pokecrystal/maps/TimeCapsule.asm

70 lines
1.6 KiB
NASM

const_def 2 ; object constants
const TIMECAPSULE_CHRIS1
const TIMECAPSULE_CHRIS2
TimeCapsule_MapScripts:
db 2 ; scene scripts
scene_script .InitializeTimeCapsule ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .SetWhichChris
.InitializeTimeCapsule:
priorityjump .InitializeAndPreparePokecenter2F
end
.DummyScene:
end
.SetWhichChris:
special CableClubCheckWhichChris
iffalse .Chris2
disappear TIMECAPSULE_CHRIS2
appear TIMECAPSULE_CHRIS1
return
.Chris2:
disappear TIMECAPSULE_CHRIS1
appear TIMECAPSULE_CHRIS2
return
.InitializeAndPreparePokecenter2F:
setscene SCENE_FINISHED
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_TIME_CAPSULE
end
TimeCapsuleConsoleScript:
special TimeCapsule
newloadmap MAPSETUP_LINKRETURN
end
TimeCapsuleFriendScript:
opentext
writetext .FriendReadyText
waitbutton
closetext
end
.FriendReadyText:
text "Your friend is"
line "ready."
done
TimeCapsule_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 4, 7, POKECENTER_2F, 4
warp_event 5, 7, POKECENTER_2F, 4
db 0 ; coord events
db 2 ; bg events
bg_event 4, 4, BGEVENT_RIGHT, TimeCapsuleConsoleScript
bg_event 5, 4, BGEVENT_LEFT, TimeCapsuleConsoleScript
db 2 ; object events
object_event 3, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TimeCapsuleFriendScript, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
object_event 6, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TimeCapsuleFriendScript, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2