mirror of https://github.com/pret/pokecrystal.git
412 lines
7.3 KiB
NASM
412 lines
7.3 KiB
NASM
KrissHouse1F_MapScriptHeader:
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.MapTriggers:
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db 2
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; triggers
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dw UnknownScript_0x7a4d6, $0000
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dw UnknownScript_0x7a4d7, $0000
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.MapCallbacks:
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db 0
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UnknownScript_0x7a4d6:
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end
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UnknownScript_0x7a4d7:
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end
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UnknownScript_0x7a4d8:
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setevent EVENT_GAVE_KURT_APRICORNS
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UnknownScript_0x7a4db:
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playmusic MUSIC_MOM
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showemote EMOTE_SHOCK, $2, 15
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spriteface PLAYER, LEFT
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checkevent EVENT_GAVE_KURT_APRICORNS
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iffalse UnknownScript_0x7a4f2
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applymovement $2, MovementData_0x7a5fc
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jump UnknownScript_0x7a4f6
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UnknownScript_0x7a4f2:
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applymovement $2, MovementData_0x7a5fe
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UnknownScript_0x7a4f6:
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loadfont
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writetext UnknownText_0x7a604
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keeptextopen
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stringtotext GearName, $1
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scall UnknownScript_0x7a57e
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setflag ENGINE_POKEGEAR
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setflag ENGINE_PHONE_CARD
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addcellnum $1
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dotrigger $1
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setevent EVENT_KRISS_HOUSE_MOM_1
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clearevent EVENT_KRISS_HOUSE_MOM_2
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writetext UnknownText_0x7a6bd
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keeptextopen
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special Special_SetDayOfWeek
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UnknownScript_0x7a519:
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writetext UnknownText_0x7a742
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yesorno
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iffalse UnknownScript_0x7a52a
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special Special_InitialSetDSTFlag
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yesorno
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iffalse UnknownScript_0x7a519
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jump UnknownScript_0x7a531
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UnknownScript_0x7a52a:
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special Special_InitialClearDSTFlag
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yesorno
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iffalse UnknownScript_0x7a519
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UnknownScript_0x7a531:
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writetext UnknownText_0x7a763
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yesorno
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iffalse UnknownScript_0x7a542
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jump UnknownScript_0x7a53b
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UnknownScript_0x7a53b:
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writetext UnknownText_0x7a7cb
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keeptextopen
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jump UnknownScript_0x7a549
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UnknownScript_0x7a542:
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writetext UnknownText_0x7a807
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keeptextopen
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jump UnknownScript_0x7a549
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UnknownScript_0x7a549:
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writetext UnknownText_0x7a850
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closetext
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loadmovesprites
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checkevent EVENT_GAVE_KURT_APRICORNS
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iftrue UnknownScript_0x7a55d
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checkevent EVENT_RECEIVED_BALLS_FROM_KURT
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iffalse UnknownScript_0x7a564
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jump UnknownScript_0x7a56b
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UnknownScript_0x7a55d:
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applymovement $2, MovementData_0x7a600
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jump UnknownScript_0x7a56b
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UnknownScript_0x7a564:
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applymovement $2, MovementData_0x7a602
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jump UnknownScript_0x7a56b
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UnknownScript_0x7a56b:
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special RestartMapMusic
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spriteface $2, LEFT
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end
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UnknownScript_0x7a572:
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playmusic MUSIC_MOM
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jump UnknownScript_0x7a4f6
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GearName:
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db "#GEAR@"
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UnknownScript_0x7a57e:
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jumpstd receiveitem
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end
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MomScript_0x7a582:
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faceplayer
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setevent EVENT_RECEIVED_BALLS_FROM_KURT
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checktriggers
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iffalse UnknownScript_0x7a572
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loadfont
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checkevent EVENT_FIRST_TIME_BANKING_WITH_MOM
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iftrue UnknownScript_0x7a5af
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checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
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iftrue UnknownScript_0x7a5b8
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checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
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iftrue UnknownScript_0x7a5b5
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checkevent EVENT_GOT_A_POKEMON_FROM_ELM
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iftrue UnknownScript_0x7a5a9
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writetext UnknownText_0x7a8b5
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closetext
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loadmovesprites
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end
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UnknownScript_0x7a5a9:
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writetext UnknownText_0x7a8e5
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closetext
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loadmovesprites
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end
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UnknownScript_0x7a5af:
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writetext UnknownText_0x7a957
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closetext
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loadmovesprites
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end
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UnknownScript_0x7a5b5:
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setevent EVENT_FIRST_TIME_BANKING_WITH_MOM
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UnknownScript_0x7a5b8:
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setevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
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special Special_BankOfMom
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closetext
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loadmovesprites
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end
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NeighborScript:
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faceplayer
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loadfont
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checkmorn
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iftrue .MornScript
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checkday
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iftrue .DayScript
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checknite
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iftrue .NiteScript
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.MornScript
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writetext NeighborMornIntroText
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keeptextopen
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jump .Main
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.DayScript
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writetext NeighborDayIntroText
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keeptextopen
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jump .Main
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.NiteScript
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writetext NeighborNiteIntroText
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keeptextopen
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jump .Main
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.Main
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writetext NeighborText
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closetext
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loadmovesprites
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spriteface $6, RIGHT
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end
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TVScript:
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jumptext TVText
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StoveScript:
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jumptext StoveText
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SinkScript:
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jumptext SinkText
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FridgeScript:
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jumptext FridgeText
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MovementData_0x7a5fc:
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turn_head_right
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step_end
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MovementData_0x7a5fe:
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slow_step_right
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step_end
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MovementData_0x7a600:
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turn_head_left
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step_end
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MovementData_0x7a602:
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slow_step_left
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step_end
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UnknownText_0x7a604:
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text "Oh, <PLAYER>…! Our"
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line "neighbor, PROF."
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para "ELM, was looking"
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line "for you."
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para "He said he wanted"
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line "you to do some-"
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cont "thing for him."
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para "Oh! I almost for-"
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line "got! Your #MON"
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para "GEAR is back from"
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line "the repair shop."
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para "Here you go!"
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done
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UnknownText_0x7a6bd:
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text "#MON GEAR, or"
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line "just #GEAR."
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para "It's essential if"
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line "you want to be a"
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cont "good trainer."
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para "Oh, the day of the"
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line "week isn't set."
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para "You mustn't forget"
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line "that!"
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done
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UnknownText_0x7a742:
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text "Is it Daylight"
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line "Saving Time now?"
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done
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UnknownText_0x7a763:
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text "Come home to"
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line "adjust your clock"
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para "for Daylight"
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line "Saving Time."
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para "By the way, do you"
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line "know how to use"
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cont "the PHONE?"
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done
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UnknownText_0x7a7cb:
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text "Don't you just"
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line "turn the #GEAR"
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para "on and select the"
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line "PHONE icon?"
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done
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UnknownText_0x7a807:
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text "I'll read the"
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line "instructions."
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para "Turn the #GEAR"
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line "on and select the"
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cont "PHONE icon."
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done
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UnknownText_0x7a850:
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text "Phone numbers are"
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line "stored in memory."
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para "Just choose a name"
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line "you want to call."
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para "Gee, isn't that"
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line "convenient?"
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done
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UnknownText_0x7a8b5:
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text "PROF.ELM is wait-"
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line "ing for you."
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para "Hurry up, baby!"
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done
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UnknownText_0x7a8e5:
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text "So, what was PROF."
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line "ELM's errand?"
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para "…"
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para "That does sound"
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line "challenging."
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para "But, you should be"
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line "proud that people"
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cont "rely on you."
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done
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UnknownText_0x7a957:
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text "<PLAYER>, do it!"
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para "I'm behind you all"
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line "the way!"
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done
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NeighborMornIntroText:
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text "Good morning,"
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line "<PLAY_G>!"
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para "I'm visiting!"
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done
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NeighborDayIntroText:
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text "Hello, <PLAY_G>!"
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line "I'm visiting!"
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done
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NeighborNiteIntroText:
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text "Good evening,"
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line "<PLAY_G>!"
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para "I'm visiting!"
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done
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NeighborText:
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text "<PLAY_G>, have you"
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line "heard?"
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para "My daughter is"
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line "adamant about"
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para "becoming PROF."
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line "ELM's assistant."
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para "She really loves"
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line "#MON!"
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done
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StoveText:
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text "Mom's specialty!"
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para "CINNABAR VOLCANO"
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line "BURGER!"
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done
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SinkText:
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text "The sink is spot-"
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line "less. Mom likes it"
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cont "clean."
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done
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FridgeText:
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text "Let's see what's"
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line "in the fridge…"
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para "FRESH WATER and"
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line "tasty LEMONADE!"
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done
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TVText:
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text "There's a movie on"
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line "TV: Stars dot the"
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para "sky as two boys"
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line "ride on a train…"
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para "I'd better get"
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line "rolling too!"
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done
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KrissHouse1F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 3
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warp_def $7, $6, 2, NEW_BARK_TOWN
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warp_def $7, $7, 2, NEW_BARK_TOWN
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warp_def $0, $9, 1, KRISS_HOUSE_2F
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.XYTriggers:
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db 2
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xy_trigger 0, $4, $8, $0, UnknownScript_0x7a4d8, $0, $0
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xy_trigger 0, $4, $9, $0, UnknownScript_0x7a4db, $0, $0
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.Signposts:
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db 4
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signpost 1, 0, SIGNPOST_READ, StoveScript
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signpost 1, 1, SIGNPOST_READ, SinkScript
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signpost 1, 2, SIGNPOST_READ, FridgeScript
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signpost 1, 4, SIGNPOST_READ, TVScript
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.PersonEvents:
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db 5
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person_event SPRITE_MOM, 8, 11, $8, 0, 0, -1, -1, 0, 0, 0, MomScript_0x7a582, EVENT_KRISS_HOUSE_MOM_1
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person_event SPRITE_MOM, 6, 6, $7, 0, 0, -1, 1, 0, 0, 0, MomScript_0x7a582, EVENT_KRISS_HOUSE_MOM_2
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person_event SPRITE_MOM, 8, 11, $8, 0, 0, -1, 2, 0, 0, 0, MomScript_0x7a582, EVENT_KRISS_HOUSE_MOM_2
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person_event SPRITE_MOM, 6, 4, $7, 0, 0, -1, 4, 0, 0, 0, MomScript_0x7a582, EVENT_KRISS_HOUSE_MOM_2
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person_event SPRITE_POKEFAN_F, 8, 8, $9, 0, 0, -1, -1, 8 + PAL_OW_RED, 0, 0, NeighborScript, EVENT_KRISS_HOUSE_1F_NEIGHBOR
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