mirror of https://github.com/pret/pokecrystal.git
472 lines
6.8 KiB
NASM
472 lines
6.8 KiB
NASM
Special:: ; c01b
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; Run script special de.
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ld hl, SpecialsPointers
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add hl, de
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add hl, de
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add hl, de
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ld b, [hl]
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inc hl
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld a, b
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rst FarCall
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ret
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; c029
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INCLUDE "data/special_pointers.asm"
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DummySpecial_c224: ; c224
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ret
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; c225
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Special_SetPlayerPalette: ; c225
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ld a, [ScriptVar]
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ld d, a
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farcall SetPlayerPalette
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ret
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; c230
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Special_GameCornerPrizeMonCheckDex: ; c230
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ld a, [ScriptVar]
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dec a
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call CheckCaughtMon
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ret nz
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ld a, [ScriptVar]
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dec a
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call SetSeenAndCaughtMon
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call FadeToMenu
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ld a, [ScriptVar]
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ld [wd265], a
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farcall Predef_NewPokedexEntry
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call ExitAllMenus
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ret
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; c252
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UnusedSpecial_SeenMon: ; c252
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ld a, [ScriptVar]
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dec a
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call SetSeenMon
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ret
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; c25a
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Special_FindGreaterThanThatLevel: ; c25a
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ld a, [ScriptVar]
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ld b, a
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farcall _FindGreaterThanThatLevel
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jr z, FoundNone
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jr FoundOne
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Special_FindAtLeastThatHappy: ; c268
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ld a, [ScriptVar]
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ld b, a
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farcall _FindAtLeastThatHappy
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jr z, FoundNone
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jr FoundOne
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Special_FindThatSpecies: ; c276
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ld a, [ScriptVar]
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ld b, a
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farcall _FindThatSpecies
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jr z, FoundNone
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jr FoundOne
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Special_FindThatSpeciesYourTrainerID: ; c284
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ld a, [ScriptVar]
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ld b, a
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farcall _FindThatSpeciesYourTrainerID
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jr z, FoundNone
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jr FoundOne
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FoundOne: ; c292
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ld a, TRUE
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ld [ScriptVar], a
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ret
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FoundNone: ; c298
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xor a
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ld [ScriptVar], a
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ret
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; c29d
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Special_NameRival: ; 0xc29d
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ld b, $2 ; rival
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ld de, RivalName
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farcall _NamingScreen
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; default to "SILVER"
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ld hl, RivalName
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ld de, DefaultRivalName
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call InitName
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ret
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; 0xc2b2
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DefaultRivalName: ; 0xc2b2
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db "SILVER@"
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Special_NameRater: ; c2b9
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farcall NameRater
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ret
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; c2c0
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Special_TownMap: ; c2c0
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call FadeToMenu
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farcall _TownMap
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call ExitAllMenus
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ret
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; c2cd
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Special_UnownPrinter: ; c2cd
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call FadeToMenu
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farcall UnownPrinter
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call ExitAllMenus
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ret
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; c2da
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Special_DisplayLinkRecord: ; c2da
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call FadeToMenu
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farcall DisplayLinkRecord
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call ExitAllMenus
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ret
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; c2e7
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Special_KrissHousePC: ; c2e7
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xor a
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ld [ScriptVar], a
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farcall _KrissHousePC
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ld a, c
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ld [ScriptVar], a
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ret
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; c2f6
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Special_CheckMysteryGift: ; c2f6
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ld a, BANK(sMysteryGiftItem)
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call GetSRAMBank
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ld a, [sMysteryGiftItem]
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and a
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jr z, .no
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inc a
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.no
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ld [ScriptVar], a
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call CloseSRAM
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ret
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; c309
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Special_GetMysteryGiftItem: ; c309
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ld a, BANK(sMysteryGiftItem)
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call GetSRAMBank
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ld a, [sMysteryGiftItem]
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ld [CurItem], a
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ld a, 1
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ld [wItemQuantityChangeBuffer], a
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ld hl, NumItems
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call ReceiveItem
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jr nc, .no_room
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xor a
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ld [sMysteryGiftItem], a
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call CloseSRAM
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ld a, [CurItem]
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ld [wd265], a
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call GetItemName
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ld hl, .ReceiveItemText
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call PrintText
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ld a, TRUE
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ld [ScriptVar], a
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ret
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.no_room
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call CloseSRAM
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xor a
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ld [ScriptVar], a
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ret
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; c345
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.ReceiveItemText: ; 0xc345
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; received item
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text_jump UnknownText_0x1bd3be
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db "@"
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; 0xc34a
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Special_BugContestJudging: ; c34a
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farcall _BugContestJudging
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ld a, b
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ld [ScriptVar], a
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ret
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; c355
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Special_MapRadio: ; c355
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ld a, [ScriptVar]
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ld e, a
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farcall PlayRadio
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ret
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; c360
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Special_UnownPuzzle: ; c360
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call FadeToMenu
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farcall UnownPuzzle
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ld a, [wSolvedUnownPuzzle]
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ld [ScriptVar], a
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call ExitAllMenus
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ret
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; c373
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Special_SlotMachine: ; c373
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call Special_CheckCoins
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ret c
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ld a, BANK(_SlotMachine)
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ld hl, _SlotMachine
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call Special_StartGameCornerGame
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ret
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; c380
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Special_CardFlip: ; c380
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call Special_CheckCoins
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ret c
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ld a, BANK(_CardFlip)
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ld hl, _CardFlip
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call Special_StartGameCornerGame
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ret
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; c38d
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Special_DummyNonfunctionalGameCornerGame: ; c38d
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call Special_CheckCoins
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ret c
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ld a, BANK(_DummyGame)
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ld hl, _DummyGame
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call Special_StartGameCornerGame
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ret
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; c39a
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Special_StartGameCornerGame: ; c39a
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call FarQueueScript
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call FadeToMenu
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ld hl, wQueuedScriptBank
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ld a, [hli]
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push af
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ld a, [hli]
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ld h, [hl]
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ld l, a
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pop af
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rst FarCall
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call ExitAllMenus
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ret
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; c3ae
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Special_CheckCoins: ; c3ae
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ld hl, Coins
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ld a, [hli]
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or [hl]
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jr z, .no_coins
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ld a, COIN_CASE
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ld [CurItem], a
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ld hl, NumItems
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call CheckItem
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jr nc, .no_coin_case
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and a
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ret
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.no_coins
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ld hl, .NoCoinsText
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jr .print
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.no_coin_case
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ld hl, .NoCoinCaseText
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.print
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call PrintText
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scf
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ret
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; c3d1
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.NoCoinsText: ; 0xc3d1
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; You have no coins.
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text_jump UnknownText_0x1bd3d7
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db "@"
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; 0xc3d6
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.NoCoinCaseText: ; 0xc3d6
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; You don't have a COIN CASE.
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text_jump UnknownText_0x1bd3eb
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db "@"
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; 0xc3db
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Special_ClearBGPalettesBufferScreen: ; c3db
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call ClearBGPalettes
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call BufferScreen
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ret
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; c3e2
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ScriptReturnCarry: ; c3e2
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jr c, .carry
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xor a
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ld [ScriptVar], a
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ret
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.carry
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ld a, 1
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ld [ScriptVar], a
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ret
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; c3ef
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UnusedSpecial_CheckUnusedTwoDayTimer: ; c3ef
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farcall CheckUnusedTwoDayTimer
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ld a, [wUnusedTwoDayTimer]
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ld [ScriptVar], a
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ret
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; c3fc
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Special_ActivateFishingSwarm: ; c3fc
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ld a, [ScriptVar]
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ld [wFishingSwarmFlag], a
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ret
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; c403
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StoreSwarmMapIndices:: ; c403
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ld a, c
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and a
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jr nz, .yanma
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; swarm dark cave violet entrance
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ld a, d
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ld [wDunsparceMapGroup], a
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ld a, e
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ld [wDunsparceMapNumber], a
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ret
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.yanma
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ld a, d
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ld [wYanmaMapGroup], a
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ld a, e
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ld [wYanmaMapNumber], a
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ret
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; c419
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Special_CheckPokerus: ; c419
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; Check if a monster in your party has Pokerus
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farcall CheckPokerus
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jp ScriptReturnCarry
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; c422
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Special_ResetLuckyNumberShowFlag: ; c422
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farcall RestartLuckyNumberCountdown
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ld hl, wLuckyNumberShowFlag
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res 0, [hl]
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farcall LoadOrRegenerateLuckyIDNumber
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ret
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; c434
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Special_CheckLuckyNumberShowFlag: ; c434
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farcall CheckLuckyNumberShowFlag
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jp ScriptReturnCarry
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; c43d
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Special_SnorlaxAwake: ; 0xc43d
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; Check if the Poké Flute channel is playing, and if the player is standing
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; next to Snorlax.
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; outputs:
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; ScriptVar is 1 if the conditions are met, otherwise 0.
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; check background music
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ld a, [wMapMusic]
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cp MUSIC_POKE_FLUTE_CHANNEL
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jr nz, .nope
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ld a, [XCoord]
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ld b, a
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ld a, [YCoord]
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ld c, a
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ld hl, .ProximityCoords
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.loop
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ld a, [hli]
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cp -1
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jr z, .nope
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cp b
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jr nz, .nextcoord
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ld a, [hli]
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cp c
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jr nz, .loop
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ld a, TRUE
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jr .done
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.nextcoord
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inc hl
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jr .loop
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.nope
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xor a
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.done
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ld [ScriptVar], a
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ret
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.ProximityCoords:
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; x, y
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db 33, 8 ; left
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db 34, 10 ; below
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db 35, 10 ; below
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db 36, 8 ; right
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db 36, 9 ; right
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db -1
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Special_PlayCurMonCry: ; c472
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ld a, [CurPartySpecies]
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jp PlayCry
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; c478
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Special_GameboyCheck: ; c478
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ld a, [hCGB]
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and a
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jr nz, .cgb
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ld a, [hSGB]
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and a
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jr nz, .sgb
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.gb
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xor a ; GBCHECK_GB
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jr .done
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.sgb
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ld a, GBCHECK_SGB
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jr .done
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.cgb
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ld a, GBCHECK_CGB
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.done
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ld [ScriptVar], a
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ret
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Special_FadeOutMusic: ; c48f
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ld a, LOW(MUSIC_NONE)
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ld [MusicFadeID], a
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ld a, HIGH(MUSIC_NONE)
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ld [MusicFadeID + 1], a
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ld a, $2
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ld [MusicFade], a
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ret
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; c49f
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Special_Diploma: ; c49f
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call FadeToMenu
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farcall _Diploma
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call ExitAllMenus
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ret
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; c4ac
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Special_PrintDiploma: ; c4ac
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call FadeToMenu
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farcall _PrintDiploma
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call ExitAllMenus
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ret
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; c4b9
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Special_TrainerHouse: ; 0xc4b9
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ld a, BANK(sMysteryGiftTrainerHouseFlag)
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call GetSRAMBank
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ld a, [sMysteryGiftTrainerHouseFlag]
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ld [ScriptVar], a
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jp CloseSRAM
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