pokecrystal/battle
yenatch cad6f30f83 null pointers back in object gfx 2013-12-20 01:06:17 -05:00
..
ai rename RNG to Random 2013-08-30 22:59:40 -04:00
effects split out some more move effects 2013-12-01 14:19:57 -05:00
moves move effect command 'wait' is now 'movedelay' 2013-10-01 01:02:33 -04:00
anim_commands.asm split out battle animation asm (bg effects, objects, commands) 2013-12-17 23:54:25 -05:00
anim_gfx.asm split out battle anim object gfx 2013-12-18 03:20:12 -05:00
anim_objects.asm null pointers back in object gfx 2013-12-20 01:06:17 -05:00
anims.asm dump the battle animations 2013-12-19 04:49:40 -05:00
bg_effects.asm split out battle animation asm (bg effects, objects, commands) 2013-12-17 23:54:25 -05:00
core.asm split out the battle engine into battle/core.asm 2013-12-18 01:11:06 -05:00
effect_command_pointers.asm move some labels into included files 2013-12-18 01:14:48 -05:00
effect_commands.asm battle animation constants 2013-12-19 04:47:39 -05:00
hidden_power.asm fix labels for and rename GetBattleVarPair to GetBattleVar 2013-10-11 03:04:21 -04:00
magikarp_length.asm Split magikarp length calcs out 2013-02-18 20:14:25 -05:00
move_names.asm Split move names out 2013-02-17 02:45:38 -05:00
type_matchup.asm Saner file distribution 2013-02-05 03:56:27 -05:00