pokecrystal/engine
PikalaxALT d84ebd2124 pitchoffset macro to replace forceoctave 2016-07-29 10:40:54 -04:00
..
breeding Remaining layout constants 2016-06-06 18:23:00 -04:00
printer Name all printer functions 2016-05-11 17:16:03 -04:00
time_capsule Name all link trade animation related functions 2016-05-13 22:46:32 -04:00
trade EZChat cursor object 2016-05-14 01:11:01 -04:00
anim_hp_bar.asm HP bar animation addresses and AI switch 2016-05-16 09:36:24 -04:00
battle_start.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
billspc.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
billspctop.asm Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
buena_phone_scripts.asm Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
buy_sell_toss.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
card_flip.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
clock_reset.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
color.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
credits.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
crystal_intro.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
debug.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
decorations.asm Local labels starting with underscores have colons depending on whether the first alphanumeric character is capitalized or not 2016-04-10 15:11:37 -04:00
delete_save_change_clock.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
diploma.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
dummy_game.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
engine_flags.asm More WRAM tidying 2016-01-12 12:46:18 -05:00
events.asm engine/events.asm labels finished 2016-05-17 08:40:56 -04:00
events_2.asm engine/events.asm labels finished 2016-05-17 08:40:56 -04:00
events_3.asm pitchoffset macro to replace forceoctave 2016-07-29 10:40:54 -04:00
evolution_animation.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
evolve.asm Evolution addresses 2016-05-16 15:46:13 -04:00
facings.asm Fix some movement macro/function names 2015-11-15 21:28:15 -05:00
fish.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
fruit_trees.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
healmachineanim.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
health.asm Split up banks 1-3 of main.asm 2016-03-27 12:47:28 -04:00
init_gender.asm Battle animation annotations 2016-03-01 22:31:21 -05:00
intro_menu.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
items.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
landmarks.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
learn.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
link.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
link_trade.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
mail.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
main_menu.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
map_object_action.asm Copycat labels; macro for the Crystal-only Unown chamber unlock words 2016-04-30 21:20:12 -04:00
map_objects.asm Unify directional movement macros 2016-05-14 13:46:14 -04:00
map_setup.asm engine/events.asm labels finished 2016-05-17 08:40:56 -04:00
map_triggers.asm Fix errors in global substitution 2015-11-03 07:11:32 -05:00
mart.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
math.asm Renaming sections, further dissolving main.asm 2015-11-28 15:13:40 -05:00
menu.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
mon_icons.asm SPRITE_ANIM_FRAME_IDX constants 2016-05-15 22:00:17 -04:00
mon_menu.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
money.asm Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
more_phone_scripts.asm underground switches, town map 2015-12-09 11:39:35 -05:00
move_mon.asm Fix indentation in many places 2016-06-07 08:13:08 -04:00
move_mon_wo_mail.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
movement.asm Unify step_sleep macro 2016-05-14 12:28:00 -04:00
mysterygift.asm Some mystery gift functions 2016-06-07 08:08:51 -04:00
mysterygift2.asm Some mystery gift functions 2016-06-07 08:08:51 -04:00
namingscreen.asm These are actually .1bpp files 2016-06-25 20:19:52 -04:00
npc_movement.asm HDMA transfer functions 2016-05-04 22:34:09 -04:00
npctrade.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
options_menu.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
overworld.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
pack.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
party_menu.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
phone.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
phone_scripts.asm Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
player_movement.asm Unify directional movement macros 2016-05-14 13:46:14 -04:00
player_object.asm Unify directional movement macros 2016-05-14 13:46:14 -04:00
player_step.asm HDMA transfer functions 2016-05-04 22:34:09 -04:00
pokecenter_pc.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
pokedex.asm engine/events.asm labels finished 2016-05-17 08:40:56 -04:00
pokegear.asm All functions in main.asm have non-generic names 2016-05-08 14:11:24 -04:00
pokepic.asm Add more missing files 2016-01-29 00:57:06 -05:00
predef.asm Inexplicably empty function with malformed predef pointer, but what are you gonna do about it? 2016-05-11 21:24:14 -04:00
printer.asm Name all printer functions 2016-05-11 17:16:03 -04:00
printnum.asm Split up banks 1-3 of main.asm 2016-03-27 12:47:28 -04:00
prof_oaks_pc.asm Pokegear 2016-01-10 17:44:09 -05:00
radio.asm SPRITE_ANIM_FRAME_IDX constants 2016-05-15 22:00:17 -04:00
rtc.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
save.asm Save functions; feeble attempt at serial and link functions 2016-05-11 21:19:52 -04:00
scripting.asm Unify step_sleep macro 2016-05-14 12:28:00 -04:00
scrolling_menu.asm Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
search.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
search2.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
selectmenu.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
sine.asm Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
slot_machine.asm EZChat cursor object 2016-05-14 01:11:01 -04:00
spawn_points.asm more gfx-related labels 2016-01-04 08:43:55 -05:00
specials.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
sprite_anims.asm EZChat cursor object 2016-05-14 01:11:01 -04:00
sprites.asm Name all link trade animation related functions 2016-05-13 22:46:32 -04:00
startmenu.asm Fix indentation in many places 2016-06-07 08:13:08 -04:00
stats_screen.asm Name all printer functions 2016-05-11 17:16:03 -04:00
std_scripts.asm Unify directional movement macros 2016-05-14 13:46:14 -04:00
switch_items.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
tile_events.asm Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
time.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
timeofdaypals.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
timeset.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
title.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
tmhm.asm More work interpreting the sprite engine 2015-12-02 13:24:18 -05:00
tmhm2.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
trainer_card.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
unown_puzzle.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
unowndex.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
variables.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
warp_connection.asm engine/events.asm labels finished 2016-05-17 08:40:56 -04:00
wildmons.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00