pokecrystal/maps/VictoryRoadGate.asm

120 lines
2.8 KiB
NASM

const_def 2 ; object constants
const VICTORYROADGATE_OFFICER
const VICTORYROADGATE_BLACK_BELT1
const VICTORYROADGATE_BLACK_BELT2
VictoryRoadGate_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
db 0 ; callbacks
.DummyScene0:
end
.DummyScene1:
end
VictoryRoadGateBadgeCheckScene:
objectface PLAYER, LEFT
jump VictoryRoadGateBadgeCheckScript
VictoryRoadGateOfficerScript:
faceplayer
VictoryRoadGateBadgeCheckScript:
opentext
writetext VictoryRoadGateOfficerText
buttonsound
checkcode VAR_BADGES
ifgreater NUM_JOHTO_BADGES - 1, .AllEightBadges
writetext VictoryRoadGateNotEnoughBadgesText
waitbutton
closetext
applymovement PLAYER, VictoryRoadGateStepDownMovement
end
.AllEightBadges:
writetext VictoryRoadGateEightBadgesText
waitbutton
closetext
setscene SCENE_FINISHED
end
VictoryRoadGateLeftBlackBeltScript:
jumptextfaceplayer VictoryRoadGateLeftBlackBeltText
VictoryRoadGateRightBlackBeltScript:
jumptextfaceplayer VictoryRoadGateRightBlackBeltText
VictoryRoadGateStepDownMovement:
step DOWN
step_end
VictoryRoadGateOfficerText:
text "Only trainers who"
line "have proven them-"
cont "selves may pass."
done
VictoryRoadGateNotEnoughBadgesText:
text "You don't have all"
line "the GYM BADGES of"
cont "JOHTO."
para "I'm sorry, but I"
line "can't let you go"
cont "through."
done
VictoryRoadGateEightBadgesText:
text "Oh! The eight"
line "BADGES of JOHTO!"
para "Please, go right"
line "on through!"
done
VictoryRoadGateLeftBlackBeltText:
text "This way leads to"
line "MT.SILVER."
para "You'll see scary-"
line "strong #MON out"
cont "there."
done
VictoryRoadGateRightBlackBeltText:
text "Off to the #MON"
line "LEAGUE, are you?"
para "The ELITE FOUR are"
line "so strong it's"
para "scary, and they're"
line "ready for you!"
done
VictoryRoadGate_MapEvents:
db 0, 0 ; filler
db 8 ; warp events
warp_event 17, 7, ROUTE_22, 1
warp_event 18, 7, ROUTE_22, 1
warp_event 9, 17, ROUTE_26, 1
warp_event 10, 17, ROUTE_26, 1
warp_event 9, 0, VICTORY_ROAD, 1
warp_event 10, 0, VICTORY_ROAD, 1
warp_event 1, 7, ROUTE_28, 2
warp_event 2, 7, ROUTE_28, 2
db 1 ; coord events
coord_event 10, 11, SCENE_DEFAULT, VictoryRoadGateBadgeCheckScene
db 0 ; bg events
db 3 ; object events
object_event 8, 11, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateOfficerScript, -1
object_event 7, 5, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateLeftBlackBeltScript, EVENT_OPENED_MT_SILVER
object_event 12, 5, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateRightBlackBeltScript, EVENT_FOUGHT_SNORLAX