pokecrystal/maps/OlivineLighthouse6F.asm

276 lines
5.0 KiB
NASM

OlivineLighthouse6F_MapScriptHeader:
; trigger count
db 0
; callback count
db 0
JasmineScript_0x60b91:
faceplayer
loadfont
checkitem SECRETPOTION
iftrue UnknownScript_0x60bab
checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
iftrue UnknownScript_0x60ba5
writetext UnknownText_0x60c81
keeptextopen
setevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
UnknownScript_0x60ba5:
writetext UnknownText_0x60d64
closetext
loadmovesprites
end
UnknownScript_0x60bab:
writetext UnknownText_0x60d99
yesorno
iffalse UnknownScript_0x60c25
writetext UnknownText_0x60dc3
keeptextopen
takeitem SECRETPOTION, 1
writetext UnknownText_0x60dea
closetext
loadmovesprites
spriteface $2, RIGHT
pause 15
spriteface $3, LEFT
loadfont
playmusic MUSIC_HEAL
writetext UnknownText_0x60e44
pause 60
keeptextopen
loadmovesprites
special RestartMapMusic
cry AMPHAROS
special Function8c084
pause 10
special Function8c079
loadfont
writetext UnknownText_0x60f3d
closetext
loadmovesprites
spriteface $3, RIGHT
pause 10
spriteface $3, LEFT
pause 10
spriteface $3, RIGHT
pause 10
spriteface $3, LEFT
pause 10
faceplayer
loadfont
writetext UnknownText_0x60e6c
closetext
loadmovesprites
setevent EVENT_JASMINE_RETURNED_TO_GYM
clearevent EVENT_OLIVINE_GYM_JASMINE
checkcode VAR_FACING
if_equal $0, UnknownScript_0x60c17
if_equal $3, UnknownScript_0x60c1e
applymovement $2, MovementData_0x60c68
disappear $2
end
UnknownScript_0x60c17:
applymovement $2, MovementData_0x60c70
disappear $2
end
UnknownScript_0x60c1e:
applymovement $2, MovementData_0x60c79
disappear $2
end
UnknownScript_0x60c25:
writetext UnknownText_0x60edf
closetext
loadmovesprites
spriteface $2, RIGHT
pause 15
spriteface $3, LEFT
loadfont
writetext UnknownText_0x60ef1
closetext
loadmovesprites
end
UnknownScript_0x60c39:
end
MonsterScript_0x60c3a:
faceplayer
loadfont
checkevent EVENT_JASMINE_RETURNED_TO_GYM
iftrue UnknownScript_0x60c51
writetext UnknownText_0x60f03
writebyte AMPHAROS
special Functionfb841
keeptextopen
writetext UnknownText_0x60f19
closetext
loadmovesprites
end
UnknownScript_0x60c51:
writetext UnknownText_0x60f3d
cry AMPHAROS
closetext
loadmovesprites
special Function8c084
special Function8c079
special Function8c084
special Function8c079
end
ItemFragment_0x60c66:
db SUPER_POTION, 1
MovementData_0x60c68:
slow_step_up
slow_step_up
slow_step_right
slow_step_up
slow_step_up
accelerate_last
accelerate_last
step_end
MovementData_0x60c70:
slow_step_down
slow_step_right
slow_step_right
slow_step_right
slow_step_up
slow_step_right
slow_step_right
slow_step_right
step_end
MovementData_0x60c79:
slow_step_up
slow_step_up
slow_step_right
slow_step_up
slow_step_up
slow_step_up
accelerate_last
step_end
UnknownText_0x60c81:
text "JASMINE: … This"
line "#MON always"
para "kept the sea lit"
line "at night."
para "…But it suddenly"
line "got sick… It's"
cont "gasping for air…"
para "…I understand"
line "that there is a"
para "wonderful PHARMACY"
line "in CIANWOOD…"
para "But that's across"
line "the sea…"
para "And I can't leave"
line "AMPHY unattended…"
done
UnknownText_0x60d64:
text "…May I ask you to"
line "get some medicine"
cont "for me? Please?"
done
UnknownText_0x60d99:
text "JASMINE: …Will"
line "that medicine cure"
cont "AMPHY?"
done
UnknownText_0x60dc3:
text "<PLAYER> handed the"
line "SECRETPOTION to"
cont "JASMINE."
done
UnknownText_0x60dea:
text "JASMINE: …Um,"
line "please don't be"
cont "offended…"
para "…AMPHY will not"
line "take anything from"
cont "anyone but me…"
done
UnknownText_0x60e44:
text "JASMINE: …"
para "AMPHY, how are you"
line "feeling?"
done
UnknownText_0x60e6c:
text "JASMINE: …Oh, I'm"
line "so relieved…"
para "This is just so"
line "wonderful…"
para "Thank you so very,"
line "very much."
para "…I will return to"
line "the GYM…"
done
UnknownText_0x60edf:
text "JASMINE: …I see…"
done
UnknownText_0x60ef1:
text "…AMPHY, hang on!"
done
UnknownText_0x60f03:
text "AMPHY: …"
line "…Pa… paloo…"
done
UnknownText_0x60f19:
text "Its breathing is"
line "terribly labored…"
done
UnknownText_0x60f3d:
text "AMPHY: Palu!"
line "Palulu!"
done
OlivineLighthouse6F_MapEventHeader:
; filler
db 0, 0
; warps
db 3
warp_def $f, $9, 1, GROUP_OLIVINE_LIGHTHOUSE_5F, MAP_OLIVINE_LIGHTHOUSE_5F
warp_def $5, $10, 6, GROUP_OLIVINE_LIGHTHOUSE_5F, MAP_OLIVINE_LIGHTHOUSE_5F
warp_def $5, $11, 7, GROUP_OLIVINE_LIGHTHOUSE_5F, MAP_OLIVINE_LIGHTHOUSE_5F
; xy triggers
db 0
; signposts
db 0
; people-events
db 3
person_event SPRITE_JASMINE, 12, 12, UP << 2 | $2, $0, -1, -1, (PAL_OW_RED << 4) | $80, 0, JasmineScript_0x60b91, EVENT_OLIVINE_LIGHTHOUSE_JASMINE
person_event SPRITE_MONSTER, 12, 13, UP << 2 | $2, $0, -1, -1, (PAL_OW_BROWN << 4) | $80, 0, MonsterScript_0x60c3a, -1
person_event SPRITE_POKE_BALL, 8, 7, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x60c66, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION