pokecrystal/maps/SlowpokeWellB2F.asm

75 lines
1.5 KiB
NASM

const_def 2 ; object constants
const SLOWPOKEWELLB2F_GYM_GUY
const SLOWPOKEWELLB2F_POKE_BALL
SlowpokeWellB2F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
GymGuyScript_0x5ad0b:
faceplayer
opentext
checkevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL
iftrue .GotKingsRock
writetext UnknownText_0x5ad2a
buttonsound
verbosegiveitem KINGS_ROCK
iffalse .NoRoom
setevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL
.NoRoom:
closetext
end
.GotKingsRock:
writetext UnknownText_0x5adf2
waitbutton
closetext
end
SlowpokeWellB2FTMRainDance:
itemball TM_RAIN_DANCE
UnknownText_0x5ad2a:
text "I'm waiting to see"
line "SLOWPOKE's moment"
cont "of evolution."
para "Through observa-"
line "tion, I made a new"
cont "discovery."
para "A SLOWPOKE with a"
line "KING'S ROCK often"
para "gets bitten by a"
line "SHELLDER."
para "Here, I'll share a"
line "KING'S ROCK with"
cont "you."
done
UnknownText_0x5adf2:
text "I'm going to be"
line "like SLOWPOKE."
para "I'll wait patient-"
line "ly, so I can see"
cont "one evolve."
done
SlowpokeWellB2F_MapEvents:
db 0, 0 ; filler
db 1 ; warp events
warp_event 9, 11, SLOWPOKE_WELL_B1F, 2
db 0 ; coord events
db 0 ; bg events
db 2 ; object events
object_event 5, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 1, GymGuyScript_0x5ad0b, -1
object_event 15, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SlowpokeWellB2FTMRainDance, EVENT_SLOWPOKE_WELL_B2F_TM_RAIN_DANCE