mirror of https://github.com/pret/pokecrystal.git
688 lines
12 KiB
NASM
688 lines
12 KiB
NASM
DragonShrine_MapScriptHeader:
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; trigger count
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db 2
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; triggers
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dw UnknownScript_0x18d01e, $0000
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dw UnknownScript_0x18d022, $0000
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; callback count
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db 0
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UnknownScript_0x18d01e:
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priorityjump UnknownScript_0x18d023
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end
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UnknownScript_0x18d022:
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end
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UnknownScript_0x18d023:
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applymovement $0, MovementData_0x18d2bf
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applymovement $2, MovementData_0x18d2c7
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loadfont
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writetext UnknownText_0x18d2ea
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keeptextopen
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UnknownScript_0x18d030:
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setevent $0001
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writetext UnknownText_0x18d3bc
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keeptextopen
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loadmenudata MenuDataHeader_0x18d215
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interpretmenu2
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writebackup
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if_equal $1, UnknownScript_0x18d0a9
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if_equal $2, UnknownScript_0x18d0cb
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if_equal $3, UnknownScript_0x18d0a9
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end
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UnknownScript_0x18d049:
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setevent $0002
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writetext UnknownText_0x18d3d3
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keeptextopen
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loadmenudata MenuDataHeader_0x18d234
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interpretmenu2
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writebackup
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if_equal $1, UnknownScript_0x18d0a9
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if_equal $2, UnknownScript_0x18d0a9
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if_equal $3, UnknownScript_0x18d0cb
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UnknownScript_0x18d061:
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setevent $0003
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writetext UnknownText_0x18d3f3
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keeptextopen
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loadmenudata MenuDataHeader_0x18d258
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interpretmenu2
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writebackup
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if_equal $1, UnknownScript_0x18d0cb
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if_equal $2, UnknownScript_0x18d0a9
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if_equal $3, UnknownScript_0x18d0a9
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UnknownScript_0x18d079:
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setevent $0004
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writetext UnknownText_0x18d420
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keeptextopen
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loadmenudata MenuDataHeader_0x18d283
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interpretmenu2
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writebackup
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if_equal $1, UnknownScript_0x18d0a9
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if_equal $2, UnknownScript_0x18d0cb
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if_equal $3, UnknownScript_0x18d0a9
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UnknownScript_0x18d091:
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setevent $0005
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writetext UnknownText_0x18d44a
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keeptextopen
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loadmenudata MenuDataHeader_0x18d2a5
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interpretmenu2
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writebackup
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if_equal $1, UnknownScript_0x18d0cb
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if_equal $2, UnknownScript_0x18d0a9
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if_equal $3, UnknownScript_0x18d0cb
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UnknownScript_0x18d0a9:
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checkevent $0005
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iftrue UnknownScript_0x18d100
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writetext UnknownText_0x18d82d
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keeptextopen
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checkevent $0004
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iftrue UnknownScript_0x18d091
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checkevent $0003
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iftrue UnknownScript_0x18d079
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checkevent $0002
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iftrue UnknownScript_0x18d061
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checkevent $0001
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iftrue UnknownScript_0x18d049
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UnknownScript_0x18d0cb:
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loadmovesprites
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spriteface $2, LEFT
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loadfont
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writetext UnknownText_0x18d7f6
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closetext
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loadmovesprites
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spriteface $2, DOWN
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loadfont
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writetext UnknownText_0x18d816
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closetext
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loadmovesprites
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setevent EVENT_ANSWERED_DRAGON_MASTER_QUIZ_WRONG
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loadfont
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checkevent $0005
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iftrue UnknownScript_0x18d091
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checkevent $0004
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iftrue UnknownScript_0x18d079
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checkevent $0003
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iftrue UnknownScript_0x18d061
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checkevent $0002
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iftrue UnknownScript_0x18d049
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checkevent $0001
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iftrue UnknownScript_0x18d030
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UnknownScript_0x18d100:
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writetext UnknownText_0x18d47c
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closetext
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loadmovesprites
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playsound SFX_ENTER_DOOR
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showemote $0, $0, 15
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playmusic MUSIC_CLAIR
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appear $5
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waitbutton
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spriteface $0, DOWN
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pause 30
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applymovement $5, MovementData_0x18d2d4
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spriteface $5, RIGHT
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spriteface $0, LEFT
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spriteface $2, LEFT
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loadfont
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writetext UnknownText_0x18d916
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closetext
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loadmovesprites
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special Functionc48f
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applymovement $5, MovementData_0x18d2da
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loadfont
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writetext UnknownText_0x18d974
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closetext
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loadmovesprites
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applymovement $5, MovementData_0x18d2dd
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loadfont
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writetext UnknownText_0x18d983
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closetext
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loadmovesprites
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applymovement $2, MovementData_0x18d2c9
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spriteface $5, UP
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loadfont
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writetext UnknownText_0x18d520
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closetext
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loadmovesprites
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showemote $0, $5, 15
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loadfont
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writetext UnknownText_0x18d9ae
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closetext
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loadmovesprites
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applymovement $5, MovementData_0x18d2e0
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loadfont
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writetext UnknownText_0x18d9bf
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closetext
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setflag ENGINE_RISINGBADGE
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playsound SFX_GET_BADGE
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waitbutton
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special RestartMapMusic
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specialphonecall $8
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dotrigger $1
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domaptrigger GROUP_DRAGONS_DEN_B1F, MAP_DRAGONS_DEN_B1F, $1
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writetext UnknownText_0x18d9f2
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keeptextopen
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writetext UnknownText_0x18da0b
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closetext
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loadmovesprites
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applymovement $2, MovementData_0x18d2ce
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spriteface $5, UP
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applymovement $2, MovementData_0x18d2d1
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spriteface $0, UP
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loadfont
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writetext UnknownText_0x18d5a3
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closetext
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loadmovesprites
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loadfont
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writetext UnknownText_0x18dab4
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closetext
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loadmovesprites
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applymovement $5, MovementData_0x18d2e3
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playsound SFX_ENTER_DOOR
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disappear $5
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waitbutton
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setevent $0000
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end
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ElderScript_0x18d1a5:
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faceplayer
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loadfont
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checkevent $0000
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iftrue UnknownScript_0x18d1f9
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checkevent $0006
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iftrue UnknownScript_0x18d1ff
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checkevent EVENT_GOT_DRATINI
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iffalse UnknownScript_0x18d1c5
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checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
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iftrue UnknownScript_0x18d1f3
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writetext UnknownText_0x18d724
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closetext
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loadmovesprites
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end
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UnknownScript_0x18d1c5:
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writetext UnknownText_0x18d604
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closetext
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checkcode VAR_PARTYCOUNT
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if_equal $6, UnknownScript_0x18d1ed
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writetext UnknownText_0x18d697
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playsound SFX_CAUGHT_MON
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waitbutton
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givepoke DRATINI, 15, 0, 0
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checkevent EVENT_ANSWERED_DRAGON_MASTER_QUIZ_WRONG
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special SpecialDratini
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setevent EVENT_GOT_DRATINI
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setevent $0006
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writetext UnknownText_0x18d6ca
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closetext
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loadmovesprites
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end
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UnknownScript_0x18d1ed:
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writetext UnknownText_0x18d6ac
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closetext
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loadmovesprites
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end
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UnknownScript_0x18d1f3:
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writetext UnknownText_0x18d782
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closetext
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loadmovesprites
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end
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UnknownScript_0x18d1f9:
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writetext UnknownText_0x18d5e5
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closetext
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loadmovesprites
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end
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UnknownScript_0x18d1ff:
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writetext UnknownText_0x18d6ca
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closetext
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loadmovesprites
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end
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ElderScript_0x18d205:
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faceplayer
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loadfont
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writetext UnknownText_0x18d840
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closetext
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loadmovesprites
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end
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ElderScript_0x18d20d:
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faceplayer
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loadfont
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writetext UnknownText_0x18d8b1
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closetext
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loadmovesprites
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end
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MenuDataHeader_0x18d215:
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db $40 ; flags
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db 04, 08 ; start coords
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db 11, 19 ; end coords
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dw MenuData2_0x18d21d
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db 1 ; default option
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MenuData2_0x18d21d:
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db $81 ; flags
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db 3 ; items
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db "Pal@"
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db "Underling@"
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db "Friend@"
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MenuDataHeader_0x18d234:
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db $40 ; flags
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db 04, 09 ; start coords
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db 11, 19 ; end coords
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dw MenuData2_0x18d23c
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db 1 ; default option
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MenuData2_0x18d23c:
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db $81 ; flags
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db 3 ; items
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db "Strategy@"
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db "Raising@"
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db "Cheating@"
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MenuDataHeader_0x18d258:
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db $40 ; flags
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db 04, 05 ; start coords
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db 11, 19 ; end coords
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dw MenuData2_0x18d260
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db 1 ; default option
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MenuData2_0x18d260:
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db $81 ; flags
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db 3 ; items
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db "Weak person@"
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db "Tough person@"
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db "Anybody@"
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MenuDataHeader_0x18d283:
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db $40 ; flags
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db 04, 08 ; start coords
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db 11, 19 ; end coords
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dw MenuData2_0x18d28b
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db 1 ; default option
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MenuData2_0x18d28b:
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db $81 ; flags
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db 3 ; items
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db "Love@"
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db "Violence@"
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db "Knowledge@"
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MenuDataHeader_0x18d2a5:
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db $40 ; flags
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db 04, 12 ; start coords
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db 11, 19 ; end coords
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dw MenuData2_0x18d2ad
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db 1 ; default option
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MenuData2_0x18d2ad:
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db $81 ; flags
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db 3 ; items
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db "Tough@"
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db "Both@"
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db "Weak@"
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MovementData_0x18d2bf:
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slow_step_up
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slow_step_up
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slow_step_up
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slow_step_right
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slow_step_up
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slow_step_up
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slow_step_up
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step_end
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MovementData_0x18d2c7:
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slow_step_down
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step_end
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MovementData_0x18d2c9:
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slow_step_left
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slow_step_left
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slow_step_left
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turn_head_down
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step_end
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MovementData_0x18d2ce:
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slow_step_right
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slow_step_right
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step_end
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MovementData_0x18d2d1:
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slow_step_right
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turn_head_down
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step_end
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MovementData_0x18d2d4:
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slow_step_up
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slow_step_up
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slow_step_up
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slow_step_up
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slow_step_up
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step_end
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MovementData_0x18d2da:
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fix_facing
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big_step_left
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step_end
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MovementData_0x18d2dd:
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slow_step_left
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remove_fixed_facing
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step_end
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MovementData_0x18d2e0:
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slow_step_right
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slow_step_right
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step_end
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MovementData_0x18d2e3:
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step_down
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step_down
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step_down
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step_down
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step_down
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step_down
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step_end
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UnknownText_0x18d2ea:
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text "Hm… Good to see"
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line "you here."
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para "No need to explain"
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line "why you came."
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para "CLAIR sent you"
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line "here, didn't she?"
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para "That girl is a"
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line "handful…"
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para "I am sorry, but I"
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line "must test you."
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para "Not to worry, you"
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line "are to answer only"
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cont "a few questions."
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para "Ready?"
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done
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UnknownText_0x18d3bc:
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text "What are #MON"
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line "to you?"
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done
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UnknownText_0x18d3d3:
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text "What helps you to"
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line "win battles?"
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done
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UnknownText_0x18d3f3:
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text "What kind of"
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line "trainer do you"
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cont "wish to battle?"
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done
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UnknownText_0x18d420:
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text "What is most"
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line "important for"
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cont "raising #MON?"
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done
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UnknownText_0x18d44a:
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text "Strong #MON."
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line "Weak #MON."
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para "Which is more"
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line "important?"
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done
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UnknownText_0x18d47c:
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text "Hm… I see…"
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para "You care deeply"
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line "for #MON."
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para "Very commendable."
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para "That conviction is"
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line "what is important!"
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para "<PLAYER>, don't"
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line "lose that belief."
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para "It will see you"
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line "through at the"
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cont "#MON LEAGUE."
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done
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UnknownText_0x18d520:
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text "CLAIR!"
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para "This child is"
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line "impeccable, in"
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cont "skill and spirit!"
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para "Admit defeat and"
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line "confer the RISING-"
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cont "BADGE!"
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para "…Or must I inform"
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line "LANCE of this?"
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done
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UnknownText_0x18d5a3:
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text "CLAIR…"
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para "Reflect upon what"
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line "it is that you"
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para "lack and this"
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line "child has."
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done
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UnknownText_0x18d5e5:
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text "Come again, if you"
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line "so desire."
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done
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UnknownText_0x18d604:
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text "Hm… Good to see"
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line "you here."
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para "Your arrival is"
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line "most fortunate."
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para "I have something"
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line "for you."
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para "Take this DRATINI"
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line "as proof that I"
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para "have recognized"
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line "your worth."
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done
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UnknownText_0x18d697:
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text "<PLAYER> received"
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line "DRATINI!"
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done
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UnknownText_0x18d6ac:
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text "Hm? Your #MON"
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line "party is full."
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done
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UnknownText_0x18d6ca:
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text "Dragon #MON are"
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line "symbolic of our"
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cont "clan."
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para "You have shown"
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line "that you can be"
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para "entrusted with"
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line "one."
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done
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UnknownText_0x18d724:
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text "CLAIR appears to"
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line "have learned an"
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para "invaluable lesson"
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line "from you."
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para "I thank you as her"
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line "grandfather."
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done
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UnknownText_0x18d782:
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text "A boy close to"
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line "your age is in"
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cont "training here."
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para "He is much like"
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line "CLAIR when she was"
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para "younger. It is a"
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line "little worrisome…"
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done
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UnknownText_0x18d7f6:
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text "Hah? I didn't"
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line "quite catch that…"
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done
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UnknownText_0x18d816:
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text "What was it you"
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line "said?"
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done
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UnknownText_0x18d82d:
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text "Oh, I understand…"
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done
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UnknownText_0x18d840:
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text "It's been quite"
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line "some time since a"
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para "trainer has gained"
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line "our MASTER's rare"
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cont "approval."
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para "In fact, not since"
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line "Master LANCE."
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done
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UnknownText_0x18d8b1:
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text "You know young"
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line "Master LANCE?"
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para "He looks so much"
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line "like our MASTER"
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cont "did in his youth."
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para "It's in their"
|
|
line "blood."
|
|
done
|
|
|
|
UnknownText_0x18d916:
|
|
text "So how did it go?"
|
|
|
|
para "I guess there's no"
|
|
line "point in asking."
|
|
|
|
para "You did fail?"
|
|
|
|
para $56, $56, $56, $56, $56, $56
|
|
|
|
para "…What? You passed?"
|
|
done
|
|
|
|
UnknownText_0x18d974:
|
|
text "That can't be!"
|
|
done
|
|
|
|
UnknownText_0x18d983:
|
|
text "You're lying!"
|
|
|
|
para "Even I haven't"
|
|
line "been approved!"
|
|
done
|
|
|
|
UnknownText_0x18d9ae:
|
|
text "I-I understand…"
|
|
done
|
|
|
|
UnknownText_0x18d9bf:
|
|
text "Here, this is the"
|
|
line "RISINGBADGE…"
|
|
|
|
para "Hurry up! Take it!"
|
|
done
|
|
|
|
UnknownText_0x18d9f2:
|
|
text "<PLAYER> received"
|
|
line "RISINGBADGE."
|
|
done
|
|
|
|
UnknownText_0x18da0b:
|
|
text "RISINGBADGE will"
|
|
line "enable your"
|
|
|
|
para "#MON to use the"
|
|
line "move for climbing"
|
|
cont "waterfalls."
|
|
|
|
para "Also, all #MON"
|
|
line "will recognize you"
|
|
|
|
para "as a trainer and"
|
|
line "obey your every"
|
|
|
|
para "command without"
|
|
line "question."
|
|
done
|
|
|
|
UnknownText_0x18dab4:
|
|
text $56, $56, $56, $56, $56, $56
|
|
done
|
|
|
|
DragonShrine_MapEventHeader:
|
|
; filler
|
|
db 0, 0
|
|
|
|
; warps
|
|
db 2
|
|
warp_def $9, $4, 2, GROUP_DRAGONS_DEN_B1F, MAP_DRAGONS_DEN_B1F
|
|
warp_def $9, $5, 2, GROUP_DRAGONS_DEN_B1F, MAP_DRAGONS_DEN_B1F
|
|
|
|
; xy triggers
|
|
db 0
|
|
|
|
; signposts
|
|
db 0
|
|
|
|
; people-events
|
|
db 4
|
|
person_event SPRITE_ELDER, 5, 9, $6, $0, 255, 255, $0, 0, ElderScript_0x18d1a5, $0000
|
|
person_event SPRITE_ELDER, 8, 6, $9, $0, 255, 255, $0, 0, ElderScript_0x18d205, $0000
|
|
person_event SPRITE_ELDER, 8, 11, $8, $0, 255, 255, $0, 0, ElderScript_0x18d20d, $0000
|
|
person_event SPRITE_CLAIR, 12, 8, $7, $0, 255, 255, $90, 0, ObjectEvent, $0790
|