pokecrystal/engine/battle/move_effects/heal_bell.asm

37 lines
577 B
NASM

BattleCommand_HealBell: ; 35cc9
; healbell
ld a, BATTLE_VARS_SUBSTATUS1
call GetBattleVarAddr
res SUBSTATUS_NIGHTMARE, [hl]
ld de, PartyMon1Status
ld a, [hBattleTurn]
and a
jr z, .got_status
ld de, OTPartyMon1Status
.got_status
ld a, BATTLE_VARS_STATUS
call GetBattleVarAddr
xor a
ld [hl], a
ld h, d
ld l, e
ld bc, PARTYMON_STRUCT_LENGTH
ld d, PARTY_LENGTH
.loop
ld [hl], a
add hl, bc
dec d
jr nz, .loop
call AnimateCurrentMove
ld hl, BellChimedText
call StdBattleTextBox
ld a, [hBattleTurn]
and a
jp z, CalcPlayerStats
jp CalcEnemyStats
; 35d00