pokecrystal/engine/battle/move_effects/frustration.asm

29 lines
432 B
NASM

BattleCommand_FrustrationPower:
; frustrationpower
push bc
ld hl, wBattleMonHappiness
ld a, [hBattleTurn]
and a
jr z, .got_happiness
ld hl, wEnemyMonHappiness
.got_happiness
ld a, $ff
sub [hl]
ld [hMultiplicand + 2], a
xor a
ld [hMultiplicand + 0], a
ld [hMultiplicand + 1], a
ld a, 10
ld [hMultiplier], a
call Multiply
ld a, 25
ld [hDivisor], a
ld b, 4
call Divide
ld a, [hQuotient + 2]
ld d, a
pop bc
ret