pokecrystal/maps/BattleTowerElevator.asm

64 lines
1.1 KiB
NASM

BattleTowerElevator_MapScriptHeader:
; trigger count
db 2
; triggers
dw UnknownScript_0x9f562, $0000
dw UnknownScript_0x9f567, $0000
; callback count
db 0
UnknownScript_0x9f562:
priorityjump UnknownScript_0x9f568
dotrigger $1
UnknownScript_0x9f567:
end
UnknownScript_0x9f568:
follow $2, $0
applymovement $2, MovementData_0x9f58f
applymovement $0, MovementData_0x9f592
writebyte $a
special Function170687
playsound SFX_ELEVATOR
earthquake 60
waitbutton
follow $2, $0
applymovement $2, MovementData_0x9e578
stopfollow
warpsound
disappear $2
applymovement $0, MovementData_0x9e578
warpcheck
end
MovementData_0x9f58f:
step_right
turn_head_down
step_end
MovementData_0x9f592:
turn_head_down
step_end
BattleTowerElevator_MapEventHeader:
; filler
db 0, 0
; warps
db 2
warp_def $3, $1, 1, GROUP_BATTLE_TOWER_HALLWAY, MAP_BATTLE_TOWER_HALLWAY
warp_def $3, $2, 1, GROUP_BATTLE_TOWER_HALLWAY, MAP_BATTLE_TOWER_HALLWAY
; xy triggers
db 0
; signposts
db 0
; people-events
db 1
person_event SPRITE_RECEPTIONIST, 6, 5, LEFT << 2 | $1, $0, -1, -1, $0, 0, MovementData_0x9f58f, -1