFX_KINESIS_2 ; 87
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const SFX_ZAP_CANNON ; 88
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const SFX_MEAN_LOOK ; 89
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const SFX_HEAL_BELL ; 8a
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const SFX_RETURN ; 8b
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const SFX_EXP_BAR ; 8c
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const SFX_MILK_DRINK ; 8d
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const SFX_PRESENT ; 8e
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const SFX_MORNING_SUN ; 8f
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const SFX_LEVEL_UP ; 90
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const SFX_KEY_ITEM ; 91
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const SFX_FANFARE_2 ; 92
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const SFX_REGISTER_PHONE_NUMBER ; 93
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const SFX_3RD_PLACE ; 94
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const SFX_GET_EGG_UNUSED ; 95
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const SFX_GET_EGG ; 96
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const SFX_MOVE_DELETED ; 97
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const SFX_2ND_PLACE ; 98
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const SFX_1ST_PLACE ; 99
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const SFX_CHOOSE_A_CARD ; 9a
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const SFX_GET_TM ; 9b
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const SFX_GET_BADGE ; 9c
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const SFX_QUIT_SLOTS ; 9d
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const SFX_EGG_CRACK ; 9e
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const SFX_DEX_FANFARE_LESS_THAN_20 ; 9f
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const SFX_DEX_FANFARE_140_169 ; a0
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const SFX_DEX_FANFARE_170_199 ; a1
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const SFX_DEX_FANFARE_200_229 ; a2
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const SFX_DEX_FANFARE_230_PLUS ; a3
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const SFX_EVOLVED ; a4
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const SFX_MASTER_BALL ; a5
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const SFX_EGG_HATCH ; a6
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const SFX_GS_INTRO_CHARIZARD_FIREBALL ; a7
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const SFX_GS_INTRO_POKEMON_APPEARS ; a8
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const SFX_FLASH ; a9
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const SFX_GAME_FREAK_LOGO_GS ; aa
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const SFX_NOT_VERY_EFFECTIVE ; ab
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const SFX_DAMAGE ; ac
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const SFX_SUPER_EFFECTIVE ; ad
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const SFX_BALL_BOUNCE ; ae
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const SFX_MOONLIGHT ; af
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const SFX_ENCORE ; b0
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const SFX_BEAT_UP ; b1
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const SFX_BATON_PASS ; b2
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const SFX_BALL_WOBBLE ; b3
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const SFX_SWEET_SCENT ; b4
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const SFX_SWEET_SCENT_2 ; b5
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const SFX_HIT_END_OF_EXP_BAR ; b6
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const SFX_GIVE_TRADEMON ; b7
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const SFX_GET_TRADEMON ; b8
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const SFX_TRAIN_ARRIVED ; b9
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const SFX_STOP_SLOT ; ba
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const SFX_2_BOOPS ; bb
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; new to Crystal
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const SFX_GLASS_TING ; bc
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const SFX_GLASS_TING_2 ; bd
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const SFX_INTRO_UNOWN_1 ; be
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const SFX_INTRO_UNOWN_2 ; bf
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const SFX_INTRO_UNOWN_3 ; c0
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const SFX_DITTO_POP_UP ; c1
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const SFX_DITTO_TRANSFORM ; c2
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const SFX_INTRO_SUICUNE_1 ; c3
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const SFX_INTRO_PICHU ; c4
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const SFX_INTRO_SUICUNE_2 ; c5
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const SFX_INTRO_SUICUNE_3 ; c6
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const SFX_DITTO_BOUNCE ; c7
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const SFX_INTRO_SUICUNE_4 ; c8
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const SFX_GAME_FREAK_PRESENTS ; c9
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const SFX_TINGLE ; ca
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const SFX_INTRO_WHOOSH ; cb
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const SFX_TWO_PC_BEEPS ; cc
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const SFX_4_NOTE_DITTY ; cd
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const SFX_TWINKLE ; ce
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NUM_SFX EQU const_value
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