mirror of https://github.com/pret/pokecrystal.git
211 lines
4.0 KiB
NASM
211 lines
4.0 KiB
NASM
Function_LoadOpponentTrainerAndPokemons: ; 1f8000
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ld a, [rSVBK]
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push af
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ld a, BANK(BT_OTTrainer)
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ld [rSVBK], a
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; Fill BT_OTTrainer with zeros
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xor a
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ld hl, BT_OTTrainer
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ld bc, BT_OTTrainerEnd - BT_OTTrainer
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call ByteFill
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; Write $ff into the Item-Slots
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ld a, $ff
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ld [BT_OTPkmn1Item], a
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ld [BT_OTPkmn2Item], a
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ld [BT_OTPkmn3Item], a
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; Set BT_OTTrainer as start address to write the following data to
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ld de, BT_OTTrainer
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ld a, [hRandomAdd]
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ld b, a
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.resample ; loop to find a random trainer
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call Random
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ld a, [hRandomAdd]
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add b
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ld b, a ; b contains the nr of the trainer
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IF DEF(CRYSTAL11)
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and (1 << 7) - 1
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cp 70
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ELSE
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and (1 << 5) - 1
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cp 21
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ENDC
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jr nc, .resample
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ld b, a
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ld a, BANK(sBTTrainers)
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call GetSRAMBank
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ld c, BATTLETOWER_NROFTRAINERS
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ld hl, sBTTrainers
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.next_trainer
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ld a, [hli]
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cp b
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jr z, .resample
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dec c
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jr nz, .next_trainer ; c <= 7 initialise all 7 trainers?
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ld hl, sBTTrainers
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ld a, [sNrOfBeatenBattleTowerTrainers]
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ld c, a
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ld a, b
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ld b, 0
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add hl, bc
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ld [hl], a
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call CloseSRAM
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push af
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; Copy name (10 bytes) and class (1 byte) of trainer
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ld hl, BattleTowerTrainers
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ld bc, NAME_LENGTH
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call AddNTimes
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ld bc, NAME_LENGTH
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call CopyBytes
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call Function_LoadRandomBattleTowerPkmn
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pop af
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ld hl, BattleTowerTrainerData
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ld bc, BATTLETOWER_TRAINERDATALENGTH
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call AddNTimes
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ld bc, BATTLETOWER_TRAINERDATALENGTH
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.copy_bt_trainer_data_loop
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ld a, BANK(BattleTowerTrainerData)
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call GetFarByte
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ld [de], a
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inc hl
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inc de
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dec bc
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ld a, b
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or c
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jr nz, .copy_bt_trainer_data_loop
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pop af
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ld [rSVBK], a
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ret
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Function_LoadRandomBattleTowerPkmn: ; 1f8081
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ld c, BATTLETOWER_NROFPKMNS
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.loop
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push bc
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ld a, BANK(sBTPkmnPrevTrainer1)
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call GetSRAMBank
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.FindARandomBattleTowerPkmn:
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; From Which LevelGroup are the Pkmn loaded
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; a = 1..10
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ld a, [wBTChoiceOfLvlGroup] ; [$d800]
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dec a
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ld hl, BattleTowerMons
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ld bc, BattleTowerMons2 - BattleTowerMons1
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call AddNTimes
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ld a, [hRandomAdd]
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ld b, a
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.resample
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call Random
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ld a, [hRandomAdd]
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add b
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ld b, a
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and $1f
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cp BATTLETOWER_NRMONSPERLEVELBRACKET
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jr nc, .resample
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; in register 'a' is the chosen Pkmn of the LevelGroup
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; Check if Pkmn was already loaded before
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; Check current and the 2 previous teams
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; includes check if item is double at the current team
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ld bc, PARTYMON_STRUCT_LENGTH + PKMN_NAME_LENGTH
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call AddNTimes
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ld a, [hli]
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ld b, a
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ld a, [hld]
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ld c, a
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ld a, [BT_OTPkmn1]
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cp b
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jr z, .FindARandomBattleTowerPkmn
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ld a, [BT_OTPkmn1Item]
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cp c
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jr z, .FindARandomBattleTowerPkmn
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ld a, [BT_OTPkmn2]
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cp b
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jr z, .FindARandomBattleTowerPkmn
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ld a, [BT_OTPkmn2Item]
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cp c
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jr z, .FindARandomBattleTowerPkmn
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ld a, [BT_OTPkmn3]
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cp b
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jr z, .FindARandomBattleTowerPkmn
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ld a, [BT_OTPkmn3Item]
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cp c
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jr z, .FindARandomBattleTowerPkmn
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ld a, [sBTPkmnPrevTrainer1]
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cp b
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jr z, .FindARandomBattleTowerPkmn
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ld a, [sBTPkmnPrevTrainer2]
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cp b
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jr z, .FindARandomBattleTowerPkmn
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ld a, [sBTPkmnPrevTrainer3]
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cp b
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jr z, .FindARandomBattleTowerPkmn
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ld a, [sBTPkmnPrevPrevTrainer1]
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cp b
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jr z, .FindARandomBattleTowerPkmn
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ld a, [sBTPkmnPrevPrevTrainer2]
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cp b
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jr z, .FindARandomBattleTowerPkmn
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ld a, [sBTPkmnPrevPrevTrainer3]
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cp b
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jr z, .FindARandomBattleTowerPkmn
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ld bc, PARTYMON_STRUCT_LENGTH + PKMN_NAME_LENGTH
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call CopyBytes
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ld a, [wNamedObjectIndexBuffer]
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push af
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push de
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ld hl, - (PARTYMON_STRUCT_LENGTH + PKMN_NAME_LENGTH)
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add hl, de
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ld a, [hl]
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ld [wNamedObjectIndexBuffer], a
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ld bc, PARTYMON_STRUCT_LENGTH
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add hl, bc
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push hl
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call GetPokemonName
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ld h, d
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ld l, e
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pop de
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ld bc, PKMN_NAME_LENGTH
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call CopyBytes
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pop de
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pop af
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ld [wNamedObjectIndexBuffer], a
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pop bc
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dec c
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jp nz, .loop
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ld a, [sBTPkmnPrevTrainer1]
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ld [sBTPkmnPrevPrevTrainer1], a
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ld a, [sBTPkmnPrevTrainer2]
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ld [sBTPkmnPrevPrevTrainer2], a
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ld a, [sBTPkmnPrevTrainer3]
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ld [sBTPkmnPrevPrevTrainer3], a
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ld a, [BT_OTPkmn1]
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ld [sBTPkmnPrevTrainer1], a
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ld a, [BT_OTPkmn2]
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ld [sBTPkmnPrevTrainer2], a
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ld a, [BT_OTPkmn3]
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ld [sBTPkmnPrevTrainer3], a
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call CloseSRAM
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ret
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; 1f814e
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INCLUDE "data/battle_tower.asm"
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