mirror of https://github.com/pret/pokecrystal.git
5cf1754b08
without a .pal file as reference, palettes are sorted by luminance. pokemon crystal reads palettes exactly 4 colors in length. if an image used fewer than 4 colors, invalid palettes were produced. instead, dummy colors are inserted to pad out the palette. |
||
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audio | ||
battle | ||
extras | ||
gfx | ||
items | ||
maps | ||
stats | ||
text | ||
tilesets | ||
trainers | ||
.gitattributes | ||
.gitignore | ||
INSTALL.md | ||
Makefile | ||
README.md | ||
battle_constants.asm | ||
bittable2.asm | ||
compare.sh | ||
constants.asm | ||
credits.asm | ||
gbhw.asm | ||
hram.asm | ||
item_constants.asm | ||
joypad.asm | ||
landmarks.asm | ||
main.asm | ||
map_constants.asm | ||
move_constants.asm | ||
music_constants.asm | ||
pokecrystal.asm | ||
pokemon_constants.asm | ||
preprocessor.py | ||
requirements.txt | ||
script_constants.asm | ||
scripting.asm | ||
trainer_constants.asm | ||
vblank.asm | ||
wram.asm |
README.md
Pokémon Crystal
This is a hand-crafted disassembly of Pokémon Crystal.
The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.
Base ROM
The following ROM is required for compiling:
Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde
Eventually this will not be necessary.
See also
- disassembly of Pokémon Red.