pokecrystal/constants/item_constants.asm

351 lines
8.1 KiB
NASM

const_def
const NO_ITEM ; $00
const MASTER_BALL ; $01
const ULTRA_BALL ; $02
const BRIGHTPOWDER ; $03
const GREAT_BALL ; $04
const POKE_BALL ; $05
const TOWN_MAP ; $06
const BICYCLE ; $07
const MOON_STONE ; $08
const ANTIDOTE ; $09
const BURN_HEAL ; $0A
const ICE_HEAL ; $0B
const AWAKENING ; $0C
const PARLYZ_HEAL ; $0D
const FULL_RESTORE ; $0E
const MAX_POTION ; $0F
const HYPER_POTION ; $10
const SUPER_POTION ; $11
const POTION ; $12
const ESCAPE_ROPE ; $13
const REPEL ; $14
const MAX_ELIXER ; $15
const FIRE_STONE ; $16
const THUNDERSTONE ; $17
const WATER_STONE ; $18
const ITEM_19 ; $19
const HP_UP ; $1A
const PROTEIN ; $1B
const IRON ; $1C
const CARBOS ; $1D
const LUCKY_PUNCH ; $1E
const CALCIUM ; $1F
const RARE_CANDY ; $20
const X_ACCURACY ; $21
const LEAF_STONE ; $22
const METAL_POWDER ; $23
const NUGGET ; $24
const POKE_DOLL ; $25
const FULL_HEAL ; $26
const REVIVE ; $27
const MAX_REVIVE ; $28
const GUARD_SPEC ; $29
const SUPER_REPEL ; $2A
const MAX_REPEL ; $2B
const DIRE_HIT ; $2C
const ITEM_2D ; $2D
const FRESH_WATER ; $2E
const SODA_POP ; $2F
const LEMONADE ; $30
const X_ATTACK ; $31
const ITEM_32 ; $32
const X_DEFEND ; $33
const X_SPEED ; $34
const X_SPECIAL ; $35
const COIN_CASE ; $36
const ITEMFINDER ; $37
const POKE_FLUTE ; $38
const EXP_SHARE ; $39
const OLD_ROD ; $3A
const GOOD_ROD ; $3B
const SILVER_LEAF ; $3C
const SUPER_ROD ; $3D
const PP_UP ; $3E
const ETHER ; $3F
const MAX_ETHER ; $40
const ELIXER ; $41
const RED_SCALE ; $42
const SECRETPOTION ; $43
const S_S_TICKET ; $44
const MYSTERY_EGG ; $45
const CLEAR_BELL ; $46
const SILVER_WING ; $47
const MOOMOO_MILK ; $48
const QUICK_CLAW ; $49
const PSNCUREBERRY ; $4A
const GOLD_LEAF ; $4B
const SOFT_SAND ; $4C
const SHARP_BEAK ; $4D
const PRZCUREBERRY ; $4E
const BURNT_BERRY ; $4F
const ICE_BERRY ; $50
const POISON_BARB ; $51
const KINGS_ROCK ; $52
const BITTER_BERRY ; $53
const MINT_BERRY ; $54
const RED_APRICORN ; $55
const TINYMUSHROOM ; $56
const BIG_MUSHROOM ; $57
const SILVERPOWDER ; $58
const BLU_APRICORN ; $59
const ITEM_5A ; $5A
const AMULET_COIN ; $5B
const YLW_APRICORN ; $5C
const GRN_APRICORN ; $5D
const CLEANSE_TAG ; $5E
const MYSTIC_WATER ; $5F
const TWISTEDSPOON ; $60
const WHT_APRICORN ; $61
const BLACKBELT ; $62
const BLK_APRICORN ; $63
const ITEM_64 ; $64
const PNK_APRICORN ; $65
const BLACKGLASSES ; $66
const SLOWPOKETAIL ; $67
const PINK_BOW ; $68
const STICK ; $69
const SMOKE_BALL ; $6A
const NEVERMELTICE ; $6B
const MAGNET ; $6C
const MIRACLEBERRY ; $6D
const PEARL ; $6E
const BIG_PEARL ; $6F
const EVERSTONE ; $70
const SPELL_TAG ; $71
const RAGECANDYBAR ; $72
const GS_BALL ; $73
const BLUE_CARD ; $74
const MIRACLE_SEED ; $75
const THICK_CLUB ; $76
const FOCUS_BAND ; $77
const ITEM_78 ; $78
const ENERGYPOWDER ; $79
const ENERGY_ROOT ; $7A
const HEAL_POWDER ; $7B
const REVIVAL_HERB ; $7C
const HARD_STONE ; $7D
const LUCKY_EGG ; $7E
const CARD_KEY ; $7F
const MACHINE_PART ; $80
const EGG_TICKET ; $81
const LOST_ITEM ; $82
const STARDUST ; $83
const STAR_PIECE ; $84
const BASEMENT_KEY ; $85
const PASS ; $86
const ITEM_87 ; $87
const ITEM_88 ; $88
const ITEM_89 ; $89
const CHARCOAL ; $8A
const BERRY_JUICE ; $8B
const SCOPE_LENS ; $8C
const ITEM_8D ; $8D
const ITEM_8E ; $8E
const METAL_COAT ; $8F
const DRAGON_FANG ; $90
const ITEM_91 ; $91
const LEFTOVERS ; $92
const ITEM_93 ; $93
const ITEM_94 ; $94
const ITEM_95 ; $95
const MYSTERYBERRY ; $96
const DRAGON_SCALE ; $97
const BERSERK_GENE ; $98
const ITEM_99 ; $99
const ITEM_9A ; $9A
const ITEM_9B ; $9B
const SACRED_ASH ; $9C
const HEAVY_BALL ; $9D
const FLOWER_MAIL ; $9E
const LEVEL_BALL ; $9F
const LURE_BALL ; $A0
const FAST_BALL ; $A1
const ITEM_A2 ; $A2
const LIGHT_BALL ; $A3
const FRIEND_BALL ; $A4
const MOON_BALL ; $A5
const LOVE_BALL ; $A6
const NORMAL_BOX ; $A7
const GORGEOUS_BOX ; $A8
const SUN_STONE ; $A9
const POLKADOT_BOW ; $AA
const ITEM_AB ; $AB
const UP_GRADE ; $AC
const BERRY ; $AD
const GOLD_BERRY ; $AE
const SQUIRTBOTTLE ; $AF
const ITEM_B0 ; $B0
const PARK_BALL ; $B1
const RAINBOW_WING ; $B2
const ITEM_B3 ; $B3
const BRICK_PIECE ; $B4
const SURF_MAIL ; $B5
const LITEBLUEMAIL ; $B6
const PORTRAITMAIL ; $B7
const LOVELY_MAIL ; $B8
const EON_MAIL ; $B9
const MORPH_MAIL ; $BA
const BLUESKY_MAIL ; $BB
const MUSIC_MAIL ; $BC
const MIRAGE_MAIL ; $BD
const ITEM_BE ; $BE
const TM_01 ; $BF
const TM_02 ; $C0
const TM_03 ; $C1
const TM_04 ; $C2
const ITEM_C3 ; $C3
const TM_05 ; $C4
const TM_06 ; $C5
const TM_07 ; $C6
const TM_08 ; $C7
const TM_09 ; $C8
const TM_10 ; $C9
const TM_11 ; $CA
const TM_12 ; $CB
const TM_13 ; $CC
const TM_14 ; $CD
const TM_15 ; $CE
const TM_16 ; $CF
const TM_17 ; $D0
const TM_18 ; $D1
const TM_19 ; $D2
const TM_20 ; $D3
const TM_21 ; $D4
const TM_22 ; $D5
const TM_23 ; $D6
const TM_24 ; $D7
const TM_25 ; $D8
const TM_26 ; $D9
const TM_27 ; $DA
const TM_28 ; $DB
const ITEM_DC ; $DC
const TM_29 ; $DD
const TM_30 ; $DE
const TM_31 ; $DF
const TM_32 ; $E0
const TM_33 ; $E1
const TM_34 ; $E2
const TM_35 ; $E3
const TM_36 ; $E4
const TM_37 ; $E5
const TM_38 ; $E6
const TM_39 ; $E7
const TM_40 ; $E8
const TM_41 ; $E9
const TM_42 ; $EA
const TM_43 ; $EB
const TM_44 ; $EC
const TM_45 ; $ED
const TM_46 ; $EE
const TM_47 ; $EF
const TM_48 ; $F0
const TM_49 ; $F1
const TM_50 ; $F2
const HM_01 ; $F3
const HM_02 ; $F4
const HM_03 ; $F5
const HM_04 ; $F6
const HM_05 ; $F7
const HM_06 ; $F8
const HM_07 ; $F9
const HM_08 ; $FA
NUM_TMS EQU 50
NUM_HMS EQU 7
; leftovers from red
SAFARI_BALL EQU 8 ; MOON_STONE
MOON_STONE_RED EQU 10 ; BURN_HEAL
FULL_HEAL_RED EQU 52 ; X_SPEED
; pockets
ITEM EQU 1
KEY_ITEM EQU 2
BALL EQU 3
TM_HM EQU 4
; item actions
CANT_SELECT EQU 1 << 6
CANT_TOSS EQU 1 << 7
; held item effects
const_def
const HELD_NONE
const HELD_BERRY
const HELD_2
const HELD_LEFTOVERS
const HELD_4
const HELD_5
const HELD_RESTORE_PP
const HELD_7
const HELD_CLEANSE_TAG
const_value = 10
const HELD_HEAL_POISON
const HELD_HEAL_FREEZE
const HELD_HEAL_BURN
const HELD_HEAL_SLEEP
const HELD_HEAL_PARALYZE
const HELD_HEAL_STATUS
const HELD_HEAL_CONFUSION
const_value = 20
const HELD_PREVENT_POISON
const HELD_PREVENT_BURN
const HELD_PREVENT_FREEZE
const HELD_PREVENT_SLEEP
const HELD_PREVENT_PARALYZE
const HELD_PREVENT_CONFUSE
const_value = 30
const HELD_30
const HELD_ATTACK_UP
const HELD_DEFENSE_UP
const HELD_SPEED_UP
const HELD_SP_ATTACK_UP
const HELD_SP_DEFENSE_UP
const HELD_ACCURACY_UP
const HELD_EVASION_UP
const_value = 40
const HELD_40
const HELD_41
const HELD_METAL_POWDER
const_value = 50
const HELD_NORMAL_BOOST
const HELD_FIGHTING_BOOST
const HELD_FLYING_BOOST
const HELD_POISON_BOOST
const HELD_GROUND_BOOST
const HELD_ROCK_BOOST
const HELD_BUG_BOOST
const HELD_GHOST_BOOST
const HELD_FIRE_BOOST
const HELD_WATER_BOOST
const HELD_GRASS_BOOST
const HELD_ELECTRIC_BOOST
const HELD_PSYCHIC_BOOST
const HELD_ICE_BOOST
const HELD_DRAGON_BOOST
const HELD_DARK_BOOST
const HELD_STEEL_BOOST
const_value = 70
const HELD_CATCH_CHANCE
const HELD_71
const HELD_ESCAPE
const HELD_CRITICAL_UP
const HELD_QUICK_CLAW
const HELD_TRADE_EVOLVE
const HELD_AMULET_COIN
const HELD_BRIGHTPOWDER
const HELD_4E
const HELD_FOCUS_BAND