pokecrystal/maps/Route29.asm

439 lines
8.7 KiB
NASM

const_def 2 ; object constants
const ROUTE29_COOLTRAINER_M1
const ROUTE29_YOUNGSTER
const ROUTE29_TEACHER1
const ROUTE29_FRUIT_TREE
const ROUTE29_FISHER
const ROUTE29_COOLTRAINER_M2
const ROUTE29_TUSCANY
const ROUTE29_POKE_BALL
Route29_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_ROUTE29_NOTHING
scene_script .DummyScene1 ; SCENE_ROUTE29_CATCH_TUTORIAL
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .Tuscany
.DummyScene0:
end
.DummyScene1:
end
.Tuscany:
checkflag ENGINE_ZEPHYRBADGE
iftrue .DoesTuscanyAppear
.TuscanyDisappears:
disappear ROUTE29_TUSCANY
return
.DoesTuscanyAppear:
checkcode VAR_WEEKDAY
ifnotequal TUESDAY, .TuscanyDisappears
appear ROUTE29_TUSCANY
return
Route29Tutorial1:
objectface ROUTE29_COOLTRAINER_M1, UP
showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1a
objectface PLAYER, LEFT
setevent EVENT_DUDE_TALKED_TO_YOU
opentext
writetext CatchingTutorialIntroText
yesorno
iffalse Script_RefusedTutorial1
closetext
follow ROUTE29_COOLTRAINER_M1, PLAYER
applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1b
stopfollow
loadwildmon RATTATA, 5
catchtutorial BATTLETYPE_TUTORIAL
objectface ROUTE29_COOLTRAINER_M1, UP
opentext
writetext CatchingTutorialDebriefText
waitbutton
closetext
setscene SCENE_ROUTE29_NOTHING
setevent EVENT_LEARNED_TO_CATCH_POKEMON
end
Route29Tutorial2:
objectface ROUTE29_COOLTRAINER_M1, UP
showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2a
objectface PLAYER, LEFT
setevent EVENT_DUDE_TALKED_TO_YOU
opentext
writetext CatchingTutorialIntroText
yesorno
iffalse Script_RefusedTutorial2
closetext
follow ROUTE29_COOLTRAINER_M1, PLAYER
applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2b
stopfollow
loadwildmon RATTATA, 5
catchtutorial BATTLETYPE_TUTORIAL
objectface ROUTE29_COOLTRAINER_M1, UP
opentext
writetext CatchingTutorialDebriefText
waitbutton
closetext
setscene SCENE_ROUTE29_NOTHING
setevent EVENT_LEARNED_TO_CATCH_POKEMON
end
Script_RefusedTutorial1:
writetext CatchingTutorialDeclinedText
waitbutton
closetext
applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1b
setscene SCENE_ROUTE29_NOTHING
end
Script_RefusedTutorial2:
writetext CatchingTutorialDeclinedText
waitbutton
closetext
applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2b
setscene SCENE_ROUTE29_NOTHING
end
CatchingTutorialDudeScript:
faceplayer
opentext
checkcode VAR_BOXSPACE
ifequal 0, .BoxFull
checkevent EVENT_LEARNED_TO_CATCH_POKEMON
iftrue .BoxFull
checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
iffalse .BoxFull
writetext CatchingTutorialRepeatText
yesorno
iffalse .Declined
closetext
loadwildmon RATTATA, 5
catchtutorial BATTLETYPE_TUTORIAL
opentext
writetext CatchingTutorialDebriefText
waitbutton
closetext
setevent EVENT_LEARNED_TO_CATCH_POKEMON
end
.BoxFull:
writetext UnknownText_0x1a10a7
waitbutton
closetext
end
.Declined:
writetext CatchingTutorialDeclinedText
waitbutton
closetext
end
Route29YoungsterScript:
jumptextfaceplayer Route29YoungsterText
Route29TeacherScript:
jumptextfaceplayer Route29TeacherText
Route29FisherScript:
jumptextfaceplayer Route29FisherText
CooltrainerMScript_0x1a1031:
faceplayer
opentext
checktime DAY
iftrue .day_morn
checktime NITE
iftrue .nite
.day_morn
writetext Text_WaitingForNight
waitbutton
closetext
end
.nite
writetext Text_WaitingForMorning
waitbutton
closetext
end
TuscanyScript:
faceplayer
opentext
checkevent EVENT_GOT_PINK_BOW_FROM_TUSCANY
iftrue TuscanyTuesdayScript
checkcode VAR_WEEKDAY
ifnotequal TUESDAY, TuscanyNotTuesdayScript
checkevent EVENT_MET_TUSCANY_OF_TUESDAY
iftrue .MetTuscany
writetext MeetTuscanyText
buttonsound
setevent EVENT_MET_TUSCANY_OF_TUESDAY
.MetTuscany:
writetext TuscanyGivesGiftText
buttonsound
verbosegiveitem PINK_BOW
iffalse TuscanyDoneScript
setevent EVENT_GOT_PINK_BOW_FROM_TUSCANY
writetext TuscanyGaveGiftText
waitbutton
closetext
end
TuscanyTuesdayScript:
writetext TuscanyTuesdayText
waitbutton
TuscanyDoneScript:
closetext
end
TuscanyNotTuesdayScript:
writetext TuscanyNotTuesdayText
waitbutton
closetext
end
Route29Sign1:
jumptext Route29Sign1Text
Route29Sign2:
jumptext Route29Sign2Text
Route29FruitTree:
fruittree FRUITTREE_ROUTE_29
Route29Potion:
itemball POTION
DudeMovementData1a:
step UP
step UP
step UP
step UP
step RIGHT
step RIGHT
step_end
DudeMovementData2a:
step UP
step UP
step UP
step RIGHT
step RIGHT
step_end
DudeMovementData1b:
step LEFT
step LEFT
step DOWN
step DOWN
step DOWN
step DOWN
step_end
DudeMovementData2b:
step LEFT
step LEFT
step DOWN
step DOWN
step DOWN
step_end
UnknownText_0x1a10a7:
text "#MON hide in"
line "the grass. Who"
para "knows when they'll"
line "pop out…"
done
CatchingTutorialIntroText:
text "I've seen you a"
line "couple times. How"
para "many #MON have"
line "you caught?"
para "Would you like me"
line "to show you how to"
cont "catch #MON?"
done
CatchingTutorialDebriefText:
text "That's how you do"
line "it."
para "If you weaken them"
line "first, #MON are"
cont "easier to catch."
done
CatchingTutorialDeclinedText:
text "Oh. Fine, then."
para "Anyway, if you"
line "want to catch"
para "#MON, you have"
line "to walk a lot."
done
CatchingTutorialRepeatText:
text "Huh? You want me"
line "to show you how to"
cont "catch #MON?"
done
Route29YoungsterText:
text "Yo. How are your"
line "#MON?"
para "If they're weak"
line "and not ready for"
para "battle, keep out"
line "of the grass."
done
Route29TeacherText:
text "See those ledges?"
line "It's scary to jump"
cont "off them."
para "But you can go to"
line "NEW BARK without"
para "walking through"
line "the grass."
done
Route29FisherText:
text "I wanted to take a"
line "break, so I saved"
para "to record my"
line "progress."
done
; unused
Text_WaitingForDay:
text "I'm waiting for"
line "#MON that"
para "appear only in the"
line "daytime."
done
Text_WaitingForNight:
text "I'm waiting for"
line "#MON that"
para "appear only at"
line "night."
done
Text_WaitingForMorning:
text "I'm waiting for"
line "#MON that"
para "appear only in the"
line "morning."
done
MeetTuscanyText:
text "TUSCANY: I do be-"
line "lieve that this is"
para "the first time"
line "we've met?"
para "Please allow me to"
line "introduce myself."
para "I am TUSCANY of"
line "Tuesday."
done
TuscanyGivesGiftText:
text "By way of intro-"
line "duction, please"
para "accept this gift,"
line "a PINK BOW."
done
TuscanyGaveGiftText:
text "TUSCANY: Wouldn't"
line "you agree that it"
cont "is most adorable?"
para "It strengthens"
line "normal-type moves."
para "I am certain it"
line "will be of use."
done
TuscanyTuesdayText:
text "TUSCANY: Have you"
line "met MONICA, my"
cont "older sister?"
para "Or my younger"
line "brother, WESLEY?"
para "I am the second of"
line "seven children."
done
TuscanyNotTuesdayText:
text "TUSCANY: Today is"
line "not Tuesday. That"
cont "is unfortunate…"
done
Route29Sign1Text:
text "ROUTE 29"
para "CHERRYGROVE CITY -"
line "NEW BARK TOWN"
done
Route29Sign2Text:
text "ROUTE 29"
para "CHERRYGROVE CITY -"
line "NEW BARK TOWN"
done
Route29_MapEvents:
db 0, 0 ; filler
db 1 ; warp events
warp_event 27, 1, ROUTE_29_ROUTE_46_GATE, 3
db 2 ; coord events
coord_event 53, 8, SCENE_ROUTE29_CATCH_TUTORIAL, Route29Tutorial1
coord_event 53, 9, SCENE_ROUTE29_CATCH_TUTORIAL, Route29Tutorial2
db 2 ; bg events
bg_event 51, 7, BGEVENT_READ, Route29Sign1
bg_event 3, 5, BGEVENT_READ, Route29Sign2
db 8 ; object events
object_event 50, 12, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CatchingTutorialDudeScript, -1
object_event 27, 16, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route29YoungsterScript, -1
object_event 15, 11, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route29TeacherScript, -1
object_event 12, 2, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route29FruitTree, -1
object_event 25, 3, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route29FisherScript, -1
object_event 13, 4, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CooltrainerMScript_0x1a1031, -1
object_event 29, 12, SPRITE_TEACHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TuscanyScript, EVENT_ROUTE_29_TUSCANY_OF_TUESDAY
object_event 48, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route29Potion, EVENT_ROUTE_29_POTION