Disassembly of Pokémon Crystal
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Bryan Bishop 611016ae40 add a 'correction' to preprocessor to account for storetext issues 2012-05-16 18:34:03 -05:00
extras don't repeat-parse movement scripts, and set bank=1 for $4000 <= x <= $7FFF 2012-05-16 18:33:24 -05:00
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pokecrystal.asm Add code for the Extremespeed Dratini. 2012-03-20 22:23:40 -06:00
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README

This is a disassembly of Pokémon Crystal.

It uses the following ROM as a base:
    Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
    md5: 9f2922b235a5eeb78d65594e82ef5dde

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
    https://github.com/bentley/rgbds/
    git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokecrystal.gbc".

See also the disassembly of Pokémon Red:
    http://bitbucket.org/iimarckus/pokered

nucleus.kafuka.org #skeetendo