pokecrystal/audio/music/pokemonmarch.asm

461 lines
5.7 KiB
NASM

Music_PokemonMarch:
channel_count 4
channel 1, Music_PokemonMarch_Ch1
channel 2, Music_PokemonMarch_Ch2
channel 3, Music_PokemonMarch_Ch3
channel 4, Music_PokemonMarch_Ch4
Music_PokemonMarch_Ch1:
tempo 144
volume 7, 7
stereo_panning TRUE, FALSE
duty_cycle 3
pitch_offset 1
note_type 12, 4, 2
octave 3
note D_, 4
volume_envelope 6, 2
note D_, 4
volume_envelope 8, 2
note D_, 4
volume_envelope 10, 2
note D_, 4
note_type 8, 10, 2
.mainloop:
sound_call .sub1
note D#, 2
note C_, 2
note D#, 2
note C_, 2
sound_call .sub1
note D#, 2
note C_, 2
note D#, 2
note G_, 2
sound_call .sub1
note C_, 2
note C_, 2
note D#, 2
note C_, 2
sound_call .sub1
note D#, 2
note C_, 2
note C#, 2
note D#, 2
sound_call .sub2
note F_, 2
note D_, 2
note F_, 2
note D_, 2
sound_call .sub2
note F_, 2
note D_, 2
note F_, 2
note A_, 2
sound_call .sub2
note D_, 2
note D_, 2
note F_, 2
note D_, 2
sound_call .sub2
note F_, 2
note D_, 2
note F_, 2
note G_, 2
sound_call .sub2
note F_, 2
note D_, 2
note F_, 2
note D_, 2
sound_call .sub1
note D#, 2
note C_, 2
note D#, 2
note C_, 2
octave 2
note A#, 2
note A#, 2
octave 3
note C_, 2
note D_, 2
note C#, 2
note C_, 2
octave 2
note A#, 2
rest 4
note D#, 2
rest 4
octave 3
note D#, 2
note D#, 2
note F_, 2
note G_, 2
note F#, 2
note F_, 2
note D#, 4
note F_, 2
note G_, 4
note A#, 2
sound_loop 0, .mainloop
.sub1:
rest 4
octave 3
note D#, 1
note D_, 1
note D#, 2
rest 2
note D#, 2
note D#, 2
rest 2
sound_ret
.sub2:
rest 4
note F_, 1
note E_, 1
note F_, 2
rest 2
note F_, 2
note F_, 2
rest 2
sound_ret
Music_PokemonMarch_Ch2:
duty_cycle 2
vibrato 16, 2, 2
note_type 12, 11, 2
octave 3
note G_, 4
note G_, 4
note G_, 4
note G_, 4
.mainloop:
note_type 12, 11, 7
octave 3
note G#, 12
note_type 8, 11, 3
note D#, 2
note G#, 2
note A#, 2
octave 4
note C_, 2
rest 16
rest 6
note_type 8, 11, 7
octave 3
note G#, 16
note_type 8, 11, 3
note D#, 2
note G#, 4
note A#, 2
octave 4
note C_, 4
note C#, 2
note C_, 4
note C#, 2
note C_, 4
note C#, 2
note C_, 2
octave 3
note A#, 2
note G#, 2
note_type 8, 11, 7
note A#, 16
note_type 8, 11, 3
note A#, 2
note F_, 2
note A#, 2
octave 4
note C_, 2
note D_, 2
rest 16
rest 6
note_type 8, 11, 7
octave 3
note A#, 16
note_type 8, 11, 3
note F_, 2
note A#, 4
octave 4
note C_, 2
note D_, 4
note D#, 2
note D_, 4
note D#, 2
note D_, 4
note D#, 2
note D_, 2
note C_, 2
octave 3
note B_, 2
note_type 8, 11, 7
note A#, 16
note_type 8, 11, 3
note A_, 2
note A#, 4
octave 4
note C_, 2
note_type 8, 11, 7
octave 3
note G#, 16
note_type 8, 11, 3
note A#, 2
note G#, 4
note F_, 2
note D#, 2
note D#, 2
note F_, 2
note G_, 2
note F#, 2
note F_, 2
note D#, 2
rest 2
octave 4
note D#, 1
note D_, 1
note D#, 1
rest 5
octave 3
note G_, 2
note G_, 2
note G#, 2
note A#, 2
note A_, 2
note G#, 2
note G_, 2
rest 2
octave 4
note G_, 1
note F#, 1
note G_, 1
rest 5
sound_loop 0, .mainloop
Music_PokemonMarch_Ch3:
stereo_panning FALSE, TRUE
note_type 12, 1, 6
rest 16
note_type 8, 1, 6
.mainloop:
sound_call .sub1
rest 2
octave 4
note D#, 2
sound_call .sub1
octave 4
note G#, 2
note D#, 2
sound_call .sub1
rest 2
octave 4
note D#, 2
octave 3
note G#, 2
rest 2
octave 4
note D#, 2
octave 3
note D#, 2
rest 2
octave 4
note D#, 2
octave 3
note G#, 2
rest 2
octave 4
note D#, 2
octave 3
note D#, 2
note G_, 2
note G#, 2
.loop1:
octave 3
note A#, 2
rest 2
octave 4
note F_, 2
octave 3
note F_, 2
rest 2
octave 4
note F_, 2
octave 3
note G_, 2
rest 2
octave 4
note F_, 2
octave 3
note A_, 2
rest 1
octave 4
note F_, 2
rest 1
sound_loop 3, .loop1
octave 3
note A#, 2
rest 2
octave 4
note F_, 2
octave 3
note F_, 2
rest 2
octave 4
note F_, 2
octave 3
note A#, 2
rest 2
octave 4
note F_, 2
note D_, 2
note C_, 2
octave 3
note B_, 2
note A#, 2
rest 2
octave 4
note F_, 2
octave 3
note F_, 2
rest 2
octave 4
note F_, 2
octave 3
note G_, 2
rest 2
octave 4
note F_, 2
octave 3
note F_, 2
note G_, 2
note A#, 2
note G#, 2
rest 2
octave 4
note D#, 2
octave 3
note D#, 2
rest 2
octave 4
note D#, 2
octave 3
note F_, 2
rest 2
octave 4
note D#, 2
octave 3
note G#, 2
rest 2
octave 4
note C_, 2
note D#, 2
note D#, 2
note F_, 2
note G_, 2
note F#, 2
note F_, 2
note D#, 2
rest 4
octave 3
note D#, 2
rest 4
octave 4
note G_, 2
note G_, 2
note G#, 2
note A#, 2
note A_, 2
note G#, 2
note G_, 2
rest 2
note D#, 2
note F_, 2
rest 2
note G#, 2
sound_loop 0, .mainloop
.sub1:
octave 3
note G#, 2
rest 2
octave 4
note D#, 2
octave 3
note D#, 2
rest 2
octave 4
note D#, 2
octave 3
note F_, 2
rest 2
octave 4
note D#, 2
octave 3
note G_, 2
sound_ret
Music_PokemonMarch_Ch4:
stereo_panning TRUE, FALSE
toggle_noise 5
drum_speed 8
sound_call .sub2
.mainloop:
sound_call .sub1
drum_note 1, 4
drum_note 1, 2
drum_note 1, 4
drum_note 1, 2
drum_note 1, 4
drum_note 1, 5
drum_speed 6
drum_note 3, 1
drum_note 3, 1
drum_note 2, 1
drum_note 2, 1
drum_speed 8
sound_call .sub1
sound_call .sub2
sound_call .sub1
sound_call .sub2
sound_call .sub1
sound_call .sub2
sound_call .sub1
sound_call .sub2
drum_note 2, 4
drum_note 2, 2
drum_note 2, 4
drum_note 2, 2
drum_note 2, 6
drum_note 1, 2
drum_speed 4
rest 5
drum_speed 6
drum_note 3, 1
drum_note 3, 1
drum_speed 8
sound_call .sub2
sound_loop 0, .mainloop
.sub1:
drum_note 1, 4
drum_note 1, 2
drum_note 1, 4
drum_note 1, 2
drum_note 1, 4
drum_note 3, 2
drum_note 3, 2
drum_note 2, 2
drum_note 2, 2
sound_ret
.sub2:
drum_note 1, 4
drum_note 1, 2
drum_note 1, 4
drum_note 1, 4
drum_note 1, 4
drum_note 2, 2
drum_note 3, 2
drum_note 2, 2
sound_ret