mirror of https://github.com/pret/pokecrystal.git
260 lines
3.5 KiB
NASM
260 lines
3.5 KiB
NASM
_DisappearUser: ; fbd54
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xor a
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ld [hBGMapMode], a
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ld a, [hBattleTurn]
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and a
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jr z, .player
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call GetEnemyFrontpicCoords
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jr .okay
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.player
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call GetPlayerBackpicCoords
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.okay
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call ClearBox
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jr FinishAppearDisappearUser
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_AppearUserRaiseSub: ; fbd69 (3e:7d69)
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farcall BattleCommand_RaiseSubNoAnim
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jr AppearUser
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_AppearUserLowerSub: ; fbd71 (3e:7d71)
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farcall BattleCommand_LowerSubNoAnim
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AppearUser: ; fbd77 (3e:7d77)
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xor a
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ld [hBGMapMode], a
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ld a, [hBattleTurn]
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and a
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jr z, .player
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call GetEnemyFrontpicCoords
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xor a
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jr .okay
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.player
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call GetPlayerBackpicCoords
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ld a, $31
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.okay
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ld [hGraphicStartTile], a
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predef Predef_PlaceGraphic
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FinishAppearDisappearUser: ; fbd91 (3e:7d91)
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ld a, $1
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ld [hBGMapMode], a
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ret
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GetEnemyFrontpicCoords: ; fbd96 (3e:7d96)
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hlcoord 12, 0
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lb bc, 7, 7
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ret
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GetPlayerBackpicCoords: ; fbd9d (3e:7d9d)
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hlcoord 2, 6
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lb bc, 6, 6
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ret
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DoWeatherModifiers: ; fbda4
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ld de, .WeatherTypeModifiers
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ld a, [Weather]
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ld b, a
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ld a, [wd265] ; move type
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ld c, a
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.CheckWeatherType:
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ld a, [de]
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inc de
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cp $ff
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jr z, .done_weather_types
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cp b
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jr nz, .NextWeatherType
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ld a, [de]
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cp c
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jr z, .ApplyModifier
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.NextWeatherType:
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inc de
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inc de
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jr .CheckWeatherType
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.done_weather_types
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ld de, .WeatherMoveModifiers
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ld a, BATTLE_VARS_MOVE_EFFECT
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call GetBattleVar
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ld c, a
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.CheckWeatherMove:
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ld a, [de]
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inc de
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cp $ff
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jr z, .done
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cp b
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jr nz, .NextWeatherMove
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ld a, [de]
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cp c
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jr z, .ApplyModifier
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.NextWeatherMove:
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inc de
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inc de
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jr .CheckWeatherMove
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.ApplyModifier:
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xor a
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ld [hMultiplicand + 0], a
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ld hl, CurDamage
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ld a, [hli]
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ld [hMultiplicand + 1], a
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ld a, [hl]
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ld [hMultiplicand + 2], a
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inc de
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ld a, [de]
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ld [hMultiplier], a
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call Multiply
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ld a, 10
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ld [hDivisor], a
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ld b, $4
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call Divide
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ld a, [hQuotient + 0]
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and a
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ld bc, -1
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jr nz, .Update
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ld a, [hQuotient + 1]
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ld b, a
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ld a, [hQuotient + 2]
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ld c, a
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or b
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jr nz, .Update
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ld bc, 1
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.Update:
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ld a, b
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ld [CurDamage], a
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ld a, c
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ld [CurDamage + 1], a
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.done
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ret
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.WeatherTypeModifiers:
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db WEATHER_RAIN, WATER, MORE_EFFECTIVE
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db WEATHER_RAIN, FIRE, NOT_VERY_EFFECTIVE
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db WEATHER_SUN, FIRE, MORE_EFFECTIVE
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db WEATHER_SUN, WATER, NOT_VERY_EFFECTIVE
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db -1 ; end
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.WeatherMoveModifiers:
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db WEATHER_RAIN, EFFECT_SOLARBEAM, NOT_VERY_EFFECTIVE
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db -1 ; end
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; fbe24
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DoBadgeTypeBoosts: ; fbe24
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ld a, [wLinkMode]
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and a
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ret nz
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ld a, [InBattleTowerBattle]
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and a
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ret nz
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ld a, [hBattleTurn]
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and a
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ret nz
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push de
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push bc
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ld hl, .BadgeTypes
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ld a, [wKantoBadges]
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ld b, a
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ld a, [wJohtoBadges]
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ld c, a
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.CheckBadge:
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ld a, [hl]
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cp -1
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jr z, .done
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srl b
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rr c
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jr nc, .NextBadge
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ld a, [wd265] ; move type
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cp [hl]
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jr z, .ApplyBoost
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.NextBadge:
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inc hl
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jr .CheckBadge
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.ApplyBoost:
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ld a, [CurDamage]
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ld h, a
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ld d, a
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ld a, [CurDamage + 1]
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ld l, a
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ld e, a
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srl d
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rr e
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srl d
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rr e
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srl d
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rr e
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ld a, e
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or d
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jr nz, .done_min
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ld e, 1
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.done_min
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add hl, de
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jr nc, .Update
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ld hl, $ffff
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.Update:
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ld a, h
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ld [CurDamage], a
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ld a, l
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ld [CurDamage + 1], a
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.done
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pop bc
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pop de
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ret
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.BadgeTypes:
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; entries correspond to wJohtoBadges constants
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db FLYING ; ZEPHYRBADGE
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db BUG ; HIVEBADGE
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db NORMAL ; PLAINBADGE
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db GHOST ; FOGBADGE
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db STEEL ; MINERALBADGE
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db FIGHTING ; STORMBADGE
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db ICE ; GLACIERBADGE
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db DRAGON ; RISINGBADGE
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; fallthrough
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; entries correspond to wKantoBadges constants
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db ROCK ; BOULDERBADGE
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db WATER ; CASCADEBADGE
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db ELECTRIC ; THUNDERBADGE
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db GRASS ; RAINBOWBADGE
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db POISON ; SOULBADGE
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db PSYCHIC ; MARSHBADGE
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db FIRE ; VOLCANOBADGE
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db GROUND ; EARTHBADGE
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db -1 ; end
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; fbe91
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