pokecrystal/engine/tilesets/tileset_palettes.asm

138 lines
2.2 KiB
NASM

LoadSpecialMapPalette:
ld a, [wMapTileset]
cp TILESET_POKECOM_CENTER
jr z, .pokecom_2f
cp TILESET_BATTLE_TOWER
jr z, .battle_tower
cp TILESET_ICE_PATH
jr z, .ice_path
cp TILESET_HOUSE
jr z, .house
cp TILESET_RADIO_TOWER
jr z, .radio_tower
cp TILESET_MANSION
jr z, .mansion_mobile
jr .do_nothing
.pokecom_2f
call LoadPokeComPalette
scf
ret
.battle_tower
call LoadBattleTowerPalette
scf
ret
.ice_path
ld a, [wEnvironment]
and $7
cp INDOOR ; Hall of Fame
jr z, .do_nothing
call LoadIcePathPalette
scf
ret
.house
call LoadHousePalette
scf
ret
.radio_tower
call LoadRadioTowerPalette
scf
ret
.mansion_mobile
call LoadMansionPalette
scf
ret
.do_nothing
and a
ret
LoadPokeComPalette:
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, PokeComPalette
ld bc, 8 palettes
call FarCopyWRAM
ret
PokeComPalette:
INCLUDE "gfx/tilesets/pokecom_center.pal"
LoadBattleTowerPalette:
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, BattleTowerPalette
ld bc, 8 palettes
call FarCopyWRAM
ret
BattleTowerPalette:
INCLUDE "gfx/tilesets/battle_tower.pal"
LoadIcePathPalette:
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, IcePathPalette
ld bc, 8 palettes
call FarCopyWRAM
ret
IcePathPalette:
INCLUDE "gfx/tilesets/ice_path.pal"
LoadHousePalette:
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, HousePalette
ld bc, 8 palettes
call FarCopyWRAM
ret
HousePalette:
INCLUDE "gfx/tilesets/house.pal"
LoadRadioTowerPalette:
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, RadioTowerPalette
ld bc, 8 palettes
call FarCopyWRAM
ret
RadioTowerPalette:
INCLUDE "gfx/tilesets/radio_tower.pal"
MansionPalette1:
INCLUDE "gfx/tilesets/mansion_1.pal"
LoadMansionPalette:
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, MansionPalette1
ld bc, 8 palettes
call FarCopyWRAM
ld a, BANK(wBGPals1)
ld de, wBGPals1 palette PAL_BG_YELLOW
ld hl, MansionPalette2
ld bc, 1 palettes
call FarCopyWRAM
ld a, BANK(wBGPals1)
ld de, wBGPals1 palette PAL_BG_WATER
ld hl, MansionPalette1 + 6 palettes
ld bc, 1 palettes
call FarCopyWRAM
ld a, BANK(wBGPals1)
ld de, wBGPals1 palette PAL_BG_ROOF
ld hl, MansionPalette1 + 8 palettes
ld bc, 1 palettes
call FarCopyWRAM
ret
MansionPalette2:
INCLUDE "gfx/tilesets/mansion_2.pal"