mirror of https://github.com/pret/pokecrystal.git
439 lines
9.1 KiB
NASM
439 lines
9.1 KiB
NASM
const_def 2 ; object constants
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const ECRUTEAKGYM_MORTY
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const ECRUTEAKGYM_SAGE1
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const ECRUTEAKGYM_SAGE2
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const ECRUTEAKGYM_GRANNY1
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const ECRUTEAKGYM_GRANNY2
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const ECRUTEAKGYM_GYM_GUY
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const ECRUTEAKGYM_GRAMPS
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EcruteakGym_MapScripts:
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db 2 ; scene scripts
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scene_script .ForcedToLeave ; SCENE_DEFAULT
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scene_script .DummyScene ; SCENE_FINISHED
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db 0 ; callbacks
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.ForcedToLeave:
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priorityjump EcruteakGymClosed
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end
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.DummyScene:
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end
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EcruteakGymMortyScript:
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faceplayer
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opentext
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checkevent EVENT_BEAT_MORTY
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iftrue .FightDone
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writetext UnknownText_0x99e65
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waitbutton
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closetext
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winlosstext UnknownText_0x9a00a, 0
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loadtrainer MORTY, MORTY1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_MORTY
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opentext
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writetext Text_ReceivedFogBadge
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playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_FOGBADGE
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checkcode VAR_BADGES
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scall EcruteakGymActivateRockets
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setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, SCENE_FINISHED
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setevent EVENT_RANG_CLEAR_BELL_1
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setevent EVENT_RANG_CLEAR_BELL_2
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.FightDone:
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checkevent EVENT_GOT_TM30_SHADOW_BALL
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iftrue .GotShadowBall
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setevent EVENT_BEAT_SAGE_JEFFREY
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setevent EVENT_BEAT_SAGE_PING
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setevent EVENT_BEAT_MEDIUM_MARTHA
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setevent EVENT_BEAT_MEDIUM_GRACE
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writetext MortyText_FogBadgeSpeech
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buttonsound
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verbosegiveitem TM_SHADOW_BALL
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iffalse .NoRoomForShadowBall
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setevent EVENT_GOT_TM30_SHADOW_BALL
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writetext MortyText_ShadowBallSpeech
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waitbutton
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closetext
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end
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.GotShadowBall:
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writetext UnknownText_0x9a145
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waitbutton
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.NoRoomForShadowBall:
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closetext
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end
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EcruteakGymActivateRockets:
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ifequal 7, .RadioTowerRockets
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ifequal 6, .GoldenrodRockets
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end
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.GoldenrodRockets:
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jumpstd goldenrodrockets
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.RadioTowerRockets:
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jumpstd radiotowerrockets
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EcruteakGymClosed:
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applymovement PLAYER, EcruteakGymPlayerStepUpMovement
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applymovement ECRUTEAKGYM_GRAMPS, EcruteakGymGrampsSlowStepDownMovement
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opentext
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writetext UnknownText_0x9a49c
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waitbutton
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closetext
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follow PLAYER, ECRUTEAKGYM_GRAMPS
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applymovement PLAYER, EcruteakGymPlayerSlowStepDownMovement
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stopfollow
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special FadeOutPalettes
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playsound SFX_ENTER_DOOR
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waitsfx
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warp ECRUTEAK_CITY, 6, 27
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end
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TrainerSageJeffrey:
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trainer SAGE, JEFFREY, EVENT_BEAT_SAGE_JEFFREY, SageJeffreySeenText, SageJeffreyBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SageJeffreyAfterBattleText
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waitbutton
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closetext
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end
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TrainerSagePing:
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trainer SAGE, PING, EVENT_BEAT_SAGE_PING, SagePingSeenText, SagePingBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SagePingAfterBattleText
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waitbutton
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closetext
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end
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TrainerMediumMartha:
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trainer MEDIUM, MARTHA, EVENT_BEAT_MEDIUM_MARTHA, MediumMarthaSeenText, MediumMarthaBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext MediumMarthaAfterBattleText
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waitbutton
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closetext
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end
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TrainerMediumGrace:
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trainer MEDIUM, GRACE, EVENT_BEAT_MEDIUM_GRACE, MediumGraceSeenText, MediumGraceBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext MediumGraceAfterBattleText
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waitbutton
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closetext
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end
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EcruteakGymGuyScript:
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faceplayer
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opentext
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checkevent EVENT_BEAT_MORTY
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iftrue .EcruteakGymGuyWinScript
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writetext EcruteakGymGuyText
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waitbutton
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closetext
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end
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.EcruteakGymGuyWinScript:
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writetext EcruteakGymGuyWinText
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waitbutton
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closetext
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end
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EcruteakGymStatue:
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checkflag ENGINE_FOGBADGE
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext MORTY, MORTY1, MEM_BUFFER_1
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jumpstd gymstatue2
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EcruteakGymPlayerStepUpMovement:
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step UP
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step_end
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EcruteakGymPlayerSlowStepDownMovement:
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fix_facing
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slow_step DOWN
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remove_fixed_facing
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step_end
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EcruteakGymGrampsSlowStepDownMovement:
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slow_step DOWN
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step_end
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UnknownText_0x99e65:
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text "Good of you to"
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line "have come."
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para "Here in ECRUTEAK,"
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line "#MON have been"
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cont "revered."
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para "It's said that a"
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line "rainbow-colored"
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para "#MON will come"
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line "down to appear"
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para "before a truly"
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line "powerful trainer."
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para "I believed that"
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line "tale, so I have"
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para "secretly trained"
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line "here all my life."
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para "As a result, I can"
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line "now see what"
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cont "others cannot."
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para "Just a bit more…"
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para "With a little"
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line "more, I could see"
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para "a future in which"
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line "I meet the #MON"
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cont "of rainbow colors."
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para "You're going to"
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line "help me reach that"
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cont "level!"
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done
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UnknownText_0x9a00a:
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text "I'm not good"
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line "enough yet…"
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para "All right. This"
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line "BADGE is yours."
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done
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Text_ReceivedFogBadge:
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text "<PLAYER> received"
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line "FOGBADGE."
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done
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MortyText_FogBadgeSpeech:
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text "By having FOG-"
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line "BADGE, #MON up"
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para "to L50 will obey"
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line "you."
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para "Also, #MON that"
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line "know SURF will be"
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para "able to use that"
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line "move anytime."
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para "I want you to have"
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line "this too."
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done
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MortyText_ShadowBallSpeech:
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text "It's SHADOW BALL."
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line "It causes damage"
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para "and may reduce"
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line "SPCL.DEF."
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para "Use it if it"
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line "appeals to you."
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done
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UnknownText_0x9a145:
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text "I see…"
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para "Your journey has"
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line "taken you to far-"
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cont "away places."
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para "And you have wit-"
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line "nessed much more"
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cont "than I."
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para "I envy you for"
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line "that…"
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done
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SageJeffreySeenText:
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text "I spent the spring"
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line "with my #MON."
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para "Then summer, fall"
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line "and winter…"
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para "Then spring came"
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line "again. We have"
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para "lived together"
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line "for a long time."
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done
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SageJeffreyBeatenText:
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text "Wins and losses, I"
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line "experienced both."
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done
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SageJeffreyAfterBattleText:
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text "Where did #MON"
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line "come from?"
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done
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SagePingSeenText:
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text "Can you inflict"
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line "any damage on our"
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cont "#MON?"
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done
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SagePingBeatenText:
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text "Ah! Well done!"
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done
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SagePingAfterBattleText:
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text "We use only ghost-"
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line "type #MON."
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para "No normal-type"
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line "attack can harm"
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cont "them!"
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done
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MediumMarthaSeenText:
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text "I shall win!"
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done
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MediumMarthaBeatenText:
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text "I, I, I lost!"
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done
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MediumMarthaAfterBattleText:
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text "The one who wants"
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line "to win most--will!"
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done
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MediumGraceSeenText:
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text "Stumped by our in-"
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line "visible floor?"
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para "Defeat me if you"
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line "want a hint!"
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done
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MediumGraceBeatenText:
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text "Wha-what?"
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done
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MediumGraceAfterBattleText:
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text "Fine. I shall tell"
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line "you the secret of"
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para "the invisible"
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line "floor."
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para "The path is right"
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line "before our eyes!"
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done
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EcruteakGymGuyText:
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text "The trainers here"
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line "have secret mo-"
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cont "tives."
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para "If you win, they"
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line "may tell you some"
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para "deep secrets about"
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line "ECRUTEAK."
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done
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EcruteakGymGuyWinText:
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text "Whew, <PLAYER>."
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line "You did great!"
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para "I was cowering in"
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line "the corner out of"
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cont "pure terror!"
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done
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UnknownText_0x9a49c:
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text "MORTY, the GYM"
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line "LEADER, is absent."
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para "Sorry, but you'll"
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line "have to leave."
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para "Hohohoho."
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done
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EcruteakGym_MapEvents:
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db 0, 0 ; filler
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db 33 ; warp events
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warp_event 4, 17, ECRUTEAK_CITY, 10
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warp_event 5, 17, ECRUTEAK_CITY, 10
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warp_event 4, 14, ECRUTEAK_GYM, 4
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warp_event 2, 4, ECRUTEAK_GYM, 3
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warp_event 3, 4, ECRUTEAK_GYM, 3
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warp_event 4, 4, ECRUTEAK_GYM, 3
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warp_event 4, 5, ECRUTEAK_GYM, 3
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warp_event 6, 7, ECRUTEAK_GYM, 3
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warp_event 7, 4, ECRUTEAK_GYM, 3
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warp_event 2, 6, ECRUTEAK_GYM, 3
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warp_event 3, 6, ECRUTEAK_GYM, 3
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warp_event 4, 6, ECRUTEAK_GYM, 3
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warp_event 5, 6, ECRUTEAK_GYM, 3
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warp_event 7, 6, ECRUTEAK_GYM, 3
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warp_event 7, 7, ECRUTEAK_GYM, 3
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warp_event 4, 8, ECRUTEAK_GYM, 3
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warp_event 5, 8, ECRUTEAK_GYM, 3
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warp_event 6, 8, ECRUTEAK_GYM, 3
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warp_event 7, 8, ECRUTEAK_GYM, 3
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warp_event 2, 8, ECRUTEAK_GYM, 3
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warp_event 2, 9, ECRUTEAK_GYM, 3
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warp_event 2, 10, ECRUTEAK_GYM, 3
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warp_event 2, 11, ECRUTEAK_GYM, 3
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warp_event 4, 10, ECRUTEAK_GYM, 3
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warp_event 5, 10, ECRUTEAK_GYM, 3
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warp_event 2, 12, ECRUTEAK_GYM, 3
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warp_event 3, 12, ECRUTEAK_GYM, 3
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warp_event 4, 12, ECRUTEAK_GYM, 3
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warp_event 5, 12, ECRUTEAK_GYM, 3
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warp_event 7, 10, ECRUTEAK_GYM, 3
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warp_event 7, 11, ECRUTEAK_GYM, 3
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warp_event 7, 12, ECRUTEAK_GYM, 3
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warp_event 7, 13, ECRUTEAK_GYM, 3
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db 0 ; coord events
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db 2 ; bg events
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bg_event 3, 15, BGEVENT_READ, EcruteakGymStatue
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bg_event 6, 15, BGEVENT_READ, EcruteakGymStatue
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db 7 ; object events
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object_event 5, 1, SPRITE_MORTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, EcruteakGymMortyScript, -1
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object_event 2, 7, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSageJeffrey, -1
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object_event 3, 13, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSagePing, -1
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object_event 7, 5, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumMartha, -1
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object_event 7, 9, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumGrace, -1
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object_event 7, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakGymGuyScript, -1
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object_event 4, 14, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_GYM_GRAMPS
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